1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

CAR Mod: Civ AcceleratoR

Discussion in 'Civ4 - Modpacks' started by stmartin, Aug 18, 2009.

  1. cybrxkhan

    cybrxkhan Asian Xwedodah

    Joined:
    Aug 10, 2006
    Messages:
    9,687
    Location:
    The Universe
    Thank you stmartin for this! I have every intention of using this with or without modding, because lately my dingy obsolete laptop starts to lag even on tiny maps already on the first turn.

    By the way, has anyone tried merging this with BBAI?
     
  2. os79

    os79 Deity

    Joined:
    Mar 14, 2009
    Messages:
    3,073
    Location:
    Eastern USA Coast
    Not sure, but I think Jhog (sp?) mentioned he is merging it in?

    If not, I may do that later this week.
     
  3. stmartin

    stmartin aka. poyuzhe

    Joined:
    Aug 4, 2007
    Messages:
    640
    Location:
    Shanghai
    You are welcome! As to BBAI, I would recommend wait for jdog to update it, because it seems the next version of BBAI would be awesome.
     
  4. os79

    os79 Deity

    Joined:
    Mar 14, 2009
    Messages:
    3,073
    Location:
    Eastern USA Coast
    He already has .80 out. Next version coming out this fast as well?

    If true, I can wait.
     
  5. JujuLautre

    JujuLautre Deity

    Joined:
    Apr 9, 2007
    Messages:
    3,112
    Location:
    Kansai, Japan
    I believe jdog has already an eye on CAR for his next update. However, it seems that some people including him (not sure) and me (at least) would be glad to have save-game compatibility. EF talked about it I presume? I don't think either that people would mind an extra short loading time in exchange for save-game compatibility. Are you working on that ?
     
  6. stmartin

    stmartin aka. poyuzhe

    Joined:
    Aug 4, 2007
    Messages:
    640
    Location:
    Shanghai
    I don't know when the next version is coming out.

    No, I'm not doing much work for CAR at th moment. Can you give me a really compelling reason for save game compatibility? Because it seems to me it's not that important. After all make it save game compatible is not as easy as it sounds.
     
  7. Sephi

    Sephi Deity

    Joined:
    Jan 25, 2009
    Messages:
    2,908
    just wanted to thank you and whomever helped you for this great mod :goodjob:
     
  8. stmartin

    stmartin aka. poyuzhe

    Joined:
    Aug 4, 2007
    Messages:
    640
    Location:
    Shanghai
    You are welcome!:)
     
  9. JujuLautre

    JujuLautre Deity

    Joined:
    Apr 9, 2007
    Messages:
    3,112
    Location:
    Kansai, Japan
    Because i'm sure that people would like to replace their dll with one with CAR and at the same time being able to share saves, post them here... What about people playing succession games? Should they not be able to play with this dll as well ?
     
  10. Afforess

    Afforess The White Wizard

    Joined:
    Jul 31, 2007
    Messages:
    12,239
    Location:
    Austin, Texas
    or.. everyone could start running games with CAR, and there would be no problems...

    It isn't that big of a deal. I would rather they focus on further speed optimizations than save game compatibility.
     
  11. jdog5000

    jdog5000 Revolutionary

    Joined:
    Nov 25, 2003
    Messages:
    2,601
    Location:
    California
    The next version of BBAI will have several of the ideas from this mod included, and test version will hopefully be up this weekend. I'm doing the plot danger caching differently so that it doesn't require as much recaching or storage, and will be save game compatible fwiw.
     
  12. JujuLautre

    JujuLautre Deity

    Joined:
    Apr 9, 2007
    Messages:
    3,112
    Location:
    Kansai, Japan
    You're awesome jdog :goodjob:
     
  13. Ninja2

    Ninja2 Great Engineer

    Joined:
    Nov 17, 2005
    Messages:
    1,142
    Location:
    Denmarkia
    I'm doing a comparison of CvPlayerAI.cpp. In the CAR mod, this line is commented out:

    //#define DANGER_RANGE (4)

    ...but there is no sanguo comment? I assume that this line HAS to be commented out anyways?
     
  14. EmperorFool

    EmperorFool Deity

    Joined:
    Mar 2, 2007
    Messages:
    9,633
    Location:
    Mountain View, California
    I saw the same thing, but I also see that the constant is still used in the file. I didn't have a chance to compile it yet, so I don't know if it's defined elsewhere that I just missed.
     
  15. Ninja2

    Ninja2 Great Engineer

    Joined:
    Nov 17, 2005
    Messages:
    1,142
    Location:
    Denmarkia
    I've just found it in CvDefines.h. There are 16 files to edit, I believe.
     
  16. stmartin

    stmartin aka. poyuzhe

    Joined:
    Aug 4, 2007
    Messages:
    640
    Location:
    Shanghai
    Thanks for pointing this out. This line must be commented out. The same value is not defined in CvDefine.h.
     
  17. arkham4269

    arkham4269 Court Writer - Orbis Mod

    Joined:
    Mar 7, 2007
    Messages:
    1,337
    Location:
    Vancouver, WA
    I totally agree.
     
  18. Tripod

    Tripod Chieftain

    Joined:
    Dec 9, 2007
    Messages:
    32
    Location:
    Germany
    Great Work!!
    Unfortunately I got an Errormessage when trying to merge it into my mod.In CvPlayer it says that
    setHasPlayerMember is not a part of CvTeamAI
    I also use Better AI 0.78-may this cause the problem?
     
  19. stmartin

    stmartin aka. poyuzhe

    Joined:
    Aug 4, 2007
    Messages:
    640
    Location:
    Shanghai
    @Tripod

    Try merge CvTeamAI.h, CvTeamAI.cpp (take a look of CvTeam might help too) again.
     
  20. Tripod

    Tripod Chieftain

    Joined:
    Dec 9, 2007
    Messages:
    32
    Location:
    Germany
    Thank you.
    I think I found the mistake-the first one...
    I only merge the files I found on the first side...
    Do you have an actuall list of the changed files?
     

Share This Page