C2C SVN Changelog

Has anyone recently changed how the system prioritizes the following files:

STONE_AGE_GameText_Objects_BTS.xml
RoM_GameText_Civilopedia_Quotes.xml

The reason I ask is because in one of the recent SVNs, the quote for Tracking
changed from what I had put in (in RoM_GameText_Civilopedia_Quotes.xml) to the one written in STONE_AGE_GameText_Objects_BTS.xml

I actually had no idea the STONE_AGE file contained quotes but when I saw the quote had changed in-game, I was able to track it to that file. I've VERY positive I saw the quote I added in stock v17, so it seems something has changed, and StrategyOnly says he didn't touch the file. :confused:

As far as I can tell there is no priority when it comes to text files in that folder. Having duplicate entries is a bad idea anyway.
 
added Iditarod sled dog event

Fantastic i like alot of events makes the story line alot better with these pop-ups, so many thx.;)

Also pushed ALOT of Heroes, they will need to be re-evaluated, (maybe), just give ideas/suggestions in the thread for that, thx.
 
As far as I can tell there is no priority when it comes to text files in that folder. Having duplicate entries is a bad idea anyway.

Then what decides which entry to use? I didn't even know the STONE AGE file had quotes in there until this popped up. Now I see several in there that are also in the RoM file. Strangely, as I mentioned, the game used the RoM quotes until recently.

At strategyonly's suggestion, I'm going to start removing the ones from the STONE AGE file, as the RoM file has the bulk of them.
 
Fantastic i like alot of events makes the story line alot better with these pop-ups, so many thx.;)

Also pushed ALOT of Heroes, they will need to be re-evaluated, (maybe), just give ideas/suggestions in the thread for that, thx.

My Sparticus died on his first attack 87% chance of success to. :cry:

BTW Lara Croft in alt timelines is showing up as a hero also.

Then what decides which entry to use? I didn't even know the STONE AGE file had quotes in there until this popped up. Now I see several in there that are also in the RoM file. Strangely, as I mentioned, the game used the RoM quotes until recently.

At strategyonly's suggestion, I'm going to start removing the ones from the STONE AGE file, as the RoM file has the bulk of them.

Sounds the best idea to me.
 
My Sparticus died on his first attack 87% chance of success to. :cry:

ahaaha, happened to me also, but i tell you what, its harder than "heck" to get a Gladiator:ar15:


BTW Lara Croft in alt timelines is showing up as a hero also.

Glad you mentioned that, i need to make sure she IS a Hero, i haven't had even time to look at it yet. Thx for reminding me.
 
Updates

Gatherer can build Jungle Camp and is consumed doing so.
Custom religions now get the same civic benefits that the standard religions get.
Voodoo entranced worker now does what other workers can do. They are cheaper to build but don't work as fast. They upgrade to Industrial Workers.
Voodoo Dogs now can see the same invisible units the other dogs can.
 
Update (all pushed to SVN)
- Revised Neanderthal spawn file for more even spread.
- Updated Neanderthal Schema file to use correct terrain/feature/bonuses spawn points - Added definition of tags at beginning of Neanderthal_CIV4SpawnInfos.xml. (Koshling's description posted on forum with some added examples)
 
I thought I'd posted this earlier but it doesn't seem to be here, so a little late:

Pushed to svn a little earlier today:
  • Fixed a bug in city extra happiness from civic or building calculation
  • Improved evaluation of growth modifiers in both buildings and civics
  • Improved algorithm used to decide when to change ai civics, including a degree of look ahead to see what civics wiill soon be available, and holding off to change in a batch if appropriate
  • Improved ai checks on whether it's a good idea to found more cities when they are causing unhappiness
  • removed ai weights from civic definitions

These changes should address the ai's tendency to switch civics far too often, and it's bad habit of spamming cities to the point where it utterly cripples itself with unhappiness due to soft city limits.
 
I thought I'd posted this earlier but it doesn't seem to be here, so a little late:

Pushed to svn a little earlier today:
  • Fixed a bug in city extra happiness from civic or building calculation
  • Improved evaluation of growth modifiers in both buildings and civics
  • Improved algorithm used to decide when to change ai civics, including a degree of look ahead to see what civics wiill soon be available, and holding off to change in a batch if appropriate
  • Improved ai checks on whether it's a good idea to found more cities when they are causing unhappiness
  • removed ai weights from civic definitions

These changes should address the ai's tendency to switch civics far too often, and it's bad habit of spamming cities to the point where it utterly cripples itself with unhappiness due to soft city limits.

You posted it in the Civics Thread. :)
 
Update
- Shifted some Quotes from...
STONE_AGE_Civilopedia_BTS.xml,
STONE_AGE_GameText_Objects_BTS.xml
StoneAge_text.xml

to...

RoM_GameText_Civilopedia_Quotes.xml

- Deleted duplicate Quote text found.
 
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