Catherine's Deity Walkthrough -- Who Master the Resources Dominates the World

Settled in place, no mining resource, so I opened the tech tree and clicked on HBR, survival is ahead of everything else. Army is the only guaranteed way to protect yourself, no others!

Capital started a scout and then a settler once hitting size 2. After that worker->Settlers

After AH was done, Saw a horse in the 2nd ring, good! Spent 50g to buy it immediately as I want settler up as soon as possible.

Spoiler :

3640BCHorse.jpg



Met Wu Zetian, OB was available, let's grab the 1st basket of gold -- 50g for selling OB. Note: Hostile AI won't pay anything for OB and less friendly AI will only pay less amount of gold. Wu Zetian became friendly when she came to ask for Pact of Secrecy a few turns after we met.


Spoiler :

3440BCSellOB.jpg



Songhai's capital is very close, my warrior faced a temptation, stealing that worker on forest tile is quite safe even there's a Songhai warrior nearby, so I went for it and in fact I was able to steal another worker nearby since there's no military unit around his capital.


Spoiler :

3280BCDOWAskia.jpg



Unfortunately the 1st stolen worker was intercepted by a brute near my 2nd city. So did the 2nd one since the culture border no longer see the unit.


Spoiler :

3040BCStolenWorker.jpg



It's good that barbarian does not kill worker, so I could take the 1st one back with a rental fee of 25g.:lol:


Spoiler :

2920BCWorkerBack.jpg



And the 2nd one as well. Where on earth was that brute heading toward!


Spoiler :

2840BCAnotherWorker.jpg



Songhai decided to settle a city nearby, so I attacked as my warrior had a promotion available to finish it in the following battle.


Spoiler :

2600BCBattle.jpg



The military adviser told it's a decisive victory


Spoiler :

2560BCBattle.jpg



However the battle ring did not favor, as a result, my warrior was barely killed by the new city. Also notice that Wu Zetian DOWed Songhai this turn.


Spoiler :

2560BCBattle1.jpg



The horse was improved and it provided 8 horses. I was confused, each horse resource should provide 3 horses and Russian should get 6 horsed. Since I was still 4 turns away from HBR and another horse in capital will be improved in a couple of turns, so I sell all of them to Chinese. See, the horse in Catherine's hand has better value than happiness resource. In fact, selling 5 horses will gain the best return of 225g. However I thought the 2nd horse resource will also give me 8 units of horse, which was wrong, it merely provided 4.

Spoiler :

SellHorse.jpg



2440BC, HBR was completed and I immediately rush-bought a horseman with 410g in SP. My 1st horseman faced his 1st battle, guess the result. Tech was set to Calendar as a ruin gave the Mine tech.


Spoiler :

2400BCHorseman.jpg



It did not kill that warrior, but Askia showed up and proposed a peace treaty of 2 happiness resources next turn. I was pleased to modify the peace treaty a little bit like this since I like the gold much more than the happiness resources. I'm not sure whether it's a diplomatic bug although Askia was facing a war from Wu Zetian at the moment.


Spoiler :

Peace-7.jpg

 

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horses usually come in amount of 2 or 4, it's in the tooltip when you mouseover on the resource.

Btw interesting aggressive play. I liked it :-).
 
Interesting game. Keep on posting :)
 
I'd be very tempted to have a stab at Askias capital if he had no units apart from the warrior near Tarhaza, another horse and you'd have a nice puppet capital.

Where you settling, gems and spices?
 
If you're quick about it, you might be able to seize a good slice of conquered puppets before the rest start whining of your warmongering habits.

But then again, it's Deity. They'll probably tech faster than you, so be ready.
 
horses usually come in amount of 2 or 4, it's in the tooltip when you mouseover on the resource.

Btw interesting aggressive play. I liked it :-).

Thanks, good to know.:)

I'd be very tempted to have a stab at Askias capital if he had no units apart from the warrior near Tarhaza, another horse and you'd have a nice puppet capital.

Where you settling, gems and spices?

I had already make peace with Askia and stopped the game on 2360BC. 28g per turn is much better than a puppet city, isn't it?;) There are two more reasons:
1. I have enough good land to settle and my luxury resources can barely support them.
2. Askia is a weak opponent now, but he should be good to hold on other AIs for a long time.

I'm going to settle the pearl site as my 3rd city as Askia is going to take it soon.

@R3dKnight
see above.
 
RE: Duckweed, if you mouse over strategic resources, it'll show the yield before/after you settle cities.

I was thinking one strategy with Russians is to sandbag your culture for Aristocracy then abuse the double resources to create a massive army and take over the world.

but the thing is....you don't need a massive army to take over the world :lol:
large army is good at taking them down simultaneously, but there is the upkeep cost.

prob broker the double resources for $, and try to settle as many cities with horses (easiest to find early) to up the hammer count (which are really scarce in Civ V)

Horses can come in 6 too.

Really, I never seem them in 6s on 1 tile...I looked at op's game...the count is correct.

Spoiler :

He's got 2 cities, each with 1 horse tile:
1 tile gives 4 horses,



the other gives 2 horses.
2HorseTile.jpg

Total 6 horses avail. Russia's bonus makes it 12.


Sold 8 to China,
Sell8toChina.jpg



made 1 horseman,
1HMan.jpg



thus 3 left.


Btw, does anyone know what's the "bonus" for settling next to the natural wonder? except for the obvious 0/2/3 tile.
 
Try huge diety inland sea map , it will be more interesting. Most other map types are a walk in the park esp those that have lands split by oceans.
Early horseman rush even without selling resources work on any standard size maps.

I'm also abit surprised that songhai has basically no units near his capital from the start...this definitely isn't diety like. Normally they will have a couple of warriors and archers , they leave most of their starting free units at home and only send 1-2units out to scout.
 
You can tell yeild also by the number of horse on the tile. I was also under the impression there was a bonus for settling a natural wonder, but not seen it in any of my games. Maybe another error in the manual?
 
Try huge diety inland sea map , it will be more interesting. Most other map types are a walk in the park esp those that have lands split by oceans.
Early horseman rush even without selling resources work on any standard size maps.

I'm also abit surprised that songhai has basically no units near his capital from the start...this definitely isn't diety like. Normally they will have a couple of warriors and archers , they leave most of their starting free units at home and only send 1-2units out to scout.

he was either attacking a CS, planning a DOW on wu, or lost them to barbs. bad luck for songhai. ;)
 
Since Askia was at war with Wu Zatian and Alex as well later and we just signed a peace treaty with him. It's safe to focus on expansion and economy. Still I let SP produced another horseman. Capital just kept pumping settlers until the last site with happiness resource and/or strategic resource was claimed.

Notice that Askia became hostile as he just ended the war with Wu Zetian and started to plot against us. So I started to research Archery and we had enough cash to rush-buy archers if needed.

Spoiler :

1120BCEmpire.jpg



And here's our current tech tree, we completed all the techs for necessary improvement and Writing for library. I sold almost all the resources to AIs immediately and barely maintained an unhappy empire without being angry. Isn't that great?

Spoiler :

1120BCTech.jpg

 

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Looking good Duckweed. Are you building roads for mobilty? There costing you 13gpt and making you 5gpt from TR, loss of 8gpt. With only 1 martime will take a while to grow and be profitable.

Where you heading techwise? Astro always makes a nice bulb if you get working on a GS right away.
 
Looking good Duckweed. Are you building roads for mobilty? There costing you 13gpt and making you 5gpt from TR, loss of 8gpt. With only 1 martime will take a while to grow and be profitable.

Where you heading techwise? Astro always makes a nice bulb if you get working on a GS right away.

You are right, road to size 1 and far away city does not worth the effort. A habit from civ4.;)

Next tech should be Forge to enter Medieval era and Steel for longswordmans.
 
Will be interesting to see how it goes. I m usually scared of going below 0 happiness as I feel like hindered but at the same time you achieved nice trades and secured lots of gold from trading which will allow you to rush buy couple of horsemen, since you seem incline to do it ; or swordswmen if you get some iron somewhere.
 
Part1 120BC~650BC Where's the Iron?

After Archery, I set research to IW. With so many cities founded, I was optimitic that there will be at least 1 iron in culture border, which was NOT, the only iron unclaimed located on the eastern coast and was out reached by any city, so I started another settler in capital immediately. Tech choice was slightly different from the strategy article. We now will beeline to Steel for LongSwordman as Crossbows from Machinery are not that great at offense, I'd rather use cats.

Spoiler :

650bciron.jpg



Part2 650BC~300BC Metal Casting leads to Medieval Era.

Although we also need Math for cats, we wanted to enter medieval era as soon as possible, so went for MC and got it on 300BC. At the moment, there are only 5 City States available, so I spent 3000g for the 2 Marine CS and 1 Culture CS and 1000g for the other 2 military CS. Might not be an optimal move, but I am pretty rich at the moment. Take a look at the save, you will see that 2 CS were allied with Chinese and 1 CS was allied with Greece. Many player have the impression that AIs don't know how to bid CS, and neglect the fact that AIs are more willing to conquer the CS nearby and they know how to buy faraway CS!

Spoiler :

300bc.jpg



The happiness boost from CS is significant, so I reassign the citizens to work on food tiles to allow fast growth at the moment since the empire will quickly grow to unhappiness in a few turns.

Spoiler :

300bcallycs.jpg

 

Attachments

Couldn't you have just bought the Iron tile with Yakutsk rather than founding a new city?
 
That's the price for another CS. But the major reason is that the iron site is a good site to settle.
 
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