C2C SVN Changelog

Updates

- Subdued Red Kangaroos can now build the Hunting Lodge.
- Removed a couple of duplicate text entries in the text files.
- Update captives.
 
Update

Foreign Trade route bugfix

Subdued Red Kangaroos can now build the Hunting Lodge
My wife says thank you! (and so do I :D )
 
Just pushed to SVN (5115):
  • Fixed Python errors in volcano eruption event and in industrial action event
  • Reverted incorrect fix to trade bug that wasn't a bug!
  • Fixed end of turn hand reported by Snorfu1
  • Fixed end of turn hand reported by Zeinul
 
Just pushed to SVN (5115):
  • Fixed Python errors in volcano eruption event and in industrial action event
  • Reverted incorrect fix to trade bug that wasn't a bug!
  • Fixed end of turn hand reported by Snorfu1
  • Fixed end of turn hand reported by Zeinul

Thanks. :goodjob:
 
added to OSTENACO sub-combat GUN
forgot the NEW schema for Ostenaco (fixed)

Just read that all python true should be True and all false should be False (all begin with capitalized) :confused:

It depends! If you are ding Python from scratch then yes but if your mod has merged in BUG then no because they have global defines of true=True and false=False.
 
had 2 BuildingClassInfo (Circus Max), just deleted one is all.

added mapscript Full_of_Resources adds about 100ish more options (only use this one if you have a DARN good NEW PC x64 bit)
What is the point of adding Full of Resources without adapting it to the C2C terrains?
 
What is the point of adding Full of Resources without adapting it to the C2C terrains?

I tested it out and it does it itself, it has listed all the techs, all the resources and features etc, i looked.

Try a quick look at Play Now, tiny and all the stuff is there, from what i can see
 
I tested it out and it does it itself, it has listed all the techs, all the resources and features etc, i looked.

Try a quick look at Play Now, tiny and all the stuff is there, from what i can see
The problem are terrains, not resources or features and definitely not techs.
 
The problem are terrains, not resources or features and definitely not techs.

Hmm:hmm: I saw Perma Frost, Barren, i will take another look will EDIT

OK here is the screenies, but i guess if everyone is making a fuss i will take it back out. . .


Deleted Full of Resources.py
 
How come I can join a Heroic unit as an Android Worker in one of my cities? I'm currently at Charters in the tech tree...
 
It's Hamilcar, the only Hero left to settle as Specialist_Android.
Maybe it's time to remove this ability for V29!?! ;)
 
How come I can join a Heroic unit as an Android Worker in one of my cities? I'm currently at Charters in the tech tree...

Should have been posted in the bug thread, but thx.

It's Hamilcar, the only Hero left to settle as Specialist_Android.
Maybe it's time to remove this ability for V29!?! ;)

thx, fixed.
 
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