Added Harrier's fixed GEM.
Added an (unloaded) demo of the lunar colonization mod.
Icons by Wisperr. Yes I know there are dublicates and i will make unique buttons for all buildings once you confirm that you'd like to play it and that putting in more effort is reasonable.
Feedback HERE pls.
You can test it in game, there is a savegame in my folder with a lunar map and an "earth" map so you can get an idea on how much

/

you have at this time. Might be also somewhat interesting to see a developed game...
Rules:
1) Do not building Science or Wealth in your home cities nor your lunar colony!
2) Do not build anything in your lunar colony beside buildings starting with "Lunar"
3) Have as few normal buildings in the city as possible. That inclued free at founding buildings, free by wonder buildings or other freely attained buildings!
4) You need to build mines/CO2 extraction facilities on the moon to get all it's buildings. That's a small design flaw I made, since the first lunar workers require a building that requires actually having at least one mine on the moon. I will introduce a gatherer-like worker that can be send from earth and is consumed, but rather early in the tech tree.
5) Lunar Base should be auto build (Just don't know how to achive that) and Solar Panels, Chemical Storage and Fertilizer Storage should only be buildable by a unit you have to launch from earth (for 100.000

). Their low cost are only a placeholder since the unit nor the launch system exists yet.
Please no feadback here, only in
the correct thread.