C3C PBEM : Rise of Rome - scenario-based PBEM

Yep, turn 185AD has been played and sent to Persia and reciept acknowledged according to my records. It might be then between Carthage and Egypt.
 
Mwhahahaha :lol: When someone is sitting on the game, the first thing to do is to check your own files, because maybe it is you :crazyeye:
 
New turn started

Considering the way the ruthless Romans have destroyed utterly Celts and Goths, that they have now set foot on Africa, we have decided to decalre war on them in case this threat can be stopped.
 
ironduck said:
that's a bit extreme.. shouldn't lose more than 1 pop per city max..

where's the game anyway?


@ the duck - do you know or have an idea of why this happened :confused:
Could previous rushing have anything to do with it? :scan: It seemed just
like when you capture a large city and it starves before the 'rebellion' is
stopped. :sad:
 
dgfred - during anarchy there's a limit on food production per tile I think, so it's more difficult to produce enough food. Further, if you need to put up the entertainment slider to keep people from rioting you will have to compensate by making some citizens entertainers which again will cause less food production. In short, you need to micromanage your cities through anarchy, making sure the most food-rich tiles are worked on.
 
ironduck said:
dgfred - during anarchy there's a limit on food production per tile I think, so it's more difficult to produce enough food. Further, if you need to put up the entertainment slider to keep people from rioting you will have to compensate by making some citizens entertainers which again will cause less food production. In short, you need to micromanage your cities through anarchy, making sure the most food-rich tiles are worked on.

I know you will frown at this :mischief: , but I alway KEEP on the 'happiness'
governor in all my games and don't mm at all :blush: . I hate it! It takes the
fun out of solo games for me :( . If this is the problem though I will adjust
at anarchy time ;) .
 
Micromanaging gets boring quickly, I agree. During anarchy it might be a good idea in areas with little food or if unrest is an issue though..
 
ironduck said:
Micromanaging gets boring quickly, I agree. During anarchy it might be a good idea in areas with little food or if unrest is an issue though..


Thanks duck of iron :thanx: I'll try to force myself to mm :cry: . I think my
game is well in hand now anyway with Rome pillaged and weak, I control
most of southern and northern Italy and Egypt killed off :mischief: . I lead
in points, area and pop in 45AD :D on Emperor. I've followed your game
closely :coffee: and against humans I don't see how you could have done
any better. Rome's Legions are Nasty :eek: and you held them off pretty
well :goodjob: .
 
Well, apparently akots (as Carthage) is kicking Rome's ass in another multiplayer, so it can be done.. RJ was just too hard for me, but not completely unexpectedly so ;)
 
Big hint here (if you're playing the Romans against another human player). Legions are waaaaaaayyyyy too costly to build for what you get out of them. Masses of cheap Garrison (Pikes) hiding your Heavy Cavs is the only way to go.
Of the 4 starting positions in this scenario (normally playable), I think it is universally agreed that Carthage is the most challenging to play. Ironduck did very well with what he had.
Normally I would rate easiest to play: Persia, then Greece, then Rome, and then Carthage. That's not what happened here. I rate Rome third simply because they *DO* have many unit advantages and can easily out-settle the others, but they start out in kind of a hole compared to the others. (Just look at some of the other RoR Pbems out there and see how Rome is faring to see what I mean.)
 
Turn 190AD sent to Persia.

The game at CDZ is played with no abandoning of cities. That may also be one of the reasons. But Carthage is in a very strong position at start.
 
In my solo game since I have been :hammer: Rome all game with about 3
armies :mischief: . Although the # of Legions has been barely manageable
by my Carthage military, I have stationed galleys around the map to be able
to watch all the fighting between other civs ;) :cool: and the Persians AND
Macedonians have been sending ungodly numbers of units against each other.
If I had let either declare war on me, surely I could not have held them off :eek: . Not to mention about 30 greek galleys parading around the map
the whole game :rolleyes: . I can see where this game is very competitive
with the humam players and VERY difficult. Especially b/w Mac and Persia!
With humans running their military (sea invasions, cats, naval warfare, attacking other civs army units, etc...) anything can and does happen in the
pbm game :crazyeye: . You guys are just plain good! :goodjob:
 
I don't understand how Carthage can be in a strong position from the start.. I've only played it as Carthage this once, but it sure seemed weak compared to when I played the Romans single player (emperor). Maybe I screwed up badly from the start (probably), but I couldn't keep the Romans out of Sicily, RJ drove in his legionaries and monster army and just wiped me out even though I put most of my forces into trying to keep it (he had first turn). From then on I struggled to build millitary for a possible attack and only quite late in the game did I have enough to actively attack him (taking the islands back) - he constantly showed as 'stronger' according to my millitary advisor.

akots, do you have a thread with your game in with screenies? Would love to see how you managed :)
 
I agree that micromanagement kills all the fun in single player. But it is half of the fun in multiplayer.
 
I think it's most fun in the beginning.. when you have 20+ cities it becomes annoying I think..
 
Yes, but once your cities reach its population limit (like in RoR) all you need to do is to tune them to product something without waste. For example Heavy Cavalry costs 60 shields. That is 1 cav every 2 turns when production is 30 shields per turn (Persepolis), 1 cav every 3 turns when production is 20 (Susa, Samaria, Arbela, Babylon) 1 cav every 4 turns when production is 15 (Hatra, Bactra, Pasargadae, Gazaca) 1 cav every 5 turns when production is 12 (Ectabana) and 1 cav every 6 turns when production is 10 (Gordium).

Once you did this you can forget about them and only to cash-rush cavs in cities with low production like there is no tommorow.
 
Matrix has a spoiler of the RoR game at CDZ.

In that game Rome went for Sardinia first with Ceasar. Both cities were evacuated and whipped heavily before they came. Troops went to Sicily. Once the army was on the island, it has been surrounded by Carthagian galleys so that army cannot get out in the southern direction. Then, all war elephants built in the mainland were shipped to Sicily and Iberian troops advanced towards Celts. With Rome building ToA, and Celts and Goth allied back against Rome, and some pop-rushing of elephants in corrupt cities, a good striking force was assembled around turn 25 which liberated Messana and Sardinia and started to dig ground in Southern Italy. But it is a rather simplified description. Shuffling of galleys all around Sardinia for 7 turns was a great fun indeed. And Hannibal was sitting quietly waiting for the Elephants to join his army. It took some effort but paid off eventually.
 
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