Thunderbrd
C2C War Dog
I wouldn't say forgot so much as just haven't done it yet. You got it so thanks.. that's one less thing.
I wouldn't say forgot so much as just haven't done it yet. You got it so thanks.. that's one less thing.
10698
Units, that had restricted movement into Deep Sea (can enter here after Seafaring) now can't enter Tropical and Polar Deep Sea until Seafaring too.
Similarly there was missing Polar/Tropical variant of trench for some units in movement rules.
Three units could enter Ocean/Trench on Optics tech, changed that to Astronomy.
Those units had uprades before Astronomy.
If someone upgraded them between Optics and Astronomy then their ships could be suddenly stuck in ocean until Astronomy.
Inconsistency was reported by Joseph.
10706
Fixed color of civ text in leaderboard - now they match civ border.
Somehow those module files never got updated.
10707
Now all civs have matching color of name in leaderboard and color of borders.
In total 5 civs had mismatching border color and civ name in leaderboard.
10710
Removed buildings with commented out classes:
Duplicate animal building classes.
Others were probably renamed - duplicate made under different name and then original commented out.
Reactivated two Platyping wonders - may need Python polishing.
Removed Neanderthal Wardog (they appeared after neanderthal units are obsoleted) and Halloween autobuild - holidays were meant to be series, but were abandoned and then commented out.
Animal building classes and knowledge base classes are staying here commented out.
10697
I did some stress testing in playtesting with these changes - it's more involved than I would've wanted to do this close to release BUT it was definitely a critical thing to fix. Thanks to the poster on Discord, Pellona, for pointing out the problem.
- Adjusts movement costs on reefs and coral a bit
- Fixes a calculation error that was keeping cities from actually getting the extra (or penalty) points from traits towards a Great Person every round
10698
Units, that had restricted movement into Deep Sea (can enter here after Seafaring) now can't enter Tropical and Polar Deep Sea until Seafaring too.
Similarly there was missing Polar/Tropical variant of trench for some units in movement rules.
Three units could enter Ocean/Trench on Optics tech, changed that to Astronomy.
Those units had uprades before Astronomy.
If someone upgraded them between Optics and Astronomy then their ships could be suddenly stuck in ocean until Astronomy.
Inconsistency was reported by Joseph.
10701
Wooden Palisades now can be placed at distance of two or more tiles from each other just like Forts (Wooden Palisades upgrade to Forts).
Command Center (upgrade of Command Bunker) can be placed on all terrains just like Command Bunker (upgrade of Fort).
10702
Restored Palisade ability to be built close to each other.
Commented out upgrade from Radio Tower to Listening Node as latter one is space improvement.
Tip: Disable "Hide Obsolete Worker Actions" in BUG options to build palisades after unlocking forts - this option hides earlier version of improvements and routes.
10710
Removed buildings with commented out classes:
Duplicate animal building classes.
Others were probably renamed - duplicate made under different name and then original commented out.
Reactivated two Platyping wonders - may need Python polishing.
Removed Neanderthal Wardog (they appeared after neanderthal units are obsoleted) and Halloween autobuild - holidays were meant to be series, but were abandoned and then commented out.
Animal building classes and knowledge base classes are staying here commented out.