Hydromancerx
C2C Modder
Help I need an adult!
I messed up Toffer's fix and now the SVN is broken. 


@Toffer and/or Joe: There is a new tag in Era Infos, iBeelineStingsTechCostModifier. It zeroes out at 0 and is currently given default values of 50 in each of them. For each era a player has past a tech, the modifier cumulatively compiles this modifier to the tech cost. Thus if I haven't researched a tech in the Prehistoric and I'm in Ancient, the Prehistoric modifier applies to the cost of that prehistoric tech I left behind (if the option is on, of course.) But if I am in the Classical era, then both the Prehistoric Modifier and the Ancient Modifier both apply to the cost of the Prehistoric tech I left behind. I leave you guys to sort out the application of this modifier beyond my initial default +50%.
Adds new Game Option: Beeline Stings - Makes techs more expensive if they are in eras you have moved past in your research
With this, do you think we have a stable X grid now? Or do we still need to insert new 'Lifestyle' gateways?9496
- Cosmic, Transcendent and Future techs moved to their new location on the tech tree.
With this, do you think we have a stable X grid now? Or do we still need to insert new 'Lifestyle' gateways?
Simply inserting an additional X grid column for where those will go should be sufficient for now if the design of the techs and prereqs is the issue.I cannot say for sure. I do not really know how to get the gateway techs in for later techs. For now the Renaissance will defiantly get one. And possibly Industrial. Beyond that I am more interested in getting the Space mod all into C2C. Then we can think about moving tech around again.
Moving those first will make stuff extra hard to do. Which is why I want to get the Space techs in before any of them are moved again.