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C2C SVN Changelog

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Dancing Hoskuld, Jul 4, 2011.

  1. Thunderbrd

    Thunderbrd C2C War Dog

    Joined:
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    Location:
    Las Vegas
    I wouldn't say forgot so much as just haven't done it yet. You got it so thanks.. that's one less thing.
     
    Osk21 and raxo2222 like this.
  2. raxo2222

    raxo2222 Warlord

    Joined:
    Jun 10, 2011
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    5,744
    Location:
    Poland
    10710
    Removed buildings with commented out classes:
    Duplicate animal building classes.
    Others were probably renamed - duplicate made under different name and then original commented out.
    Reactivated two Platyping wonders - may need Python polishing.
    Removed Neanderthal Wardog (they appeared after neanderthal units are obsoleted) and Halloween autobuild - holidays were meant to be series, but were abandoned and then commented out.

    Animal building classes and knowledge base classes are staying here commented out.
     
  3. Anq

    Anq Chieftain

    Joined:
    Apr 14, 2019
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    Male
    Location:
    Anser (geese) HQ
    10711 <branch limited>
    • Merged revisions 10698,10706,10707,10710 from trunk/Assets/Modules.
    Spoiler :

    • Merged revisions 10697,10698,10701,10702,10710 from trunk/Assets/XML.
    Spoiler :
     
    raxo2222 likes this.
  4. JosEPh_II

    JosEPh_II TBS WarLord

    Joined:
    Jun 20, 2007
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    Western IL. cornfields
    10712
    Fix Misspelled TEXT_KEY_TOURNAMENT
     
    strategyonly and raxo2222 like this.
  5. raxo2222

    raxo2222 Warlord

    Joined:
    Jun 10, 2011
    Messages:
    5,744
    Location:
    Poland
    10713
    Merged Burial Traditions, Neanderthal Units and New Cultures to core.
    Removed redundant building and unit class infos.

    Doctrine folder was empty, so I removed that too - I guess only art was here.
     
    sunrisereader and KaTiON_PT like this.
  6. raxo2222

    raxo2222 Warlord

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    Jun 10, 2011
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    5,744
    Location:
    Poland
    10714
    Fixed two duplications - one was commented out.
     
  7. raxo2222

    raxo2222 Warlord

    Joined:
    Jun 10, 2011
    Messages:
    5,744
    Location:
    Poland
    10715
    Removed 5 redundant bonus defines - they were defined second time in modules.
     
  8. raxo2222

    raxo2222 Warlord

    Joined:
    Jun 10, 2011
    Messages:
    5,744
    Location:
    Poland
    10716
    Removed duplicate art definitions.
    Merged Statesman art defines with Interface.

    I would get error on launch and then crash if I removed wrong thing here.
     
  9. raxo2222

    raxo2222 Warlord

    Joined:
    Jun 10, 2011
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    5,744
    Location:
    Poland
    10717
    Merged Hydro module.

    Saves loads just fine - such merge doesn't break compatibility.
    Also there were only 3 buildings in it.
     
  10. raxo2222

    raxo2222 Warlord

    Joined:
    Jun 10, 2011
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    5,744
    Location:
    Poland
    10718
    Merged Fausmouse to Pepper's module - this module is effectively mandatory for Moon colonization.

    Why it was even separate for so long?
     
    dilophosaur likes this.
  11. Anq

    Anq Chieftain

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    350
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    Male
    Location:
    Anser (geese) HQ
    10719 <branch limited>
    • Reverted revision 10711,10708 and remerged revisions up until 10718 from trunk/Assets/Modules, trunk/Assets/Python, and trunk/Assets/XML
    • Redid merging BuildingClassInfos into respective BuildingInfos and replacing BuildingClass-something tags with Building-something, and finished.
    10720 <branch limited>
    • Updated schema sections related to BuildingClasses
    10721 <branch limited>
    • Missed one file in the last update on schemas
     
    Last edited: Jul 22, 2019
    raxo2222, Osk21 and KaTiON_PT like this.
  12. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    5,874
    Location:
    Norway
    10722
    • Merged my modmod called Python Performance and Interface Overhaul (PPIO) into core.
    Old UserSettings folder content will not work anymore, it must be deleted and built from scratch.
    (This does not concern those that have already done this to be able to play with the PPIO modmod)
    I'm sorry for the inconvenience.
     
    Last edited: Jul 23, 2019
  13. raxo2222

    raxo2222 Warlord

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    Jun 10, 2011
    Messages:
    5,744
    Location:
    Poland
    10723
    Fixed merging errors in cultural units.
     
    Osk21 likes this.
  14. raxo2222

    raxo2222 Warlord

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    Jun 10, 2011
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    5,744
    Location:
    Poland
    10724
    Deleted unused help text.
     
    Osk21 likes this.
  15. Anq

    Anq Chieftain

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    Location:
    Anser (geese) HQ
    10725 <branch limited>
    • Merged revisions until 10724 from trunk/Assets/Modules, trunk/Assets/Python, and trunk/Assets/XML, including PPIO integration
    • Fixed Building-Building references by Delayed Resolution mechanism. Game now loads into the menu without error.
    Thanks to @AIAndy and @alberts2 who have laid down the ground work to make it right! I can now use GC.addDelayedResolution and GC.copyNonDefaultDelayedResolution correctly. That CheckSumC function for container types is also very useful!
    I haven't check the result in the pedia yet, so my next step is to convert @Toffer90's PPIO pedia.
     
    Last edited: Jul 23, 2019
  16. raxo2222

    raxo2222 Warlord

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    Jun 10, 2011
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    5,744
    Location:
    Poland
    10726
    Added vanilla schema file to shut up XML validator (CIV4DetailManager was added here on PPIO merge).

    This file can't be moved to all other schema files just like Audio and LSystem ones.
     
    Osk21 likes this.
  17. raxo2222

    raxo2222 Warlord

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    Location:
    Poland
    10727
    Merged units and buildings in modules.

    Now stuff is more orderly in individual alt timelines and platyping modules.
     
    Stimpified, Osk21 and TaylorItaly like this.
  18. raxo2222

    raxo2222 Warlord

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    5,744
    Location:
    Poland
    10728
    Re-merged Faustmouse gametext to Pepper's game text.

    Somehow one or more lines of text didn't copy here.
     
    TaylorItaly and KaTiON_PT like this.
  19. Anq

    Anq Chieftain

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    Location:
    Anser (geese) HQ
    10729 <branch limited>
    • Updated Python to match.
    • Merged revisions to 10728 from trunk/Assets/Modules and trunk/Assets/XML
    The problem with a new game is that every player spawns with all 7 continental cultures enabled.
    Therefore my city AI is training Neanderthal wanderers and gatherers. Lol.
    I'm also having problem with the Building Upgrade Graph, that is never going to draw compared to trunk where it draws the graph within half a minute.
    Update: It turns out I wrote malfunctioning dll code regarding using vectors.
     
    Last edited: Jul 23, 2019
    TaylorItaly, KaTiON_PT and raxo2222 like this.
  20. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
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    5,874
    Location:
    Norway
    10730
    • Cleaned up default tags in Platyping_CIV4BuildingInfos.xml
    10731
    • Increased unit model size for "Single unit graphics" from 25% bigger than normal to now 40% bigger than normal.
    • Tweaked city bar size scaling a bit, should in effect be a bit smaller.
     

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