Casinos

nadeem

Chieftain
Joined
Sep 6, 2007
Messages
75
it might just be the big gambler in me, but i was thinking that casinos should be a building in civ. if a country taxes the winnings, casinos could make alot of money. something like +50%:gold: in the city.
 

Gyprsn

Warlord
Joined
Jul 8, 2007
Messages
149
Location
Phoenix, Arizona, US
This idea has been lingering in my head for the past few days actually. However, more as a Native American UB :)
 

Gorman Truart

Chieftain
Joined
May 7, 2006
Messages
70
Might be interesting if they came with a downside, such as a +1 unhappiness "our government supports sinful entertainment" modifier.
 

jkp1187

Unindicted Co-Conspirator
Joined
Aug 29, 2004
Messages
2,496
Location
Pittsburgh, Pennsylvania
Yeah, but maybe it should be something like +1 happiness at the expense of an increased city maintenance cost. It is a double-edged sword, ya know! ;)
 

Lord_Zath

Prince
Joined
Oct 30, 2005
Messages
326
Simcity used to have additional money for casinos, but then crime also increased.

So maybe the -1 Happiness could be associated to increased crime?
 

18lama

Warlord
Joined
Aug 16, 2007
Messages
152
Location
India
This could act as a National wonder. Infact it could work very well as a national wonder.
 

Bad Brett

King
Joined
Sep 4, 2002
Messages
828
+25% :gold:
+1 :) from Hit Singles
+1 :) from Wine
+1 :yuck: from Wine
+1 Free Merchant Specialist
Drastically increases the odds of nasty random events (riots) to occur.
 

jkp1187

Unindicted Co-Conspirator
Joined
Aug 29, 2004
Messages
2,496
Location
Pittsburgh, Pennsylvania
Simcity used to have additional money for casinos, but then crime also increased.

So maybe the -1 Happiness could be associated to increased crime?

I think crime is better represented via increased maintenance costs..... I think the idea of casinos generating revenue for the government is an iffy proposition, especially when you consider the fact that every dime "gained" by the casino is "lost" by someone else. I definitely like the idea of a national wonder that increases happiness in the host city at the cost of increased maintenance...and generates more happiness based on the availability of wine and hit singles....maybe gold and gems, too, given the sorts of consumer items available for sale in the Vegas strip....? (And it should be maybe +1 Great Artist GP point per turn, to represent the entertainers that flock to the area?)

Oh, and it looks like someone's already done a graphic:

http://forums.civfanatics.com/showthread.php?t=211369
 

BeyondCivilized

Warlord
Joined
Oct 24, 2007
Messages
211
Location
Sidon, Lebanon
Everyone deep down lusts for gambling, take a look at Israel for example. Gambling is outlawed because it's sinful in Jewish law, but it is still practices. On the other hand, Christian+Muslim Lebanon allows gambling and it's also practiced.

So the reason we're losing is because we're weak when it comes to sins? Who the hell cares?
 

jkp1187

Unindicted Co-Conspirator
Joined
Aug 29, 2004
Messages
2,496
Location
Pittsburgh, Pennsylvania
Everyone deep down lusts for gambling, take a look at Israel for example. Gambling is outlawed because it's sinful in Jewish law, but it is still practices. On the other hand, Christian+Muslim Lebanon allows gambling and it's also practiced.

So the reason we're losing is because we're weak when it comes to sins? Who the hell cares?


Umm.....ooo-kay.... :dubious:
 

Frostyboy

Never Beaten
Joined
Nov 17, 2003
Messages
1,046
Location
Norway
This idea has been lingering in my head for the past few days actually. However, more as a Native American UB :)
LOL :lol: Well, Civ has always been Political correct, but it could be fun for a mod.
 

omnimutant

Warlord
Joined
Aug 7, 2007
Messages
282
Location
Arizona
I would defininately not advise doing it as a Native American UU. Though a Wonder would be pretty cool.

There are some Native American Cultures who refuse to do the Casino thing as they find it offensive. I'm almost 100% that the Navajo are one of those. It could cause some backlash, though it was a nice thought.
 

Your Father

Chieftain
Joined
May 30, 2007
Messages
11
why just a casino? there could be hundreds of further buildings just think what you have in your city.
 

MrFelony

Prince
Joined
Jun 11, 2006
Messages
553
Location
Chicago
the portapotty?

as for what bad brett suggested, i think it'd depend on how drastically it increased the odds and what the negatives would be.
 

Supr49er

2011 Thunderfall Cup
Joined
Jan 25, 2006
Messages
3,603
Location
Bear Flag Republic
Maybe your Great Spy James Bond could earn you extra :gold:and :espionage: playing in the Monte Carlo Casino. :D
 

OTAKUjbski

TK421
Joined
Mar 4, 2007
Messages
1,511
Location
not at my post
If a Casino is added to Civ, it can't have a +:gold:% bonus, because those are all taken up already. (There would subsequently have to be a corresponding +:science:% building to maintain the balance.)

A Casino doesn't actually do anything for the native residents of a city/state/country ... all they really do is shuffle money from one pocket to the other.

Unless that Casino is bringing in tourists.

Therefore, I'd say a Casino should either add an extra :traderoute: or increase :traderoute: yield.
 
Top Bottom