C2C SVN Changelog

So its ok now to use ALL of the NEW options (at once) withOUT CTD's??

No idea. I'm not currently aware of any unresolved CTDs but perhaps one that I couldn't fix (that may be fine now?) I also don't know if you're still getting a crash on that Incan game that I'm not. That may have something to do with a difference in bug options perhaps if it is still crashing for you.

As they come up I will continue to try to address them in turn.
 
Itsy bitsy nit pick, SO your update was actually 9202, and T-brd yours is 9203. :mischief::crazyeye:

JosEPh ;)
 
9204
  • Tidy up the XML in the World View Slavery module

  • Remove the Slave promotion. This was a hold over from when we had a Slavery civic all captive units would get this promotion which meant if they were promoted to a combat unit they would be a "one use only" unit, dying even if they won a battle. The AI never understood this promotion either.

9205
  • Fix upgrades for Hashishin and Hell's Mouth Dog
 
9207
  • Adjust Mapinguari unit defense settings. Attack -50% (may need to increase this a bit. Defense +100%.

  • Change Flint to be more common. This makes the pedia look a bit strange as we called all the various rocky outcrop features by the same name.

  • Remove old Pepper2000 folder. Do we want to include the latest version V3 on the SVN?
 
9208

Updated Sem+ and Lem maps with new graphic changes and my map alterations. Added 2 more maps with fewer Civs. Sem 7 and Lem 10. Also a couple of Neanderthal building additions.
 
9210
- fixed redblob bug in ShaolinMonk
- fixed pink texture in American Mounted Infantry, Polynesian Light Cavalry and Big Game Hunter (default model)
- fixed problem with missing TXT_KEY_BUILD_RAILROAD_SLAVE text
 
9211
- increase volume of the Micolith tech quote

9212
- fixed German BigGame Hunter pink sword

9213
- new tech audio quotes for Elixirs and Deputization techs

9214
- correct MICROBIOLOGY audio quote
 
9215
- added new portraits for Great Statesman great people screens (and fixing all these nasty art_def_... bugs)

9216
- fixed Native Chariot Archer missing bow texture
 
9219
  • Moved the manufactured resource eggs to scavenging for both reveal and trade. This was to fix the buildings that require eggs but are made obsolete with Poultry Domestication.
 
9220


  • Fixed OOS bugs in a few random events
.

There were a few events which involved sorting lists that had memory
dependant values in them. eg. list of (distance, city_pointer) pairs.

Example:
Code:
  listPlots = []
  for i in range(map.numPlots()):
    loopPlot = map.plotByIndex(i)
    if (loopPlot.getOwner() == kTriggeredData.ePlayer and loopPlot.getFeatureType() == iForest and loopPlot.isHills()):
      iDistance = plotDistance(kTriggeredData.iPlotX, kTriggeredData.iPlotY, loopPlot.getX(), loopPlot.getY())
      if iDistance > 0:
       [B][COLOR="Red"] listPlots.append((iDistance, loopPlot))

  listPlots.sort()[/COLOR][/B]

This meant that in some situations memory addresses were compared, which
sometimes resulted in OOS (because the memory address won't be the same
on all computers and the lists might have different orders).

I've changed it so that only the first member of the tuple is used to
sort the list.
Code:
  listPlots = []
  for i in range(map.numPlots()):
    loopPlot = map.plotByIndex(i)
    if (loopPlot.getOwner() == kTriggeredData.ePlayer and loopPlot.getFeatureType() == iForest and loopPlot.isHills()):
      iDistance = plotDistance(kTriggeredData.iPlotX, kTriggeredData.iPlotY, loopPlot.getX(), loopPlot.getY())
      if iDistance > 0:
        listPlots.append((iDistance, loopPlot))

  listPlots.sort([B][COLOR="Red"]key=itemgetter(0)[/COLOR][/B])



9221

  • Fixed the "Top5 Cities / Wonders" tab of the Info Screen
 
9223
  • Added new map script called C2C_WORLD_WIP.py. it is still rough and will need further tweaking; bugs are expected.
  • Some misc. cleanup and maintenance.
9224
-oops, added an outdated version of the mapscript in my last commit.
 
9223
  • Added new map script called C2C_WORLD_WIP.py. it is still rough and will need further tweaking; bugs are expected.
  • Some misc. cleanup and maintenance.
9224
-oops, added an outdated version of the mapscript in my last commit.

So u deleted ur PM mapscript?
 
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