C2C SVN Changelog

Now this is one of the best moves you have considered, well done;) (At least IMPO)

EDIT: I believe it has cut down also on turn times?? I think somewhere around 6-8 seconds, nice (I hope).

Not due to my stuff.

Update

- Shrink the geode resource on the map by half as requested.
- Add some buildings to be built by subdued animals.
- Update the schemas for the Zebra megafauna while I was at it.
 
Updates
- Native Culture (American) has now been split into Native Culture (North American) and Native Culture (South American). All related civs have been changed accordingly.

Playable Civs ...

North American
- American
- Apache
- Aztec
- Canadian
- Cherokee
- Inuit
- Iroquois
- Lower Sioux
- Mayan
- Mexican
- Navajo
- Sioux

South American
- Brazilian
- Incan
- Jivaro
- Tupi
 
Updates
- Native Culture (American) has now been split into Native Culture (North American) and Native Culture (South American). All related civs have been changed accordingly.

Also be advised if playing a game, you will have to re-build your culture (no biggy) sense its only a few turns at most. We still needed to inform everyone about this, thx.:)
 
What about the amount of buildable cultures in each region? So far I seem to recall always having more options for early cultures when being American and later on more options for European while Oceanian always draws the short stick in each Era closely followed by Mid Eastern.

Is there any effort ongoing in making sure there are at least close to the same amount of buildable cultures per Era per Native Culture? (With perhaps Africa having most in the Prehistoric Era considering that is where it all really started.)

Cheers
 
- Aztec
- Mayan
- Mexican

I know these may be in truth N. American, but in so many ways they feel like they are closer in nature to the S. American set, perhaps due to being more connected to that side of things, I dunno. It just seems to me they would've stemmed more from the cultural base root of the S Americans despite being physically located in the southern end of N America.
 
(With perhaps Africa having most in the Prehistoric Era considering that is where it all really started.)

Cheers

[offtopic] HUH, ok if you believe that then there is no Adam & Eve, because it said that Eve ate an Apple and no where in Preh era or before was there apples there. Now no apples mean pleuropneumonia started it all, I'm just sayin':p

Now no more of this, lets keep it for SVN stuff thx.
 
Just pushed to SVN (4704):
  • Reworked improvement upgrade slightly to be more granular in its use of modifiers, and to give correct displayed numbers in plot hover text
 
You guys were talking about the svn giving CTDs a bit ago, but I never heard how anyone fixed it.
I updated to the newest svn and it is giving me CTD's now, by like turn 50. I don't have any saves thou, don't have auto-save on.
 
You guys were talking about the svn giving CTDs a bit ago, but I never heard how anyone fixed it.
I updated to the newest svn and it is giving me CTD's now, by like turn 50. I don't have any saves thou, don't have auto-save on.

Well then we can't really help without a save. But the Bugs/Crashes thread is where to post CTDs and other stuff that is going wrong.
 
Just pushed to SVN (4704):
  • Reworked improvement upgrade slightly to be more granular in its use of modifiers, and to give correct displayed numbers in plot hover text

Great minds think alike... I was going to do that myself at some point. So I take it we can now make use of modifiers in increments other than 100%?

If that's so, well done ol chap!
 
- Aztec
- Mayan
- Mexican

I know these may be in truth N. American, but in so many ways they feel like they are closer in nature to the S. American set, perhaps due to being more connected to that side of things, I dunno. It just seems to me they would've stemmed more from the cultural base root of the S Americans despite being physically located in the southern end of N America.

They are Mesoamerican is that's what you mean. Meaning "Central American". Mysplit is based on the Continents. Thus everything from the Canada to Panama is North American.
 
Updates

- Adjustments to Sikh and Jain buildings. (not the new wonders yet.)
- Canaanite tweaks and move tech in tech tree.
- Italian translations by Hale_9204
 
Great minds think alike... I was going to do that myself at some point. So I take it we can now make use of modifiers in increments other than 100%?

If that's so, well done ol chap!

Adjustments down to 1% should now have an effect (I increased the granularity 100 fold)
 
Adjustments down to 1% should now have an effect (I increased the granularity 100 fold)

As well it should've been in the first place! :goodjob: Thank you again.
 
Just pushed to SVN (4708):
  • Fixed a bug that could prevent the AI attacking an undefended city
 
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