C2C SVN Changelog

I don't know if this is the correct forum to ask this, but I have not been able to update the SVN higher than revision 5214. DH said on the Crashes/Bugs subforum that I would need to change the root URL to a new adress. Is this the correct one: svn://svn.code.sf.net/p/caveman2cosmos/code/trunk?

If it is, how do I change to this? There is no "checkout" option, and I tried to Relocate but it says "svn://svn.code.sf.net/p/caveman2cosmos/code/trunk is not the root of the repository". As if that would help me. Now I am trying to move the entire contents of the folder to a new folder, which is not SVN connected, and from there use the "checkout" option, since it exists on every folder NOT SVN-connected. My PC is telling me to wait for one hour to complete this operation.

PLEASE help me to once more play the greatest mod to civ iv IN EXISTENCE!

EDIT: The new folder BECAME SVN-connected by the transfer operation. So that attempt failed. Help?

EDIT2: Ok, I removed the extension "/trunk" from the adress and now it seems to work... *hoping*
 
I don't know if this is the correct forum to ask this, but I have not been able to update the SVN higher than revision 5214. DH said on the Crashes/Bugs subforum that I would need to change the root URL to a new adress. Is this the correct one: svn://svn.code.sf.net/p/caveman2cosmos/code/trunk?

If it is, how do I change to this? There is no "checkout" option, and I tried to Relocate but it says "svn://svn.code.sf.net/p/caveman2cosmos/code/trunk is not the root of the repository". As if that would help me. Now I am trying to move the entire contents of the folder to a new folder, which is not SVN connected, and from there use the "checkout" option, since it exists on every folder NOT SVN-connected. My PC is telling me to wait for one hour to complete this operation.

PLEASE help me to once more play the greatest mod to civ iv IN EXISTENCE!

EDIT: The new folder BECAME SVN-connected by the transfer operation. So that attempt failed. Help?

EDIT2: Ok, I removed the extension "/trunk" from the adress and now it seems to work... *hoping*

All you need to do is look at the FIRST post, new info is there.
 
Sorry strategyonly, but the first post says nothing about how to change the URL, just how to set it for the first time.

To change it, right click on the SVN-folder, mouse over TortoiseSVN" and choose "Relocate..." Copy the path svn://svn.code.sf.net/p/caveman2cosmos/code into the path line. Click "Ok".

It works for me now! Woo!!
 
Sorry strategyonly, but the first post says nothing about how to change the URL, just how to set it for the first time.

To change it, right click on the SVN-folder, mouse over TortoiseSVN" and choose "Relocate..." Copy the path svn://svn.code.sf.net/p/caveman2cosmos/code into the path line. Click "Ok".

It works for me now! Woo!!

OR just copy and paste same info in the trunk area as it needs it to find it, i just thought that was implied, sorry.:rolleyes: But anyways GLAD you got it to work, see, doing things on your own, really makes you feel better, HUH!!:p

Also: Changed Judge to Nat Unit only, per Hydro
 
I'm having problems getting the Mp SVN and the SVN set up again.
I can't seem to get permissions set so it won't ask to elevate for the tortoise folder.
Can anyone assist me please?, I'm trying to get a mp turn in.

Trapped because I had to move a graphics card, and disable my old pc. Now it's having issues.
Just trying to get the new one working.
 
I'm having problems getting the Mp SVN and the SVN set up again.
I can't seem to get permissions set so it won't ask to elevate for the tortoise folder.
Can anyone assist me please?, I'm trying to get a mp turn in.

Trapped because I had to move a graphics card, and disable my old pc. Now it's having issues.
Just trying to get the new one working.

I believe your having the same problem i just had(New PC), try this and the next post, hopefully this works?

http://forums.civfanatics.com/showpost.php?p=12462905&postcount=92
 
I'm having problems getting the Mp SVN and the SVN set up again.
I can't seem to get permissions set so it won't ask to elevate for the tortoise folder.
Can anyone assist me please?, I'm trying to get a mp turn in.

Trapped because I had to move a graphics card, and disable my old pc. Now it's having issues.
Just trying to get the new one working.

I could only get it to work with HTTPS, and that breaks on large files. Net result is that I also cannot use the MP SVN - just download the V30 release from the moddb.
 
Should i rename the SVN folder to a specific name to get it to work properly (as for the mod Dawn of Civilization)?
 
Should i rename the SVN folder to a specific name to get it to work properly (as for the mod Dawn of Civilization)?

The SVN folder you can name anything you want, its YOUR folder.
 
The SVN folder you can name anything you want, its YOUR folder.

The MOD folder should be named 'Caveman2Cosmos' (normally anyway), but the SVN folder (as SO says) can be anything, and should NOT be within your BTS mod folder hierarchy really. You really want to put the SVN folder somewhere you have space generally, and once you have that updated export it to your mod folder. That allows you to keep the SVN copy up to date but choose when to export to your mod folder (which changes what you actually play). It also plays better with Windows UAC in many cases.

Although you CAN use your SVN folder directly as your mod folder I really don't recommend it
 
Just pushed to SVN (5458):
  • Some pathing fixes and tweaks
  • More pathing optimization
  • Fixed crash when tech values/unit cost overflow an int (CTD reported by Stormwind)
 
Update

- Remove any existing feature on a plot before placing the Natural Wonder. remove python code that added yields to the Natural Wonder plots. Let the feature do that itself (to be done).
 
@SO: You have a bug in the artstyle on Slovakia there - no ARTSTYLE_EUROPEAN found.

UPDATES
  • New Classes now included in the replacement (Option Edits) mechanism. Required schema updates included.
    • Promotions
    • Bonuses
    • BonusClasses
    • Improvements
    • BuildingClasses
    • Buildings
    • Civics
    • Leaderheads
    • UnitClasses
    • Civilizations
    • Events
    • EventTriggers
    • Processes
    • Terrains
    • Specialists
    • Features
    • Religions
    • Corporations
    • Routes
    • Projects
    • Builds
    • Spawns
    • GameSpeeds
    • Eras
    • SpecialBuildings
    • Handicaps

  • dll indicators for python mechanisms for the Specialists panel requested by DH. Note that the actual effects are not included. However, if needbe, I can look into how to make sure these indicators are adhered to in the dll coding. DH: let me know if you need me to see if I can work that out. Nevertheless, it will be necessary to have these, now as they are, exposed to python for the specialist panel.
    • int CyCity::getPrioritorizedSpecialist()
    • void CyCity::setPrioritorizedSpecialist(int eSpecialist)
    • bool CyCity::isSpecialistBanned(int eSpecialist)
    • void CyCity::banSpecialist(int eSpecialist)
    • void CyCity::removeSpecialistBan(int eSpecialist)

  • A failed and thus commented out portion of code for a GenericCategory tag. I do not know why its giving me a crash but I'm hoping Koshling or AIAndy can help there. A search on 'GenericCategory' in the infos.h and infos.cpp file will show you what I've done. What do I need to do differently here? Any clues?
 
Updates
  • Specialist tag: UnitCombatExperienceTypes
  • Added the Hurrys tag to Buildings and updated the Worldview Slavery building to utilize it for population sacrifice to rush builds.
 
Update

- Changed the message colour in Natural Wonders. For some reason the date is in blue still and the message is not the colour I set but it is readable.
 
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