Il Principe
Prince
removed by me
Yay! I fixed it!
It somehow got set wrong on the zoom out map.The globe one.
Also, I will add my thoughts on things as I find them in this thread. Also, who's the voice actor for the techs? What accent does he have?
Updates
- Caves should now appear on new maps.
Edit
- Moved all concepts into two entries in the pedia. One for Civ IV-BtS and the other for C2C. However I have not managed to remove the two old new index lines for DCM(RoM) and AND. There is some interaction with the dll I am not sure of.
I'm a bit too full of Thanksgiving cheer (aka Champaign) to do any more now, so the CTD will have to wait for another day.
Just pushed to SVN (4329):
- Fixed performance issue with modifier recalculations
Turns out this was down to the new code for orbital buildings. CvPlayer::hasOrbitalInfrastructure() was being called several million times, which chewed up the time.
Using the game SO posted as my test case, the timings are as follows:
Previous SVN version: 3995 seconds
After adding a cache to the orbital building count: 227 seconds (which is basically where it was a few versions ago before the orbital stuff went in, I think)
After also addressing another issue that the analysis revealed: 85 seconds
Enjoy!
If anyone finds any problems with recalculation not producing the right result (or the same result if run twice) let me know (it seems ok in my tests, but there could be special cases I guess).
I'm a bit too full of Thanksgiving cheer (aka Champaign) to do any more now, so the CTD will have to wait for another day.
Using the game SO posted as my test case, the timings are as follows:
Previous SVN version: 3995 seconds
After adding a cache to the orbital building count: 227 seconds (which is basically where it was a few versions ago before the orbital stuff went in, I think)
After also addressing another issue that the analysis revealed: 85 seconds
I'm a bit too full of Thanksgiving cheer (aka Champagne) to do any more now, so the CTD will have to wait for another day.
Thank you!! Have fun!
Hey, I have a question, do the SVN updates break saves often, or is it rare?
I just want to know if I can update the SVN.
Hey, I have a question, do the SVN updates break saves often, or is it rare?
I just want to know if I can update the SVN.
You DO know you can use the SVN to revert to a previous version if the most recent update(s) are unstable right?The answer was given, but I want to emphasize that you should not use the SVN to play, but a copy (export) of the SVN. That way, you can still update the SVN but will have a backup just in case the most recent SVN has problems. Note that if you do this you must delete the old "working copy" C2C folder when you do a new export (well, possibly not depending on the type of export (full vs versioned) but I always do to be safe as a full copy). Have your "main" SVN that you update in a separate folder (I use G:\temp\temp) and your working copy in the BTS\mods folder.
(I do overkill and not only export the SVN, but archive it as well as a 7z. I then delete minor versions later once I get a "stable" version, and then copy the stable versions to DVD. DVD is faster than download.)
I was afraid of that. What did I do wrong?