Dancing Hoskuld
Deity
Updates
- Hunter moved to hunting tactics
- new frog icons
- two new animals raccoon and red panda.
- Hunter moved to hunting tactics
- new frog icons
- two new animals raccoon and red panda.
Maybe mention the amazing and unique savegame compatibility feature.already taken care of..
For the new version click the arrow below
Update:
-Increased the cost for all of the Law Enforcement units.
@SO: What day does the Freeze start? Have we decided for sure yet?
As soon as Koshling says he has all his stuff ready.
I'm way behind due to spending all last week on the memory issue. At a minimum I need to:
- Look at some of the reported slowdowns
- Finish the AI unit build changes (not that much more to do now, just have to find time)
- Add AI to handle the (positive) crime units (should be pretty easy)
Hopefully all will be done around the end of this week, but it all depends on the bug reporting rate.
2. Changed the following techs ...
Computers
Required Techs: Modern Physics AND Electronics
I am against that. Th first prorammable computers, that were already used to great effect ( german development of jet fighters if i remember corectly) did well without electronics, worked mecahnical.
So I propose to cahne it to require Machine Tools instead of the above two and movin it to x66.
But have all buildings related to it nerfed down a bit, with boni from electronics and modern physics that would bring them up to the original values again. That would reflect real world development a bit more.
See you in a couple of weeks, bad real life has me away from the internet for awhile.
With the latest SVN, I lost the ability to train trackers after learning the hunting tech. Has this happened to anyone else?
Also I think it's kinda weird to have moved cooking up so early in the tech tree so now carrion and termite mounds can be obsoleted even before you get a chance to build them.
With the latest SVN, I lost the ability to train trackers after learning the hunting tech. Has this happened to anyone else?
Also I think it's kinda weird to have moved cooking up so early in the tech tree so now carrion and termite mounds can be obsoleted even before you get a chance to build them.
it depends upon which tech path you take. If you put off cooking to research other areas of the tree then it can be worth building those. However if you beeline to cooking then it may not be worth it.
True, but they are certainly somewhat marginalised. I liked the suggestions given earlier for not obsoleting them until slightly later (I think sedentary was suggested).
For anyone new coming to the mod, things that obsolete really fast after you get access to them (or in this case even before on some tech paths!), just adds to confusion (and potentially frustration)
Do you see a downside to moving the obsoleting out slightly as suggested?