C2C SVN Changelog

9228
  • Fixes the non-hide and seek version of the Wanted promotion - units that should have been receiving it were not qualifying for it due to there being no combat class qualification specified for it since that was a part of the promotionline and the promotionline was not defined for the core Wanted promo.

  • Fixes bad caching which was causing assassination attempts to only be possible when you first hovered over the icon, then once pressed, the mission would not find a valid target thereafter. Removing the caching may have a horrible side effect on slowing down turn times and I may therefore need to redesign the caching. However, the caching, albeit not working properly, was Alberts2's design and I could see where he was going with it but I don't know maps well enough to have debugged it and he may see the easier way to debug it so I've just left it commented out until he can take a look.

  • There were numerous movement rule flaws interacting with the assassination mechanism that were making it possible for some units to attack some units when moving into a city. This should be debugged at this point - all issues I was able to see on the save I was evaluating were resolved but I cannot promise all move rule issues are completely fixed by this.

Permission denied just before it was completed. The commit will go through as soon as I can get it to guys. Got it thru! Woo!
 
I just wanted to be clear on this change - so captives can no longer be upgraded to worker/combat units?

9204
  • Tidy up the XML in the World View Slavery module

  • Remove the Slave promotion. This was a hold over from when we had a Slavery civic all captive units would get this promotion which meant if they were promoted to a combat unit they would be a "one use only" unit, dying even if they won a battle. The AI never understood this promotion either.

9205
  • Fix upgrades for Hashishin and Hell's Mouth Dog
 
I just wanted to be clear on this change - so captives can no longer be upgraded to worker/combat units?

In games started after the change slaves should still be able to be upgraded to workers and combat units.

The changes that broke save games moved the XML around this means that only for games started before the change was made would the upgrade not be available any more.
 
9231
  • Fix Tech Chooser for Hot Seat games

  • Add Kornifere's Dreamtime religion and new wonders for Druid, Shaman and Tengrii. doesn't include missionary changes

9232
  • fix new Druid wonder button size
 
My first commit. I think it worked...

9233
  • Fixed the "Planetary Manufactoring" typo.
  • Created an empty Modules/Pepper2000 folder.
 
Yep 9233 shows ups and has your additions in it. Congrats! :D

JosEPh
 
9235
  • Fixed Brackenspore icons.

9236
  • Moved four terrains to the Modules/zTerrains folder

Update 9236 should allow modmodders to add base terrains simply by dropping the files in the My_Mods directory.
 
9237
  • Remove building requirement on Glass Blowing


9238
  • Fix captives upgrading to other units if Slavery World View is active

  • Minor change to Tech Chooser screen
 
9239
  • Apollo Program now requires Astro Environmental Systems, and it is no longer needed for Hubble or International Space Station.

9240
  • Removed redundant tech prereqs for some power plants and factories.
  • Nerfed Geology Lab. Probably still too powerful.
 
9242
  • Removed Kornifere's religion mod from SVN due to concerns about the free missionaries it gives.

    I should have a modmod version up soon for those who still want this and it will provide a place to discuss how to make this modmod even better.

    edit I may have broken save games with this. I removed the Dreamtime religion rather than just the buildings that gave missionaries.

9243
  • Fix for Tech Tree screen so techs all show on one verticle page for those using old default resolution

I did this by adding in a tech below all the others at position (-1,20). -1 means you wont see it and 20 fit on a page while 19 don't.
 
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