C2C SVN Changelog

Yes of course, thats what i have to do each and every time also. Also you can put some of those in a zip by themselves, Cant YOU??:dunno:

7727 added more sounds for techs by Jonius7

I've been able to get away with the checkout that doesn't need to put in a password all this time so it's irritating to go to the other sort. It'll take a while to setup too.

And I did try to split the PDB and archived dll files into their own zips and it still won't let me get the PDB through. Might've just been in a mood I suppose - I can try again.
 
Yes. It gets it down to about 11meg. Not enough apparently.

Nope. I might have better luck if I try to generate a fresh checkout with the option that enforces you put in your password tons of times every time you want to do something.

I had massive problems with the https method and switched to ssh. You have to enter the password a few times but i never had any connetion problems.:)
 
I had massive problems with the https method and switched to ssh. You have to enter the password a few times but i never had any connetion problems.:)
Alright. I'll stop being a big :cry:baby and do a fresh install with the ssh method. urgh...:rolleyes:
 
Alright. I'll stop being a big :cry:baby and do a fresh install with the ssh method. urgh...:rolleyes:

Yeah i had to do the same thing, but its only 4 times for an upgrade and once for a commit, but you have to do an update fist of course. . . .:p
 
The initial process for the checkout asked for something like 50 entries of the password. I'm hoping that now that I'm past that it'll only be the regular 4 to update and 1 to commit as it is with the MP games. It's going to take all DAY for this fresh checkout!
 
The initial process for the checkout asked for something like 50 entries of the password. I'm hoping that now that I'm past that it'll only be the regular 4 to update and 1 to commit as it is with the MP games. It's going to take all DAY for this fresh checkout!

Boy you really have a crappy ISP:eek:
 
Sits at 0k half the time. Otherwise it ranges from 1.x k per second to 160k/second at the highest - probably averages at 20k/sec of those seconds it does work. Today it's nice as it's not flickering out entirely. There are days when it will reset and need to be logged back into every minute. More often than not actually. It's currently nice as it's allowing an all day login. Most commonly it'll require a login every 30 minutes.

Of course each time this happens it severs the connection to the SVN so I then have to login all over again to the SVN (thus why I HATE having to put my password in 4 times to update! For the MP games its ok because it doesn't take long to get the update (usually).)

You can see why the large FPK updates are loathed... it often takes numerous attempts to get the whole thing to come through without having to start all over again. One large FPK can take about an hour to download and if its interrupted it's start all over again from the beginning (after cleaning the SVN) time.
 
@T-Brd,
I can remember that kind of pain with my former ISP provider.

Hope you can find another more stable provider, if you can afford it. :p Satellite perhaps? If your building allows it.

JosEPh
 
Sits at 0k half the time.

That seems to be a problem on the SVN reporting side. My guess it is based on whole files being downloaded and while you are downloading the FPK and dll files no whole files are being downloaded within its count frame so it says 0k but it is actually downloading stuff. At last that is what my modem says is happening.
 
@T-Brd,
I can remember that kind of pain with my former ISP provider.

Hope you can find another more stable provider, if you can afford it. :p Satellite perhaps? If your building allows it.

JosEPh
I don't pay a dime for it so no I wouldn't be able to afford anything else. That said we did get a wireless connection available through Whisperr's phone but it's just as unreliable at times.

I did manage to get this checkout through finally this morning though. Took a while but it was a fairly stable connection so the attempt was extremely well timed. I should be able to now get that last pdb file in place this afternoon.

That seems to be a problem on the SVN reporting side. My guess it is based on whole files being downloaded and while you are downloading the FPK and dll files no whole files are being downloaded within its count frame so it says 0k but it is actually downloading stuff. At last that is what my modem says is happening.
It might be but it also seems to be my server system too... tends to make refreshing the page suddenly stall out half the time as well.

Update 7729
Code Archive update (and updated the 2008 sln file with a few fixes - it wasn't seeing all pertinent files in the solution a while back and had fixed it then but it never came up to be selectable for commit so I never committed the 'fix' previously.)
 
Added Harrier's fixed GEM.

Added an (unloaded) demo of the lunar colonization mod.
Icons by Wisperr. Yes I know there are dublicates and i will make unique buttons for all buildings once you confirm that you'd like to play it and that putting in more effort is reasonable.
Feedback HERE pls.

You can test it in game, there is a savegame in my folder with a lunar map and an "earth" map so you can get an idea on how much :gold:/:science: you have at this time. Might be also somewhat interesting to see a developed game...

Rules:
1) Do not building Science or Wealth in your home cities nor your lunar colony!
2) Do not build anything in your lunar colony beside buildings starting with "Lunar"
3) Have as few normal buildings in the city as possible. That inclued free at founding buildings, free by wonder buildings or other freely attained buildings!
4) You need to build mines/CO2 extraction facilities on the moon to get all it's buildings. That's a small design flaw I made, since the first lunar workers require a building that requires actually having at least one mine on the moon. I will introduce a gatherer-like worker that can be send from earth and is consumed, but rather early in the tech tree.
5) Lunar Base should be auto build (Just don't know how to achive that) and Solar Panels, Chemical Storage and Fertilizer Storage should only be buildable by a unit you have to launch from earth (for 100.000 :gold:). Their low cost are only a placeholder since the unit nor the launch system exists yet.

Please no feadback here, only in the correct thread.
 
7732
New trained cat units models

7733
New buttons for:
- imperial guard line
- master hunters line
- top secret agent
- paratrooper
- air & space settlers
 
7735
Fixed redblobs for:
- propeller naval fighter
- hashashin
- shaolin monk
 
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