C2C SVN Changelog

7789
added Asian unit style for China, Khmer, Mongol and Korean civilizations

7790
added ethnic unit style for Mali, Ethiopian and Zulu civilizations
 
7791:
- harvest kelp consumes unit prior to Modern Workboat
- Constructor Ship is not consumed when breaking ice
- the factory improvement cannot be built on Ice, Permafrost or Desert, except by Modern or later workers, and only once Refrigeration has been researched

There seems to be a problem. I downloaded the SVN from scratch and C2C does not appear to be working. Can anyone confirm or refute this?

7790 loaded fine for me and allowed me to load my save and do my testing, including WBing.
 
I was doing a completely new download not an update because that is what we do when preparing for a release. Besides which I broke my copy somehow.

:blush::blush:Ignore me, when I set up my test version I forgot to copy in the Assets folder!
 
Hello everyone who works on the C2C Mod so diligently each day!

My name is Aaron Hillibush and I have been playing the Civ4 series since it was released. First and foremost, and I am sure you hear this all the time but, the C2C Mod is by far, hands down, bar none, the best mod for ANY game on the pc platform. I am 31 years old and I have seen a lot of great ideas come and go. The passion and dedication to continue work on such an epic project is rare to find. I am very grateful for you ALL and honestly feel a little ashamed that I have been a "lurker" for so many YEARS with out ever coming out publically and thanking you all.

I have been doing the Civ4 mods since RoM and often would become so frustrated that my system with its 4 GB of RAM and 512MB video card just couldn't handle the late game, or any game on larger than a "small" map.

I have recently purchased, a beast. 32GB of RAM upgradable to 64, 3GB video card, all the bells and whistles. I am now very happily chugging away on the latest full version, slightly unsure of which SVN, 77xx something. I know it is not the most recent, which leads to my question.

Where can I go to make sure I have the latest SVN? It seems like when I download, I always get the same version. My problem lies in that goofball <ART_UNIT_DEF...> deal. I'm sure you all know what I am talking about. I have seen several posts about it on here as I went through over 100 pages trying to find answers before I turned into "that guy" who just shows up, contributes nothing, and wants, wants, wants.

I did open the Assets folder, and did what I thought the fix was, my game continued to work again for several turns before I ran into the same error for a different <ART_DEF_...> issue. At this point I am unsure of which file I have to do what to, to continue any further. I have seen other posts stating the issue was fixed in SVN "77xx", but again I am unsure how to download these latest versions.

I think it would be best for me to just download the most recent SVN with these issue fixed than try to open each file myself and do it solo. You guys know what you are doing, I do not. In the future, if time allows I would love to learn more about modding, and actually be a contributor. Right now however I barely have time to enjoy the game, and lately I have spent that time trying to get my version to work. I'm sure no one wants to hold my hand through every little aspect of fixing it myself, and I don't blame them. But if anyone could steer me in the right direction of the most recent SVN, or give helpful advice, I would greatly appreciate it!

Thank you all again for everything you do!

AND... I do see these posts about another FULL version coming soon.... I am very excited and don't want to wait!
 
7793
- adding unit styles for Middle Easter civilizations (Arab, Hittite, Sumer, Babylon, Persia, Assyria)
 
I MAY have got it working right now. My turtle thing is checking out some SVN's..... now I play the waiting game....
 
7789

- Updated Adviser python to the latest from Platyping. Yet more small turn improvements in late game.
- Updated the natural Wonders Python similarly. Fix occasional bug when The Great Barrier Reef discovered.
- New concept page for vicinity and improved pages for animals.
- Freed Slaves can now join city as food.
- Tweaks to animal myths and story buildings.
 
7800
Fixes numerous religious promos so they don't need leaders which clears up a lot of confusion on special buildings that give those promos for free (that were appearing not to work as a result.)
 
7802

Removed Stone Towers from the game. They still exist you just can't build them and wooden towers don't upgrade. I still think we may be able to save the towers I am just not sure I have the time to look into how.
 
The files are ok but the svn repository is messed up, it's not possible to upload those files without breaking the svn. But that is not the only issue with our current svn repository, because i found a few older corrupt commits:(.
We should move to a new svn or git repository and keep the old one as reference.

The first corrupt revision is 5980 and there is nothing i can do to fix it.
Code:
svnadmin: E200002: Can't read length line in file 'code\db\revs\5\5980'

The current repository is around 40GB on disk but this is only the diffed data if one would download all revisions seperate is above 100GB. It looks like biggest part comes from the FPK's and loose art files. Switching to GIT or Mercurial is of the table because we have to many binary files, it would only make sense for the dll sources.

MODDERs

Does anyone know how to START a new repository on the SVN?? But only if you are going to be around for at least 5 years or so, thx.

I create a new svn repository on sourceforge in the next days and make the old repository read-only. We have to continue using sourceforge even if the upload is slow:mad:. But because of the repository size we need a hóster without limits and most other free svn hosters have size limits.
 
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