Discussion in 'Civ6 - General Discussions' started by bite, Dec 11, 2018.
if you picked Canada well done
Canada tames the Great White North in Civilization VI: Gathering Storm. Canada’s leader is Prime Minister Wilfrid Laurier, remembered for his strong advocacy for uniting French and English-speaking citizens under one national banner.
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Unique Ability – Four Faces of Peace
This ability prevents Canada from declaring surprise wars on opponents or declaring war on City-States, but also ensures that surprise wars can’t be declared against Canada. Grants bonus Diplomatic Favor based on per-turn Tourism, and Canada receives extra Diplomatic Favor from successfully completing Emergencies or Scored Competitions.
Unique Building – Ice Hockey Rink
Ice Hockey Rinks grant additional Appeal and Amenity, and bonus Culture for each adjacent Snow, Snow Hills, Tundra, and Tundra Hills tile. Once the Flight technology is unlocked, grants Tourism from Culture; after unlocking the Professional Sports Civic, awards additional Production and Food; and, if built adjacent to a Stadium building, grants even more Culture. Only one Ice Hockey Rink allowed within a city’s borders.
Unique Unit – Mountie
This modern era unit has the ability to create a National Park. Mounties receive combat bonuses when fighting near a National Park, and an additional combat bonus if the National Park is owned by Canada.
Laurier Unique Ability – The Last Best West
This ability allows Canada to build farms on Tundra terrain, and reduces the cost of purchasing Snow and Tundra tiles by half. Gathering accumulated resources from Snow and Tundra tiles yields twice the usual amount.
Agenda: Canadian Expeditionary Force
- Likes civs that participate in emergencies
Oh, the crazy reddit people were right this time
Tundra farms?!! I assume they'll get the adjacency bonus from Feudalism and Replaceable Parts? (from forming a "farming triangle"?)
So I guess every fit to the background was wrong
Yay, I won!
First reaction: I'm so cold.
Lamest. Design. Ever.
At least there is something new to see.
Not the way I would have gone with a few of the abilities but they probably aren't bad.
They went for the most stereotypes possible. Still, the bonuses seem fairly interesting and unique.
Anw at least this civ will make city-settling on snow tiles not really useless now..
Conservation now gives a military card.
My first (overly-simplistic) thought is that they're snow Scots.
So the best part is that no one can ever surprise war you, as well as making excellent use of Tundra and Snow tiles (i.e. the land no one else wants). There's a lot here that I'm curious to see how it plays out, but it's the first one I'm less than over-the-moon to try.
Aaaaaaaaaaaaaaaaaaaaaaand we have the stereotypical choice for the Unique Unit, but at least they tried hard to make it stand out. The BEST part about those guys is they can create national parks themselves meaning you don't have to rely on faith for Naturalists!!!!
Firaxis is officially trolling us.
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