JosEPh_II
TBS WarLord
Remember to run the debugger dll before committing xml changes guys!
Don't know how to do that.
Remember to run the debugger dll before committing xml changes guys!
It's very easy. I gave you instructions in the Welcome to the Team pm... go back and review and ask for more advice in that PM thread if needbe. If you don't have it anymore, let me know and I'll rewrite it out for ya.Don't know how to do that.
Send me a PM on it and let me know what happens and I'll see what I can do to resolve it with you. It's not an XP problem... I learned this when XP was the thing.Except to say, it still does not work. Maybe an XP problem. It asks to send a report to Firaxis etc.
It can be simply relabelled in the TXT key. I don't think it would be hard for us to remember that the Atomic Age is the ERA_MODERN. When we break saves next we can update the Type tag and everywhere it's applied. Would be one of many places we've had to rename an item after its primary key was defined.Renamed Atomic Era -> Modern Era. The era tag is ERA_MODERN and always has been been; only the description and strategy tags are affected. If we conclude that we can call it the Atomic Era without causing problems elsewhere in the code, I'd like to change it back.
Don't forget the guard unit needs to move too. And the Guardhouse, from wherever it currently is. I can look at how to adjust the stats on that to make it a proper upgrade for the law buildings from there.Moved LE promotions from Charters to Warrants & Decrees.
Related topic: Why does Sentry Post go obsolete in Class Era ? Seems too early.Don't forget the guard unit needs to move too. And the Guardhouse, from wherever it currently is. I can look at how to adjust the stats on that to make it a proper upgrade for the law buildings from there.
Don't forget the guard unit needs to move too. And the Guardhouse, from wherever it currently is. I can look at how to adjust the stats on that to make it a proper upgrade for the law buildings from there.
9479
- Extensive XML cleanup in Tech_CIV4GameText.xml. 600 KB file size reduction.
- Fixed some text issues.
- Changed tag name for lunar colonization tech, if you have the tech in your game you will have to reinvent it, sorry about that.
- Prettied up the shortcut pages for advisors, units and mouse shortcuts found in the pedia.
- Added a note in the root folder where we can all fill in notes on what should be done the next time we decide to break save game compatibility.