C2C SVN Changelog

Just pushed to SVN (6183):
  • Fixed some theoretically possible concurrency crashes
  • Performance optimization for worker and sea attack response AIs
 
NAME | was | changed to

TUPAC_YUPANQUI | UNITCOMBAT_MELEE |UNITCOMBAT_ARCHER
HERNAN_CORTES | UNITCOMBAT_MELEE | UNITCOMBAT_GUN
TROTSKY |UNITCOMBAT_MELEE |UNITCOMBAT_GUN
YAMAMOTO | UNITCOMBAT_DIESEL_SHIPS |UNITCOMBAT_GUN
OGODAI | UNITCOMBAT_MELEE | UNITCOMBAT_MOUNTED
MANSA_SAKURA |UNITCOMBAT_MELEE |UNITCOMBAT_ARCHER
DIDO | UNITCOMBAT_MELEE |UNITCOMBAT_ARCHER
MICHIEL_DE_RUYTER |UNITCOMBAT_MELEE | UNITCOMBAT_GUN
EZANA |UNITCOMBAT_MELEE | UNITCOMBAT_ARCHER
MENELIK | UNITCOMBAT_MELEE |UNITCOMBAT_GUN
LUIS |UNITCOMBAT_MELEE | UNITCOMBAT_GUN
FRANCISCO | UNITCOMBAT_ARCHER |UNITCOMBAT_GUN
ULUGH_BEG |UNITCOMBAT_MELEE | UNITCOMBAT_MOUNTED
SHAH_RUKH | UNITCOMBAT_MELEE |UNITCOMBAT_MOUNTED
GESAR |UNITCOMBAT_MELEE |UNITCOMBAT_ARCHER
ARTHUR_CURRIE |UNITCOMBAT_MELEE |UNITCOMBAT_GUN
ISAAC_BROCK | UNITCOMBAT_MELEE | UNITCOMBAT_THROWING
HENRY_PARKES |UNITCOMBAT_MELEE | UNITCOMBAT_GUN
JOHN_MONASH | UNITCOMBAT_MELEE |UNITCOMBAT_GUN
CHULALONGKORN | UNITCOMBAT_ARCHER | UNITCOMBAT_GUN
NIMI |UNITCOMBAT_MELEE | UNITCOMBAT_THROWING
PEDRO | UNITCOMBAT_MELEE |UNITCOMBAT_ARCHER
LORENZO_DE_MEDICI |UNITCOMBAT_MELEE | UNITCOMBAT_GUN
HAYK | UNITCOMBAT_MELEE |UNITCOMBAT_ARCHER
 
That will probably cause problems with the Partisan mod as up til now only partisan units could capture siege units. They will probably now capture two instead of one.

Hmm. Well some already had it like catapults and cannons. In fact the Culverin, Falconet, Great Bombard and Motar said it would give cannons instead of those units which was off and the Hwacha said it would give a catapult, but since its no longer a replacement unit it did not make sense anymore. And the reason I even changd them is because Nimek PMed me saying they were broken.

Note that I recall capturing enemy Culverins and getting a cannon instead. This made sense now why that happened to me.
 
- Added a new map script C2C_ThreePlanets which has Earth, Lunar and Mars maps all on one map.

Did you run this mapscript through AIAndy or DH?? I believe its really not set for C2C stuff yet??
 
Made a small update as requested by SO:

  • Changed Japanese longbowman graphic to basic yumi NIF to address artifacting
 
Made a small update as requested by SO:

  • Changed Japanese longbowman graphic to basic yumi NIF to address artifacting

Thx. ;)

Fort for Industrial era for certain artstyles.nif was changed from

european_fort_Indusind_Europe (no such folder)

to

european_fort_Indus
 
Did you run this mapscript through AIAndy or DH?? I believe its really not set for C2C stuff yet??

It works it just has some down sides, which are ...

1. Not all terrain are utilized on each sub-map.
2. Since everything is turned 90 degrees some features are messed up like animals spawns, latitude buildings, etc.

Note the first one could probbly be fixed if someone with map scripting skills added them. But the other I don't think can be fixed without messing up all the other maps. Thus this is a temporary map script to help test out Lunar and Martian maps before the multi-maps are implemented.

The ultimate goal is to have stuff already in place and tested when multi-maps are put in. And thus the map script will be removed once multi-maps are implemented.
 
At 6189 game crash, as I'm trying to establish Zoroastrianism

save there

Wrong Thread. Goes in Bug and Crash thread up above this section.

This thread is for Modder's input and SVN changes.

JosEPh

Edit: :ninja: by koshling!
 
6190
Did ALL the Civilopedia Entries for the new Transhuman Buildings, (Faustmouse).

Renamed Hypospray Factory to Hypnospray Factory.
Renamed Mining Nanobot Control Center to Mining Nanite Control Center.
 
Just a heads up, I'm going to package and release a normal 7z version of V33 for those who would prefer not to have to run an installer and would just like to download and set up C2C like they always have. It will also be quite a bit smaller than Azure's upload.
 
Just pushed to SVN (6191):
  • Fixed crash when founding religions
  • Small performance improvements to resource trading and evaluation
 
Just a heads up, I'm going to package and release a normal 7z version of V33 for those who would prefer not to have to run an installer and would just like to download and set up C2C like they always have. It will also be quite a bit smaller than Azure's upload.

Thank you.
I do think the installer is a very good idea, but like the option to do the old way. Although I'm a bit worried about the Japanesse Longbowman bug.
 
I do think the installer is a very good idea, but like the option to do the old way.

Yeah i do also, especially IF we can get it to work like Afforess had it working with ALOT of options, right there in the installer itself.
To do it the other way after we get the installer working correctly, just wont make sense, IMPO.
 
@taxman66

I am going to talk to Strategy Only if we can release a Patch by end of week.

@StrategyOnly

We can have an Installer with multiple options in NSIS, it's a plugin and you have multiple folders, one folder per option. I will figure it out.
 
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