Hmmm, it's been a while since I played this, but I no longer seem to be able to get the svn version to launch. I updated my svn folder (to 711), exported it (ended up 2.02gb or so), placed it my bts/mods/Caveman2Cosmos and while the mod shows up in the list if I launch BtS, if I load the mod it just seems to relaunch BtS (Except Caveman2Cosmos appears in the upper right corner of the main menu).
The problem isn't the sluggish launch, but that it seems to launch incorrectly. I re-downloaded the release version (with patch), and that launches correctly. But when I export the svn, and launch that, I go right back to having the BtS menu, with BtS options (instead of C2C options).
OK i am putting this WARNING out to all, if anyone wants to keep the HUN's Civ do it now, or forever be gone(till next time that is
) I am deleting it soon.
Why not to core files? Huns are cool. I still use that Apache civ too.
Btw, DLL can't handle removing custom civ in mid game. I tried to kill Apache folder and dll crashed. Though it does ok with removing leaderheads.
Yes i use ALWAYS_USE_MAX_COMPAT_SAVES = 1 in A_New_Dawn_GlobalDefines.xmlIf the civ is not defined in the assets it should search for another civ to replace it, but maybe there is a bug in that replacement (I assume you were using max compat saves?)
Yes i use ALWAYS_USE_MAX_COMPAT_SAVES = 1 in A_New_Dawn_GlobalDefines.xml
Post the save game that wont load please and I'll have go at fixing the issue
There is attached one using Apache & Huns civs.
Btw i play with "Start as minors" and while i'm still minor civ, i managed to get peace with some civs. 1st peace was by random event with peacemaker, 2nd was when my 1st friendly civ asked me to make peace with another and there was an option to do that.
If no free civs, couldn't it just disappear and give cities/units to barbarians?