C3C v1.20 patch is out!!!

Originally posted by Civrules


CC, you can just install it over the beta patch. :)

Noted and done. :goodjob:
 
yes i chime in with the post above me...where can i get 115?
i did a restore and the game went into weird land. So i unistalled Conquests with the intent of reinstalling 115. But now i can''t find 115!
 
Okay, I still haven't installed it, as I am finishing up my first emperor game, and soon to win it. Anyway should I dodge installing this patch, until a fix is made to this or a new patch is out? Keeping in mind I don't play MP, yet.
 
You think the arrows in the industrial tech tree in an epic game look bad, try the napoleonic scenario or any other scenario, there are arrows everywhere!

With this new patch the Mayas are the best civ. They are Agr. Ind. AND Exp.
 
I'm sooo glad they waited for this to be perfected before the final release, I wonder what it was like before they started the last round of fixes. :)

Good thing these clowns don't work for Donald Trump cause it does nothing for the business model unless of course this is all part of the brilliant marketing scheme. :lol:
 
Originally posted by Commander Bello
When I read this thread, I start wondering where might be my CTP II CD?

I do agree with this remark and am thinking of not upgrading from 1.15 or doing something like Doom3 instead in the near future.

IMO, they fixed the worst bugs (FP and gpt and random MP start) in 1.15 and the patch description looks like it is purely "cosmetical" not adding or removing some essential points to (from) gameplay. And few things are just disgusting. Probably, it is Atari, not Firaxis. The latter guys just have more brains than the former.
 
Originally posted by SirPleb

I say no. Because MP is totally shot in this release, and since it has nothing of great value over 1.15, I think 1.15 will probably remain the defacto standard. My suggestion to Firaxis would be to retract 1.20 to reduce confusion.

I have to agree with this. There is no reason to install 1.20 based on what i have read in this thread.

Remember... one more minor patch is all we'll likely see for C3C. Then we have to live with what they gave us.
 
Originally posted by EddyG17
With this new patch the Mayas are the best civ. They are Agr. Ind. AND Exp.

They are Agricultural and Industrious, as always. Perhaps it was some mod?
 
Originally posted by EddyG17
With this new patch the Mayas are the best civ. They are Agr. Ind. AND Exp.

Are you serious??? The Maya now have 3 Civ attributes in 1.20?
 
Guys!
Read the threads and the manual.
Personally I haven't played any of the conquests, but I have read almost everything about it, and in the mesoamerican conquest I think everybody has 3 traits.
 
I agree with the idea that they should retract this patch immediately. If you play MP you are looking at an uninstall then reinstall the 1.15 patch. This 1.20 is very unprofessional. What kind of clowns are working on these patches? Does Sid have any pride? The game still touts itself as Sid Meiers Civilization.
 
Originally posted by tofe99
Guys!
Read the threads and the manual.
Personally I haven't played any of the conquests, but I have read almost everything about it, and in the mesoamerican conquest I think everybody has 3 traits.
EddyG17 didn't mention mesoamerican conquest thats why I suspected it was only a mod, conquest or other scenario.
 
I totally disagree, and I must say that I'm revolted for the removal of Radio tech. In my humble opinion, it was the worst change ever made by a patch on Civ3. It was totally unnecessary and in my opinion it worsened gameplay. I refuse to install 1.20 and if this change is not reversed in future patches I'll stick on 1.15 even with the losses in multiplayer fixes.

I have read the whole thread and I'd like to comment on some of Alexman's reasoning favourable for removal of Radio:

All quotes below from Alexman- With the removal of Electronics from Motorized Transportation, the lower branch of the tech tree became less improtant than it was before. Therefore, you expect fewer players to choose to research Electronics first than before, and even fewer players to research the Radio anything but last. A technology which would be consistently researched last became expendable.

Players research Scientific Method and Eletronics for the same reason they do straight to Military Tradition. It's a valid alternative that the AI does not choose. So in the same rationale it's valid to remove Radio, Military Tradition should have different pre-requisites or be removed too, putting the cavalry available in another tech. Would it be nice to do that? I don't think so.

[Edit]If there's an interest of reducing players' interest on Electronics, they just chose the worst way possible to do it, because now Eletronics is even more powerful, allowing Civil Defense.

- The lower branch of the tech tree became unconnected from the upper branch for four whole technologies (Scientific Method to Radio), that didn't offer many benefits if you lost the race to the big two Wonders of the age. That just looked weird.

So this is not a problem about Radio itself, because this tech is a consequence of Eletronics. Which means Sci Method and Eletronics should have more prerequisites (such as Replaceble Parts) or be moved somewhere else in the Industrial tech tree.

Before this patch, Advanced Flight was not researched often enough, so the addition of Radar Towers makes this tech more valuable.

Again it's not Radio's problem. First of all, Advanced Flight is a non-compulsory tech. So it's there to be researched if the player regards it necessary, and sometimes it may be. Putting the guilty on Radio for Adv Flight to not be researched is not the solution. Radar towers make much more sense staying there with Radio.

C3C added two more technologies to the Industrial Age (Fascism and Ironclads), so the period became too long.

Also optional techs. Sometimes you don't play for war, you want diplomacy or whatever. Sometimes you play huge pangeas and do not see the need for ironclads, you prefer to go straight to destroyers. Radio is a victim of people who think the Industrial tech tree is faulty, which I totally disagree. My opinion is that the original C3C tech tree is perfect, because it's able to be simple and also be complex, it meets all the needs you may have during different gameplay matches in Civ.

It was a useless technology in the game.

How come? It gave the Radar Towers. And it's a compulsory tech for entry on Modern Times. [Edit: it brings Civil Defense. It's far from "useless"] Advanced Flight is much less useful than Radio, you won't research that every game.

Also, if you use this rationale many of the conquests techs will need change too, because they don't bring anything, they work as requisites for other techs, and can be used as exchange tools in diplomacy.

---

Again, there was no reason for Radio removal, unless Firaxis clarify it with a very convincing explanation. In my opinion, there's no failure at all in the industrial tech tree. And if there is, the problem is definetly not in the Radio tech.

[Edit] My impression is that these industrial changes on 1.20 were made by an amateur modder. So amateur that he didn't even care about removing that big arrow pointing to nothing in tech tree. :rolleyes:

I hope I was not too harsh in my wording. :)
 
Originally posted by JesseSmith on Apolyton

An update will be posted soon. Please don't deceive yourselves by thinking that we are incapable of making mistakes. We are working hard to resolve the problems found with v1.20

Thanks,

Jesse
 
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