C2C SVN Changelog

Updates
- Made Void Terrain visible so not to mes up all the space terrains after it.

Did you check that didn't break viewports? The void terrain was specifically a 'nothing shown' terrain for the tiles not revealed as the viewport changes?
 
Just pushed to SVN (6180):
  • Recompiled with PDBs and debug DLL included ready for release of V33
 
Looks like the Prod is back but , did you add a line here??
No... just edited that line so that it declares the information on that hotkey accessed page more accurately.

Just pushed to SVN (6180):
  • Recompiled with PDBs and debug DLL included ready for release of V33
Thanks... I still can't seem to get that dang PDB to commit... :mad:
 
No. :blush: Do you think it would break them?

Well, they are used to display the unrevealed areas when viewports are on, so if their characteristics have been changed it's possible. I'll check...

Edit - it has impacted them slightly, but not enough to really be concerned, especially now we need them far less than we did. The edges onto unrevealed areas when you switch viewport are not a bit 'blurry' (the blending along the edge of the tile is a bit weird), but we can live with it.
 
Well, they are used to display the unrevealed areas when viewports are on, so if their characteristics have been changed it's possible. I'll check...

Edit - it has impacted them slightly, but not enough to really be concerned, especially now we need them far less than we did. The edges onto unrevealed areas when you switch viewport are not a bit 'blurry' (the blending along the edge of the tile is a bit weird), but we can live with it.

We can put it back to the way it was but it needs to be moved in the order of its definition to be in the same place as all the other "graphical only" terrains so as not to interfere with the "visible" terrains.
 
We can put it back to the way it was but it needs to be moved in the order of its definition to be in the same place as all the other "graphical only" terrains so as not to interfere with the "visible" terrains.

I wouldn't worry for now - it's a minor issue, especially with viewports being rarely needed now. Can wait until after V33 is released.
 
Update
-InCyModName.py edited prev33 to Official_v33 (for StrategyOnly).
-Created an Installer for version 33.(Strategyonly requested, took 5 mins, had to edit 3 words, will post tutorial when I wake up, took 1 hour for everything to compile on my friend's gaming computer. It was compressed at 57.3%).
-Output.txt is what was put in the Installer below. I just downloaded a brand new copy of SVN 6181 from Scratch.
-Uploading it to Modbb, should be available end of day.
-Error: Saw a Pink button in Carpentry.

View of the Installer.
Spoiler :
Zmu1YZx.png
 
Update
Version 33 is now avaliable for download.
Added Version 33 Changelog to Features Tab.
 
Update
Moddb Mirrors are Online.
 
YAY!
A lot of changes here! :goodjob:

Ehh my Internet is too slow/unstable for downloading like that.
I can download it from torrent only - it has tolerance for crashes and stuff - but I can wait. :p
EDIT: Got ninjad as of this, thank you :D

BTW are there any new map resources? I noticed resources in changelog, but I think no one is map resource.

:goodjob::goodjob::goodjob:
 
Can we still do it the old/manual way?
I have modified config file being called from the desktop shortcut that I don't want the installer modifying
 
Can we still do it the old/manual way?
I have modified config file being called from the desktop shortcut that I don't want the installer modifying

Copy and paste the Config file to My Documents or another folder. Run Installer. Paste it back when done.
 
Updated Modbb.
Version 33 Torrent Link is on Main Download Page. (Will Speed Up As Multiple People get a Copy).
 
Updates
- Made the following Siege Units capturable, Hwacha, Log Ram, Battering Ram, Siege Ram, Ballista, Siege Tower, Organ Gun, Ribauldequin, Gatling Gun, Culverin, Falconet, Great Bombard and Motar.

That will probably cause problems with the Partisan mod as up til now only partisan units could capture siege units. They will probably now capture two instead of one.
 
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