Workerspam
Prince
- Joined
- Aug 22, 2016
- Messages
- 331
I wonder how wide carthage can go with building purchasing being so much cheaper...
Anyways, I've always been confused with what I should be doing with all the gold I get, so I'll be interested in hearing how people play her start now. I'm not sure how I should be approaching her...
My first game with the 1/3 patch is as Carthage (Emperor/Standard/Standard/Planet Simulator). First thing I did was buy a Pathfinder and invest in a Shrine; same as I always do but now I don't have to remember to invest when I get some extra gold. I try to expand quickly with Carthage since 175g in early ancient is just worth more than 175g in late classical. City founding gold from subsequent cities went towards rushing shrines/monuments (later markets/monuments/shrines as I went God of Springtime), purchasing key tiles (particularly luxuries and sea resources), rushing additional buildings in my capital, and buying military units or workers if I need them (in this game, two archers to aid in barbarian control).
Essentially the early gold goes toward rushing faith and culture in my secondary cities so they can quickly get down to pumping out additional settlers for more faith/territory, and rushing buildings in my capital so it can build workers/military/wonders.
I'm currently sitting on 12 cities on turn 137; I've got room for two more quality sites but I've cut off peaceful access from my neighbors so planning to rush banking to settle with Pioneers. With the drop in early building investment costs Carthage actually feels stronger, though I have felt the changes to Progress. Specifically the drop in Science from capital births caused me to invest in Councils earlier than I used to; I feel the drop in culture from slower techs. The CS trade bonuses moved to Fealty has me actually sending some early trade routes to neighboring civs.