C2C SVN Changelog

Move art for units into core FPK , Units.FPK

QUESTION for the modders:

units.FPK is over 400,000ish now, should i break it up or leave it before v27, dont know if it will have any effect or not?? If it does then i can break down the other FPK's also??? maybe, maybe not??
 
I have no idea if there is a limit for what is a reasonable size, but you could probably shrink it down slightly. In the v26 version of Units.FPK, in art\units\trenchinfantry there is a trenchinfantry.7z file that is about 202 KB in size. There are also something like 16 thumbs.db files and 8 .ds_store files in various places. None of these are doing anything for you but taking up space (both in the FPK and probably in whatever index of it the game is making).
 
Move art for units into core FPK , Units.FPK

QUESTION for the modders:

units.FPK is over 400,000ish now, should i break it up or leave it before v27, dont know if it will have any effect or not?? If it does then i can break down the other FPK's also??? maybe, maybe not??

Along what lines were you looking to divide the file?
 
Just pushed to SVN (4153):
  • Fixed a major performance bottleneck with AI attack across the sea (from Volkarya's save)
  • Fixed pirates not handling terrain damage from reefs/storms etc. sensibly (DH's save)
 
Hi

In my current game all land tiles are changing to dune tiles. I started this game with a late 39xx svn build and now i'm at 4140. Every couple a turns i get a turn thats lasts mutch longer and every time more tiles are changed to dune durring this longer turns.

i don't know if this is a know bug, i just like to report it.
 
Hi

In my current game all land tiles are changing to dune tiles. I started this game with a late 39xx svn build and now i'm at 4140. Every couple a turns i get a turn thats lasts mutch longer and every time more tiles are changed to dune durring this longer turns.

i don't know if this is a know bug, i just like to report it.

That sounds like a case of Global Warming really acting up. It would fit with the fact that Global Warming is done in the Python.

@modders:
This should certainly be looked at before V27 is released.
 
That sounds like a case of Global Warming really acting up. It would fit with the fact that Global Warming is done in the Python.

@modders:
This should certainly be looked at before V27 is released.

I had GW turned way down IF not OFF completely because of this, it doesnt work the way it is intended to, IMHO. So before v27 :hmm: probably not, but i am NOT a coder, so i cant say how big it really is????
 
Updates:

-Stone units now build faster with Stone or Obsidian or Flint, and Wood units build faster with Prime Timber.
-New Icon for the Bear Rider.
-TXT fix for Cannon.
 
Put "late" art into core, C2C.FPK

ls612 i believe some of your stuff did not make it into the art, we both submitted info in the same area at the same time. something about an earlybearrider.dds

OK hopefully its corrected now.
 
Just pushed to SVN (4171):
  • Fixed unit-in-city property cache invalidation, which might have been responsible for some MP OOS'

Edit - and also (rev 4172):
  • Small tweak to stop the AI trying to fight properties with units if they are already way out of control
 
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