C2C SVN Changelog

10787
  • Fixed faulty gamespeed scaling of the free subdued animal spawn interval from the biodome wonder.
    • Spoiler It should now be: :

      • Every 2 turns on ultrafast
      • Every 3 turns on blitz
      • Every 5 turns on Normal
      • Every 9 turns on Epic
      • ...
      • Every 41 turns on eternity.
  • The Zizkov Television Tower no longer mess with the map visibility of dead players.
  • Changed what size options for unit action buttons that are available in BUG options.
 
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10787
  • Fixed faulty gamespeed scaling of the free subdued animal spawn interval from the biodome wonder.
    • Spoiler It should now be: :

      • Every 2 turns on ultrafast
      • Every 3 turns on blitz
      • Every 5 turns on Normal
      • Every 9 turns on Epic
      • ...
      • Every 41 turns on eternity.
  • The Zizkov Television Tower no longer mess with the map visibility of dead players.
  • Changed what size options for unit action buttons that are available in BUG options.
10788, 10789, 10790 (branch commits by @billw2015)

10791

  • Changed how city selection icons size can be adjusted.
    • More available size options (32-128) and more performance friendly at the same time.
  • Removed iMaxEra tags from great wonders.
    • They made little sense as they were and needs a full review by someone who wants to improve later era game starts viability.
    • Not sure we even need that tag for buildings at all.
 
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10792
Removed MaxStartEra from rest of wonders and buildings.

Later era starts should have access to all buildings, that weren't obsolete yet.
Generally this tag was applied VERY arbitrary.
 
10794
  • NOT a total fix for occasional crash (access violation) at info-checksum stage due to my misuse of delayed resolution pointers. I have to review the pointer attack problems I created at 10781 when I changed the delayed resolution system.
10795
  • Copied buildingclass tags to corresponding buildings. Although some buildings are defined many times in different files, I applied these tags only to the core definition of a building, if it's defined in the core.
 
WARNING Updating past 10793 Will cause CTD During Re-Calc!

Only Update to 10793 until 10794 or 10795 is fixed.


All Clear.
 
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WARNING Updating past 10793 Will cause CTD During Re-Calc!

Only Update to 10793 until 10794 or 10795 is fixed.
Thanks for making the alert signal!

10797
  • Tentative fix by restoring calls to GC.removeDelayedResolution() in object destructors to make sure no wild pointers are left on the delayed resolution map.
  • Moved CvBuildingClassInfo methods except getDefaultBuildingIndex to CvBuildingInfo; Moved CvGameCoreUtil global-scope isSomeWonder methods into BuildingInfo; Updated Python code to match.
 

WARNING Do not update! Last working SVN version is 10793.


All Clear.
 
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10799 (branch only)
  • Chopping up the FPKs smaller so github doesn't scold me as much
  • Updating the FPK scripts to quit if it looks like something isn't right (like directories exist when they shouldn't)
(I won't be doing that again, apparently sourceforge runs on ISDN still?)
 
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10800 Please skip revisions 10781 through 10799!
  • Revert premature changes from 10797.
  • Fixed another problem from 10781.
10801 (branch only)
Porting every last change to branch to KEEP FROM BREAKING THE TRUNK AGAIN​

I've made a lot of trouble in these two days. Now I hope they're all fixed.

10802
  • Missed in two places to fully undo the breaking change
 
Keep at it Anq! We have all had our moments with making a booboo with the Mod. Will Update to 10802 and see if it works asap.
 
10803
Replaced Transhuman/Future goody huts with Information/Nanotech versions.
Units were changed accordingly.

Not that any of these remains until Atomic era, but it cleans inconsistency.
 
10804
  • Optimized some code in CvAdvisorUtils.py.
  • Fixed a somewhat rare bug in BarbarianCiv.py.
  • Tweaked the hurricane and cyclone event, they should now be restricted to tropical latitudes. Hurricanes north of the equator, cyclones south of the equator.
 
WARNING!!!

@TEAM,


The SVN is Broken back to SVN 10778 version. Why are you still committing updates?

Anq's 10802 SVN update does not work. And every game played since 10780 and/or 10781 onward is corrupted!

SVN 10778 does work. I have been testing these Updates all day long. I have had to delete all save games from the 27th, 28th, and today the 29th. Save games from the 26th once you have reverted your SVN version back to 10778 should play alright.


Anq will need to explain what went wrong.


All Clear
 
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We should revert trunk back to before his changes then right? Anq has gone to sleep now I think.
See Anq's replies to me in the SVN v39 bug thread for more details.
 
10800 Please skip revisions 10781 through 10799!
  • Revert premature changes from 10797.
  • Fixed another problem from 10781.
10801 (branch only)
Porting every last change to branch to KEEP FROM BREAKING THE TRUNK AGAIN​

I've made a lot of trouble in these two days. Now I hope they're all fixed.

10802
  • Missed in two places to fully undo the breaking change
Some players say they can play. I can not. So Play at your own risk. I will not give any more warnings.

All Clear
 
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