Dancing Hoskuld
Deity
Update
- Fix Shark Bay icon in World Builder.
- Fix Shark Bay icon in World Builder.
What is this with the Gamespeed, having now 2 game speeds the same name?? IE:
GAMESPEED_ETERNITY and GAMESPEED_ETERNITY ?? etc etc etc
I can see the second name changed in all of them, but isn't this going to confuse the game where it is switching to??
GAMESPEED_ALT_ETERNITY ??
TRAIT_ALT_BLITZ ???
<ReplacementCondition>
<And>
<Has>
<GOMType>GOM_OPTION</GOMType>
<ID>GAMEOPTION_UPSCALED_BUILDING_AND_UNIT_COSTS</ID>
</Has>
</And>
</ReplacementCondition>
Updates
- Rename some of Sargon's folders to fix problems with BULL.
- Rename the rest of Sargon's wonders plus Bell Lighthouse fix.
So I haven't updated my Svn version for a week but now after loading my save game and recalculating it's saying "Non-fatal load warning - Current assets are missing in-use class BUILDING_ANIMAL_TOTEM_ANTS any instances will have been removed"
Is this anything to worry about?
Also has that bombard bug been fixed with the 50% city defence issue?
Personally, I think he should not only make sure it's working now as desired, but should perhaps also make the changes a bit more extreme to warrant it as an option. Wouldn't mind seeing the core pull back a little on the build costs either. Don't want to have to establish a 2nd option to cover that side of the argument... lol.
Yes I agree, as I said in pm I think, I too wanted to make things cost even more hammers/time. The first one I sent you was more of a draft, so perhaps you could pm on any additional changes that need to be done to make it work.
The problem with that is I'm not terribly familiar with the workings of the gamespeed tags... been a long time since I worked on those. I'd play around with a few test games on the differing speeds - compare between option and not option and see if the build/train times are fairly what you expect of the differences.
Updates
- More Spanish translations Note I had a lot of trouble with the MrAzure game text file I may have changed a couple of the tech names by accident.
- Art for Great Hunter (no XML yet)