Discussion in 'Civ4 - Caveman 2 Cosmos' started by Dancing Hoskuld, Jul 4, 2011.
Nope everything is fine, your just an "Amerigine" now!
...or the United Stated of Aborigine!
Added a unique Building for every Wonder of Nature currently in the game.
They all have pink Icons since I couldn't find the Buttons DH was talking about.
@DH: Could you please edit the Art files so they use the correct path to the icons? Thanks!
- Art definitions for Natural Wonder buildings
Someone changed the folder also (with white space) just put a _ in there.
Just pushed to SVN (5917):
Fixed crash when spy performs espionage and is returned to capital if capital is not in viewport
Fixed crash reported by Dekk
thx, I knew it was something like that, . . . SO
also thx on the NW, i knew i forgot 1 step
Actually this change broke culturally linked starts. I'm getting Python errors now - you need to change references to 'CIVILIZATION_AMERICA' in the Python too. Since that also refers to some text values there are probably some of those that will also nee changing. If you search you'll find it's referenced in about 5 Python files...
Wait... so now, using Dynamic naming means you are the "United States of United States"? O_o...
More changes from AM to US in the Cus Civ modules and base for Derivative Civ
Python based AM to US changes also, before, thx KL
- Big cats now released.
- Removed excess python in the Immigration mod. I.E. missions and can train stuff which c2C does differently.
- Hemp reduces costs to build sailing ships. We may need to split the resource into the two main types the rope/cloth one and the drug one.
Hemp is used for rope, sails and clothing. One of the reasons for Australia's settlement was because of the loss of the hemp from plantations in what was becoming the US of A. You can also get those things from other resources but hemp was the best material.
My point was that we already had rope as a separate resource and the product may be more appropriate than its material(hemp) to represent shipbuilding directly.
But I noticed rope is a requirement to build ships. So never mind.
EDIT : The button of police cat trainer is pink and I don't know why. The path in xml is correct..
We have a "Hemp Fibers" as a resource. I think perhaps you want that instead of general hemp (as in the whole plant).
So am I really stuck playing Aborigine instead of America for the rest of the game?
Tested again, I tried normal speed where the itrain is 85, i changed the "GAMESPEED_ALT_NORMAL" itrain to 500 so it'd be obvious difference.
Units cost the same. Exactly the same amount of hammers. I have no xml load errors.
- Fix some natural Wonder and BioPunk XML errors.
- Add new totem buildings for cats, dogs and rhinos.
- Adjust the tamed animals to better fit with C2C.
The debug dll is getting a bit old again so I did not post all the assert errors I was getting.
- Fix text for Herbavor Tamer and turn it off
- Fix button for Police Cat Trainer.
Ah, well. I'll stick it out. This is the farthest I've gotten in a long time. Although, there is an appeal to starting a new game...all the open unexplored territory and unknown potential enemies and allies, all those techs, units, buildings to discover....I love this game!
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