C2C SVN Changelog

Just pushed to SVN (3034):
  • Viewports!
  • Fixed 2 CTDs (SO's and one other)
  • Fixed a pathing bug that sometimes caused units to try to take indirect attack paths that resulted in them not attacking in the turn you asked them to
  • Fixed a pathing bug that meant that open/closed borders were not being respected properly

Can you please point me to post to info how viewports work? I'm particularly concerned with my GEM games and MAF errors.
 
Updates
- Adjust obsolete techs for mega fauna trainer buildings.
- Allow subdued animals to upgrade to mega fauna units where approrite.
- Tweaks to subdued animals.
 
Just pushed to SVN (3048):
  • Fixed problem where AI hunters get caught up in attack stacks and hunting activity ceases
  • Slightly tweaked AI passive hunting with scouts to be a bit more effective
 
Update:

-Major changes to the religion founding techs, now they are (almost) all dead ends. This changes lots of things, so please tell me if I missed something or made a stupid error.
 
Updates
- Move animal buildings from Shamanism to Animism tech.
- Fix subdued Moon Bear so it is not an "animal".
- Minor animal spawn changes.
 
Updates

New Wonders:
  • Cahokia Mounds
  • Serpent Mound

Updated Wonders (Python code and game text):
  • Golden Spike
  • Via Appia
 
RESMGR: Failed loading file Art/Terrain/Resources/Almond/Banana_Master_Improved_Worked.kf. Reason: (code:1) Cannot open file.

I think this is the cause of my game ending WfoC.

All related info in Bug thread.

JosEPh
 
Fixed in passing and just pushed to SVN:

Fixed mis-spelt TECH_IRRIGRATION in Civ4TechInfos.xml
 
@SO - Current SVN has CIVILIZATION_POLAND referencing CIVILIZATION_LITHUANIA which is not defined
 
@SO - Current SVN has CIVILIZATION_POLAND referencing CIVILIZATION_LITHUANIA which is not defined

Forgot to delete unknown civ from the derivatives section of Poland. Thx Koshling;)
 
Just pushed a bunch of DLL fixes to SVN (3058):
  • Fixed a WFoC case
  • Fixed an end-turn CTD
  • Fixed crash when clicking to move a unit off the right hand side of a viewport
  • Fixed resource (and religion, and unit, and culture) layer displays when viewports are active
  • Fixed inability to position a viewport to straddle the 0 meridian on wrapping maps
  • Fixed command-then-click sequences when viewports are in use (e.g. - G + click to move)
 
Updates:

-Many small fixes for the new techs
-Linked new techs to DH's new buttons
-New recon promotions now are available to Hunters.
-Added new Silver Tongue promotions for DH and Diplomacy.
 
Updates:

-Linked new techs to DH's new buttons

This is bad very bad. You should have done nothing. Hydros new icons are for unfounded religion and are linked to the religions which I did. While the tech ones are for founded religion. that way you can tell if a religion has been founded by what button appears on the tech tree etc.

Btw Hydro I a now thinking it may have been better to have a totally different icon for founding ie large hands and small religion icon. Just to make things more obvious.
 
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