PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
I'm curious which Civs people think aren't hilarious stereotypes.
There's quite a difference between an abstraction of what the civ was about and a stereotype.
To use one of your examples, Rome in Civ VI represents a centralised, expansionist civilisation with a powerful Iron Age army - at the game's coarse resolution this is an accurate portrayal of their place in history, at least as far as the significance of their influence on surrounding powers, and one of the best versions of Rome in the series as a result. Monuments are hardly 'stereotypical' for Rome - no one thinks "Trajan's Column - really?"
England represents the British imperial phase in this edition of the game - overseas colonisation, naval dominance and commerce. Again, that accurately reflects the source of British power in that period. It's not a stereotype. When people think of the British Empire they don't think immediately of Royal Navy Dockyards or Sea Dogs, or even necessarily of the British Museum.
etc. etc.
Of course part of the issue when you get to civs like Australia and Brazil is that they simply don't have major accomplishments that can be abstracted in that way, but people still have images of them and those can be portrayed without resorting to crude stereotyping. In Canada's case, yes the civ makes sense as cultural, it makes sense as diplomatic and peaceful, it may even make some sense as a 'tundra' civ. But there are numerous ways to represent those things without mounties and ice hockey. As with civs like England and Rome the civ mechanics should be designed to give the overall desired picture of the civ without the individual pieces being stereotyped.
In some cases, particularly Brazil, the obsession with stereotyping actually ends up producing a result that doesn't behave like the civ it's representing. Brazil is not especially notable for its 'Great People' - an appropriate way to present a Brazilian culture-focused civ would emphasise tourism from landmarks and, yes, entertainment - perhaps by providing them with a way to get tourism rather than culture from rainforest or additional ways to earn tourism that give them an avenue to victory that isn't as dependent on Great People, just as some civs get bonuses to Wonder production to help a culture game. Generic Culture Civ with generic bonuses to Great People production - not to mention the notion of carnivals consuming entire districts on a permanent basis - doesn't give any sense of what Brazil is.
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