[GS] Canada Discussion Thread

In my Diplo Win game as Canada, this tactic worked quite well. Ally with a civ that’s otherwise hated and picked on by everyone to better trigger defensive pacts. Bonus points if you wait for one of its cities getting conquered. Proceed to conquer the aggressor while the world likes you for it.

Ha! I am trying that, by allying with the remaining civs bordering America, but he lashed out against one he didn't border.

The Maori also declared on one of my city-state Suzerainties. Oh, boy a city-state emergency. But no. Kupe's army was unexpectedly badly damaged by a flood and the city-state mopped the floor with the survivors.
 
I played this out up to turn 102 so far.
Talk about Iron and Horses.
That is all I got on this map.
I haven't been trying at all.
No Golden Ages and scouted as bad as one can.
Only found 2 Civs so far.
LOL only found 2 CS's which is worse!
Laying into Denmark with Arabia helping in spirit.

I haven't chopped that much.
Went Magnus First and upgraded him for Free Pop Settlers.
Chopped in a couple settlers.
Went to Pangala next with the +1 culture upgrade so far.
Not really concerned.
Pumped out 5 Expos and took 3 cities.
9 total so far with Capital which is Lazy.
Denmark went settler happy plopping cities all around me.

Slow Grind but easy enough win.
Went for a fast Colosseum but did not even build an Entertainment Center yet.
Put the screenshot in GIF.
Not as High Quality but makes for a smaller sized file.

Spoiler Turn 102 :

Canada 102.gif

 
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I've just been maaaasssss selling horses and iron to everyone on the map since you get so damn many of those it seems (I'm friends/allies with everyone in the game). Makes you quite rich but it really makes me wish you could trade resources per turn instead of having to manually trade lump sums all the time. I'm making like 20 iron per turn so...
 
Game 2 as Canada.
Same Settings as usual even though some say Pangaea is cheating.
Deity, Pangaea Map, 7 Random AI Civs, All Standard Settings.

This start wasn't as good as the first game but still nothing horrible.
Decided on the Plains Hill to the West.
It got kinda cramped and I played nice with Alex.
Couldn't steal Gorgo's Settler since it was a first meet.
She plopped down the city and I ended up taking it later.

I wasn't able to get Harvest.
Took the Pasture Pantheon.
Basically the same game play for me.
Builder First this game into a Scout, Settler, Monument Opening.

Slow Crawl but shouldn't be a problem cutting into Alex eventually.
Not a very Fun type of Land or Civ but I like it.
Went with a Pingala Start and decided on Magnus during the Warmongering.
Trying to rush out the Colosseum this game basically hard building all components.
Most likely get it before turn 100 if all goes well.
Ran into a Blizzard on Turn 29.

Spoiler Up to Turn 82 :

2Canada Turn 1.jpg


Canadian Storm.jpg


2 Canada 82.jpg

 
By that you mean conquest?

I'm trying to make a go of it by only engaging in defensive and emergency warfare, in the spirit of the design.

Yes pretty much what I did too

Must say this tough... My closed off region had as an only non water access a small passage controlled by a CS (Fez)... And I had Genghis as a neighbor right by that.

Not being able to ever declare on that CS was a severe pain in the backside. Of course I suzerained, and Genghis was at war with Fez for THE WHOLE GAME (bar 10 turns after
making peace with me after an emergency)... Only way to protect the stup... CS was to encircle it units, because he never fixed pillaged tiles nor produced ANY units after
being almost taken in classical age.

So I had 5 units completely wasted as protection on fez for the whole game, otherwise I'd have had genghis in control of my access... Very annoying...

The one time I tried to let genghis take it and then declare an emergency, i was unable to do so because not enough time had passed since the last emergency session.

So it would have been a relief to just be able to take the city, but I couldn't decalre... it was either let genghis take it, and then he'd have had walls at 100 defense, or endure...

All in all, an annoying game... Happy to be playing Maori now ;-)
 
A small undocumented thing I just noticed about Mounties is they have extra vision range. It's their binoculars no doubt. Keeping the barbarians at bay.

After the initial anxiety, I'm starting to get the swing of this civ. I have 5 allies due to my peaceful ways. I have several Suzerainties. I'm holding my own with the Maori, America, and Korea in culture and science. I am making 17 Favor per turn. I'm in a pillaging war against Poland. The emergencies are finally coming through. Things are looking up for an eventual Diplo Victory.

Also, while Mounties may not upgrade to copters, they can combine into corps and armies, which makes them relevant a little longer.

The cheap tundra tile purchasing is actually pretty critical for this civ. It let's you get 2nd and 3rd ring tiles that have bonus resources, strategic resources, or high appeal for National Parks.

Additionally, while the tundra farms may suck on regular tundra tiles, you can place them around tundra volcanoes, which tends to be pretty good.
 
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Hahaha. I actually got to use my Mounties in war near a National Park. In that capacity, they could go to to toe with Rough Riders.
 
Also, while Mounties may not upgrade to copters, they can combine into corps and armies, which makes them relevant a little longer.

They don't? That might actually be a bit of a bonus since helicopters require aluminium. I actually deleted a helicopter army the other day because I needed the aluminium for a more useful bomber.
 
So while Canada is quite weak, I have been able to find the fun in it. Particularly in my most recent play session.

America declared war on my ally Egypt, which drew me into it. Since America is my neighbor, I decided it was an opportune time to finally and righteously gain some territory.

While America was quickly conquering Egypt's capital, I advanced on St. Louis, a city with Casa and Aluminum, which I dearly needed. Teddy counterattacked with several Rough Riders and assorted units. They pinned me down on the border, but luckily it was in the vicinity of one of my National Parks and I made good use of Mounties there. Between Mounties holding the line on rough terrain and the artillery I had planned to use on St. Louis in support, I whittled away the American counteroffensive and moved to take the city.

Meanwhile, the global era changed and America declined from a Golden Age to a normal age and St. Louis's loyalty began to falter. It wasn't fast enough though so I ended up taking the city by force. However, one of America's early conquests, Guangzhou did flip to me. It had been my second objective.

Even though there were more Rough Riders incoming, Teddy offered a peace deal and I accepted in order to solidify my gains. About that time Egypt's capital flipped back to Egyptian control, so it turned out to be a terrible adventure for the Americans.

St. Louis brought me a Wonder and the coveted Aluminum. Guangzhou unlocked the door for further Tundra exploitation. I hadn't been able to expand westward past it due to loyalty concerns. There is a nice spot with a couple oil tiles just north of it that I had been eyeing.

During the war I managed to build Orzaghaz and it brought my Favor/turn up to 30. My current Diplomatic Victory Point score is 5/10. So, barring any more Request Aid emergencies, I will only need 2 more WC sessions and either GWM civic or Seasteads tech to win a Diplo Victory.
 
Meanwhile, the Maori got a land-start, which is dramatically in their favor.

Excuse the off-topic question in the Canada thread, but how is a Maori land start even possible? Did the start-up script look around and couldn't find even a single hex of water? Somethang needs fixin'.
 
Excuse the off-topic question in the Canada thread, but how is a Maori land start even possible? Did the start-up script look around and couldn't find even a single hex of water? Somethang needs fixin'.

I believe it is because I am using the YnAMP mod before it is ready for GS.
 
I ran into that problem with YnAMP too. Turned it off and problem went away.


So while Canada is quite weak, I have been able to find the fun in it. Particularly in my most recent play session.

America declared war on my ally Egypt, which drew me into it. Since America is my neighbor, I decided it was an opportune time to finally and righteously gain some territory.

While America was quickly conquering Egypt's capital, I advanced on St. Louis, a city with Casa and Aluminum, which I dearly needed. Teddy counterattacked with several Rough Riders and assorted units. They pinned me down on the border, but luckily it was in the vicinity of one of my National Parks and I made good use of Mounties there. Between Mounties holding the line on rough terrain and the artillery I had planned to use on St. Louis in support, I whittled away the American counteroffensive and moved to take the city.

Meanwhile, the global era changed and America declined from a Golden Age to a normal age and St. Louis's loyalty began to falter. It wasn't fast enough though so I ended up taking the city by force. However, one of America's early conquests, Guangzhou did flip to me. It had been my second objective.

Even though there were more Rough Riders incoming, Teddy offered a peace deal and I accepted in order to solidify my gains. About that time Egypt's capital flipped back to Egyptian control, so it turned out to be a terrible adventure for the Americans.

St. Louis brought me a Wonder and the coveted Aluminum. Guangzhou unlocked the door for further Tundra exploitation. I hadn't been able to expand westward past it due to loyalty concerns. There is a nice spot with a couple oil tiles just north of it that I had been eyeing.

During the war I managed to build Orzaghaz and it brought my Favor/turn up to 30. My current Diplomatic Victory Point score is 5/10. So, barring any more Request Aid emergencies, I will only need 2 more WC sessions and either GWM civic or Seasteads tech to win a Diplo Victory.

Your Canada game sounds more interesting than the last one I had playing Canada. Mine was so peaceful it was crazy. Even right to the very end everyone loved me, allied to most AI's and everyone was green happy but yet they kept voting to take away my points for a diplo victory and despite my high favour when they ganged up on me I couldn't stop them. Wars were few and far between in that game and I was second on culture. I lost that one to Rome on Culture.
 
I ran into that problem with YnAMP too. Turned it off and problem went away.




Your Canada game sounds more interesting than the last one I had playing Canada. Mine was so peaceful it was crazy. Even right to the very end everyone loved me, allied to most AI's and everyone was green happy but yet they kept voting to take away my points for a diplo victory and despite my high favour when they ganged up on me I couldn't stop them. Wars were few and far between in that game and I was second on culture. I lost that one to Rome on Culture.

I'm playing on a huge map. So while I have 5 allies, there's 4 remaining civs that aren't my allies. I've been selling strategics, which I think makes the AI more aggressive.

When you get to 8 or more diplo points, the AI gang up on you in the WC. The best way to handle this is to also vote for the B option and target someone else. Because you need the majority of votes to overcome them if you vote A, but only a plurality if you vote B. Get your remaining diplo points through other means.

I'm second to the Maori in the culture victory race, but I don't think they will be able to overcome my defense before I can get a diplo victory. I recently overtook America for the second spot.
 
I won my Canada game.

I eventually took the lead in culture with a really good Rock Band named Bad Dates, but Kupe's domestic tourism was still a long way from being overtaken.

I won the Diplomatic Victory instead, without even getting into the Future Era stuff. My first point was from the Statue of Liberty. Then I won two Request Aid emergencies. Then 3 Diplo Victory Resolutions. At that point I was at 9. The GWM civic and Seasteads tech were still a long way off, but then two more Request Aid emergencies came up. So I started working on them (while pillaging Engleanor's coasts after she declared war on my ally). However another regular session of the WC came before those were complete, so I prepared to block them from stealing a point from me.

But when it popped up, I realized that I had more Favor than all the other civs combined. By about 7200 to 2500. So I just voted for myself anyway and they couldn't stop me.

By the end I had 750 or so Tourism which contributed 7 Favor per turn via 4 Faces of Peace. I was pulling in 35 Favor per turn total with the bulk coming from Suzerainties and Alliances. Just before the end Kupe decided not to be allies anymore so I replaced him with Shaka and lost a few Favor per turn.
 
Retrospective:

I had a very strong cultural competitor in this game, which I didn't have for my prior cultural victories with Sweden and the Maori. If I had a competitor like that I may have been more able to pursue a Diplomatic Victory in those games. Conversely, if I had weak culture competition when I played Canada, then I never would've gotten to the Diplomatic Victory, but won a Cultural Victory in a comparable amount of turns to those previous games. I don't think Canada is really really weak, but it takes a lot of thought and planning to really exploit their bonuses to unlock their full potential. It's not an easy mode civ. Many of the bonuses are underwhelming in most cases, but strong in certain niches that depend on the map.

A note on Ice Hockey Rink: once you get Professional Sports, an IHR can support a small tundra city. A bunch of those can accumulate quickly. If close-spaced, they can share Entertainment Complex adjacencies.

A note on tundra farms: tundra Volcanic Soil and Natural Wonders with adjacency bonuses are where these things shine. In the past I often dismissed Natural Wonders in tundra and snow because it was unfeasible to work the tiles around them because there was not enough Food in those tiles. Not the case for Canada.

A note on Mounties: I don't know if I was fortunate or if it can be reliably planned in advance to have a National Park in a future warzone. But in that time and place the Mounties proved their worth.
 
note on Mounties: I don't know if I was fortunate or if it can be reliably planned in advance to have a National Park in a future warzone. But in that time and place the Mounties proved their worth.

The bonus appeal from hockey rinks also helps with national parks. Depending on the map type it can often be easy to fill the tundra with hockey rinks and national parks dotted with the occasional entertainment complex. Which is arguably a surprisingly accurate description of canada...
 
The bonus appeal from hockey rinks also helps with national parks. Depending on the map type it can often be easy to fill the tundra with hockey rinks and national parks dotted with the occasional entertainment complex. Which is arguably a surprisingly accurate description of canada...

True. I didn't do a very good job of placing National Parks on the whole. I only placed 4. One was so great though because it ended up being a battlefield.

I didn't have access to the whole tundra on my landmass for most of the game until America slipped into a normal age and I flipped their formerly Chinese cities. They had been loyalty-blocking me from the west end.
 
I didn't count my national parks in my Canada game, but it was at least 8 I think. Could have done more if I hadn't placed so many districts. If I get real desperate I could have got Liang's final promotion as well to build city parks to boost appeal, but I didn't have room for that anyways.

That certainly is their primary strength. I see no reason to go anything other than cultural victory with them. They may be more powerful than Teddy in this regard.
 
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