Taxman66
King
I still think there is no need for a malus on the hunting promotions at all. Just maybe a limited malus on the hunter units themselves, and then only vs. real combat units and I'd prefer/suggest only when attacking.
Pleas don't. This game is already easy enough.But perhaps hunters could be given a +50% vs Barbarians as a base to balance the normal Combatant penalties.
Yeah, I'd favor not to unless it becomes somehow obvious we need to. I'd like to give Cannibalism some further utility to enable this sort of counterbalancing strength for hunters really.Pleas don't. This game is already easy enough.
At the moment, not much for the brute, no. Further Combat Mod developments should make him more useful down the road. Yes, at the moment he's not worth much in comparison.At the game start there is stone thrower and brute available to build. It looks looks like stone thrower is better in every way. So, what is the point of having brute as option?
On immortal start AI has 3 throwers, 2 gatherers and 2 wanderers. Where can I change one of wanderers to be clubman? Lines in handicap file are:
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>3</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>2</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
so I can't figure that out.
EDIT: found that I have to edit StartAsMinors.py for that as it adds clubman only if military units is less than 2.
Apparently AI does not get clubman on higher difficulty levels, only on lower ones, maybe it should be fixed?
Forestry promotion strikes me as very cheesy. How could units move twice fast in forest then they are doing it in the plains? I understand removing penalty for moving in the forest but that... Makes no sense at all.
And besides I always need to check if enemy units have such promos(that one and one for the hills), so they cannot take me unaware. That is very painful as promotion icons on the enemy mousehover is very small and indistinguishable while text does not say anything about these promos. What do you guys think?
Disagree. I believe we've enabled flat terrains to gain double move on the field fighter promo line as well so it should be more balanced. However, I think that line should be more easily accessed to make it more rationally comparable to the difficulty in achieving double move on hills and forests.
I do agree that what you're saying makes rational sense but where I disagree is in where it would change the game experience. There's a classic charm in it that honors the vanilla civ4 root.
Changes are also charming.There's a classic charm in it that honors the vanilla civ4 root.
So you keep saying. I am te only one that agrees with you. None of the other modders do.
It requires a new mission and outcome. Then it needs the hurry amount and cost modified and put in the action/outcome on each unit using the adapt tag. Otherwise it is the same as the butcher animal mission.
Then perhaps it should not.
@Thunderbrd, for me it actually breaks any sense of logic in the movement. Wouldn't be better to add a promotion, which for no mounted units would give an additional move and for forest and hill promotions give a bonus which reduce the movement cost?
Changes are also charming.
Or would it break AI?
I have found that forestry and hillman do not actually double movement in that terrain. If I give it to a 1 mp unit then it can move 2 if the first move is into that terrain. But if I give it to a 2mp or higher, all it does is cancel the terrain cost of moving. Meaning you can move 2 if the first or both are in that terrain, you will not get 4mp out of it.
Canines can see camo units, why not Felines?