C2C SVN Changelog

@Thunderbrd

It should be fine. It was only the Craft and Housing mod schemas that I messed up on. I almost did the Pets mod too but stopped my self before committing.

And yeah if you are gong to push something like all my schemas in the Hydro folder that would help to have a warning. Beyond the Hydro folder I need no warning.
 
Those schema modifications are very minor and simply hedges against a potential serious error if a modder were to attempt to use a tag that should now NEVER be used - thus the tag was removed from the schemas to avoid any confusion. Very non-critical really. Particularly in the modular files. In some ways I don't know why I spent so much time going through and eliminating the tag to be honest, since no modular file we have even defines a SpecialBuildingInfos file, which is all that would've been affected potentially.
 
Updates
  • Wrapped up some of the Iron fixes that were missed
  • Repaired and now committing SO's Florence Nightingale file
  • Added 2 tags to Gameoptionsinfos: EnforcesGameOptionOnTypes and EnforcesGameOptionOffTypes - will explain more when I have more time tomorrow. These are a way to enforce compatibility, a solution for incompatible game options and options that require another option to be in use.
 
Your tags are part of my next project actually :D

I did have them in the right area but I apparently screwed up and failed to check them for the commit so if you want I can try to commit them as soon as this one is done or I'll just leave you to do that to make sure the files are where you want them. The offending schema is updated though.
 
Your tags are part of my next project actually :D

I did have them in the right area but I apparently screwed up and failed to check them for the commit so if you want I can try to commit them as soon as this one is done or I'll just leave you to do that to make sure the files are where you want them. The offending schema is updated though.

No problem, but can you do me a favor then, since your connection is not that good, can you only put in this thread WHEN you actually have it committed to the SVN (after the commit to SVN) here for notification, thx. I have now tried 6 times and no commit yet?? It just gets a little confusing reading something, then , nothing there? (OK it finally went through, thx.

EDIT: I wonder if this is the reason, alot of stuff IS NOT working correctly, ie Spartacus etc??
 
I just finished the commit and the Florence file is now going in.

I usually post here as soon as I begin to warn others that I'm trying to commit right now. That point was not taken last night ;)

EDIT: Ok, its in.

EDIT EDIT: I'm now attempting to update the dll archive. If it doesn't go through, I'll try again in the morning.
 
Changed my files schemas to each FOLDER name, to make it simpler (no errors this way)

EDIT: Changed Mandela to Bonus SAfrican (new bonus) rather than Zulu per Hydro

EDIT EDIT: Put BACK the Heroic II, for some ODD reason, instead of decreasing the GA it INcreased them??

Added sounds for the Civ Huns, EDIT: Also added Diplo sounds for LHs'

EDIT EDIT EDIT: Added new C2C. FPK
 
Updates
  • Moved some checksum functions to where they belong
  • Added Adapt node to integer expression system. It adapts a subexpression value to game speed, difficulty and world size. The percentages are defined in the respective XML files and are referred to by an ID.
  • Demonstration of Adapt node on story teller unit in DH's folder.
 
since your connection is not that good,

Speaking of this, I thought the big fpks weren't going to be changed until the freezes. You uploaded a new c2c.fpk this morning (which isn't mentioned in this thread), and my connection pooped out half way through. Now I can't use the SVN until I can get my laptop to a better location since the c2c.fpk got deleted before the new one could download.
 
Speaking of this, I thought the big fpks weren't going to be changed until the freezes. You uploaded a new c2c.fpk this morning (which isn't mentioned in this thread), and my connection pooped out half way through. Now I can't use the SVN until I can get my laptop to a better location since the c2c.fpk got deleted before the new one could download.


Yes you can, all you need to do is a "Clean Up," it will diffuse what, was.


Sorry about that, just got to distracted with stuff, and was waiting for stuff, and i got carried away with another project.
 
Just pushed to SVN (4737):
  • Tweak to AI tech choice to retain previously determined beeline
Mostly this is a performance thing, which means in most cases that once they have chosen a target beeline tech they won't bother recalculating tech choices again until they complete it (they will recheck if their at-war status changes however)
Do they also recheck if somebody founds a religion?
 
@all: The current SVN is broken for many, so I'd advise not updating until we figure that out. Reverting to revision 4819 should help fix any issues anyone is having.
 
Updates
  • Added iReduceAnarchyLength to Outcomes (it is an integer expression so you can use Adapt if you want to adapt the value to gamespeed or similar).
  • Applied the tag to story teller in DH's folder.
 
Unless that religiion leads to another religion they have their sights on. Not all religion techs become useless after someone get that technology.

Cheers
 
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