Policing Promotion has had it's prerequisites changed. Though I might want to add Graveyard+Mausoleum+Stele for another +3.
Cheers
Happy enough to not skip work"Hi dear, I discovered folk music today, I feel really happy!"
Thanks for this, WOW! Policing just got much more expensive now, especially since the Town Watchmen usually just sit at the station house for a few thousand years. And good reminder on the Graveyard+Masoleum+Stele.
Hey guys! Sorry if this has been asked before but I couldn't locate and answer!
"Suggested PC requirements:
2.6 GHz (64 bit) but 32 will do (But do the 3 GB switch)
4 GB memory but three will do
10 GB free space but 60 is better
1 GB graphics card, but 256 might work
Lots of free time to spare, will take way over 100 hours to win."
What is the 3gb switch?
I have a quad core i5 overclocked to 4.4ghz and 8gb of RAM on an SSD drive.. thanks!
I am not going to kill you. But I don't have to save you. "Batman"
Here is a trick to dealing with a very large empire. Do a Soviet Union on them, a Cold War, not a hot war. first you must be in a GA so you can switch civics every turn. Build up all the espionage points on your target. send out your spies, you need several so that at least 2 will succeed. Then change your civic to Anarchism, influance his civic to it, then throw him into anarchy so he cannot change the civic back. It gives +3 unhappiness for ever city over 3, if he has 63 cities, do the math. 180 unhappiness in every city. Then have your spies aid rebel factions in as many cities as you can. He will start getting rebellions and break up like the old Soviet Union. I cut one empire by a third of his cities that way. You can change your civic back the next turn and not suffer much.
Use transports as a Bucket Brigade to move units across vast stretches of ocean in one turn. Load units on transport(s), move to maximum distance to where you have more transports waiting. Click on the loaded units and load them onto the new transports and move again, repeat as necessary till you are at your destination. Move the transports back to original spot next turn for the next wave or have twice as many as needed and just keep moving them back and forth.
Consider this one 'fixed' as soon as I get back from holiday!! A unit should not be Able to load and unload (or reload) in the same turn!