Hydromancerx
C2C Modder
Updates
- Tweaked Science Mods education trigger to match their building cost.
- Tweaked Science Mods education trigger to match their building cost.
<PropertyManipulators>
<PropertySource>
<PropertySourceType>PROPERTYSOURCE_DECAY</PropertySourceType>
<PropertyType>PROPERTY_TOURISM</PropertyType>
<GameObjectType>GAMEOBJECT_CITY</GameObjectType>
<iPercent>4</iPercent>
</PropertySource>
<PropertyPropagator>
<PropertyPropagatorType>PROPERTYPROPAGATOR_DIFFUSE</PropertyPropagatorType>
<PropertyType>PROPERTY_TOURISM</PropertyType>
<GameObjectType>GAMEOBJECT_CITY</GameObjectType>
<TargetObjectType>GAMEOBJECT_CITY</TargetObjectType>
<TargetRelationType>RELATION_TRADE</TargetRelationType>
<iPercent>5</iPercent>
</PropertyPropagator>
<PropertyPropagator>
<PropertyPropagatorType>PROPERTYPROPAGATOR_DIFFUSE</PropertyPropagatorType>
<PropertyType>PROPERTY_TOURISM</PropertyType>
<GameObjectType>GAMEOBJECT_CITY</GameObjectType>
<TargetObjectType>GAMEOBJECT_PLOT</TargetObjectType>
<TargetRelationType>RELATION_NEAR</TargetRelationType>
<iTargetDistance>1</iTargetDistance>
<iPercent>5</iPercent>
</PropertyPropagator>
<PropertyPropagator>
<PropertyPropagatorType>PROPERTYPROPAGATOR_DIFFUSE</PropertyPropagatorType>
<PropertyType>PROPERTY_TOURISM</PropertyType>
<GameObjectType>GAMEOBJECT_PLOT</GameObjectType>
<TargetObjectType>GAMEOBJECT_CITY</TargetObjectType>
<TargetRelationType>RELATION_SAME_PLOT</TargetRelationType>
<iPercent>20</iPercent>
</PropertyPropagator>
<PropertyPropagator>
<PropertyPropagatorType>PROPERTYPROPAGATOR_DIFFUSE</PropertyPropagatorType>
<PropertyType>PROPERTY_TOURISM</PropertyType>
<GameObjectType>GAMEOBJECT_PLOT</GameObjectType>
<TargetObjectType>GAMEOBJECT_PLOT</TargetObjectType>
<TargetRelationType>RELATION_NEAR</TargetRelationType>
<iTargetDistance>1</iTargetDistance>
<iPercent>4</iPercent>
<Active>
<Is>TAG_OWNED</Is>
</Active>
</PropertyPropagator>
<PropertySource>
<PropertySourceType>PROPERTYSOURCE_DECAY</PropertySourceType>
<PropertyType>PROPERTY_TOURISM</PropertyType>
<GameObjectType>GAMEOBJECT_PLOT</GameObjectType>
<iPercent>4</iPercent>
</PropertySource>
</PropertyManipulators>
<TEXT>
<Tag>INTERFACE_CITY_COMMERCE_RATE_FLOAT</Tag>
<English>%F1: %s2 [COLOR="Red"][S](%s3/Turn)[/S][/COLOR]</English>
<French>%F1 : %s2 [COLOR="Red"][S](%s3/tour)[/S][/COLOR]</French>
<German>%F1: %s2 [COLOR="Red"][S](%s3/Runde)[/S][/COLOR]</German>
<Italian>%F1: %s2 [COLOR="Red"][S](%s3/turno)[/S][/COLOR]</Italian>
<Spanish>%F1: %s2 [COLOR="Red"][S](%s3/turno)[/S][/COLOR]</Spanish>
</TEXT>
Cool!
Maybe we should rename Legendary then because it sounds... "cooler" than phenomenal. Maybe add it last and move all others one level up?
Leaving Legendary as the last level saves you alot of trouble.
For instance, no need to adjust Cultural Victory.
6298,6299
Renamed New Cultural ranks with "impressive" synonyms rather than "big" synonyms.
Legendary is now required for Cultural Victory.
Fixed Tech String error (Stormwind)
1.Poor
2.Fledging
3.Prominent
4.Elegant
5.Influential
6.Luminary
7.Spectacular
8.Illustrious
9.Marvelous
10.Distinguished
11.Phenomenal
12.Extraordinary
11.Transcendental
14.Mythological
15.Legendary
This was behind most of the recently reported crashes I think - basically the game couldn't cope if you loaded a game you had started before the recently added new properties and/or new culture levels were added, with the latest assets.