C2C SVN Changelog

Added new Sport Buildings.

Edit:

- Also added Nok Sculpture (good) as requested by DH (Sargon will make the Wonder to produce it)

Whoever is in charge, can you please change Sphinx, Pyramides and the Yoruba Buildings as seen here: http://forums.civfanatics.com/showpost.php?p=12618511&postcount=347


- Changed Icons for Jet Engine Factory and Jet Engines.
 
Does the svn version save game compatible like I downloaded the svn today will updates tomorow will work on a save game I start today?
 
Does the svn version save game compatible like I downloaded the svn today will updates tomorow will work on a save game I start today?

First off welcome to CFC and trying this Great Mod, C2C, and that is a DEFINITE YES!! When the pop-up comes up, just click on the "yes" it might take alittle bit Depending how far you are in the game to take effect.
 
Thank you People say civ4 was better than civ 5 and this mod makes it more better . I will post if I encounter bugs. You should put on op that even updates are save game compatible so more people can help polish this mod I'm about turn 500 and enjoying hunting this animals
 
Just pushed to SVN (5864):
  • Fixed AI assessment of whether it has sufficient strength to target a particular city, where it was mis-evaluating city defenses and its ability to bombard them
  • Fixed bug that prevented the AI from targeting a city that had a minimum defense level preventing troops from entering, unless it was already below that level when the AI first considered targeting it
  • Fixed AI inability to target a city if all paths to that city have enemy units in them (and/or ZOC'd tiles)
  • Modified Python auto-heal chances from both heroic promotions and the Jaguar Temple to only operate at most once per turn per unit
  • Improved some performance bottlenecks with manipulation of large stacks by the AI
  • Improved the AI to use bombardment/archer bombardment where possible to break through bottlenecks that are preventing I reaching its target city
  • Changed the default max trade routes from 16 to 24
  • Changed the internal cache format version number so that anyone upgrading just their DLL won't crash if they do not manually remove their cache, as a result of the new tags TB added
 
Updates

- Fix Manchuria Civ schema name in leaderhead for Nurhachi.
- Update bear trainer schemas and add new Bear Totem.
- Add new Worker Totem.
- Settler units are now captured as Captives-Civilian rather than Workers.
- Cactus no longer reduces movement cost of terrain to zero
- Gatherers are used up when building the Mushroom gatherer.

Edit more updates

- Updated the schema files and added new totem/mascot building for megafauna Bison and Deer riders.

Edit yet more updates

- New schema files and mascot building for Giraffe Rider
- My Capture Missionaries mod is now in core
 
Added Rock Art, Cloud Oberservers Hut, Weather Veins, Meteorology Lab and Climatology Lab.

I'm not sure about the maintenance. It should be 8, but it could be 800 as well. Just tell me :P

Weather Vanes, unless Weather has arteries too or ore deposits. :p ;)

Also Observer's Hut.... typo?

JosEPh
 
Just pushed to SVN (5871):
  • Fixed tendency of archers or other bombard-capable units bombarding/a-bombarding even when told to direct attack
  • Fixed unkillable unit reported by Kroji
  • Fixed odds display against cities that had a notional mininmum defensive level below what they could possibly be reduced to
 
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