@Thunderbrd - I need to fix the load/save of the new combatmod modifiers you added last week, but it is not possible to do this in a backward compatible way for any game that have saved any of the new values. If none of them are activate yet (so no unit in any existing game will have got non-0 values) then this won't matter, but if there are save games that have them I don't think I can rescue them - can you tell me if any are active, or if this is not really an issue?
Not an issue. None of those new tags are in use yet in any way. I'm glad you're looking at that because I need to know if/what I'm doing wrong there. I've been tooling around a lot there lately and I think I can see that I really should NOT have kept each one individually defined like that. I think I can see a number of problems with what I did actually. The more I interact with it the more I can see what is happening there.
What really hurts here is trying to keep all that section in savegame compatibility... would be much easier to add to sections already running the necessary loops but I don't think that can be done, can it?
Also... actually I'll take the rest of my questions to the proper thread because I have some more to ask here to verify I'm doing something else right here.
The issue is that each section (and you're right you really only need one, but that's not the main point) is optional (will only be there for units that need it), and it determines if it is present by the first variable in each section (if that tagged value is present then it assumes the rest is). Since you named the control variable the same in every section it cannot tell which of them are meant to be present, since any sparse set would present the same way at first. It's very easy and mechanical to sort it out - I'll do it tomorrow.
I'd suspected that might've been problematic too. But aren't there other sections above those that have the same primary key name?
Added Help TXT line to Lascaux Caves, Thx TB for pointing that out!
Whom ever changed the Usersetting(in the core), pls dont change them, thx.