Caveman 2 Cosmos

BUG screen (C2C tab - towards the bottom fo the third column). Won't take effect until you restart the game though after changing it.

Its not there...
 

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Could you try two things:

1) See if having viewports on/off makes any difference

2) Try enabling ENABLE_DYNAMIC_UNIT_ENTITIES in A_New_Dawn_GlobalDefines.xml

I'll try later today or tomorrow (I'm in the middle of a major virus scan at the moment, and even a simple web page takes 5 minutes to load which is why I never use AV programs). I never use viewports, and I have the other turned off (in both the recent SVN and the one that works).

Speaking of the one that works, I jinxed myself and even that one is acting screwy 1 out of 3 times now.

EDIT---it made no difference in the random loading of black tiles. On a brighter note, SVN 3754 loaded fine about 50% of the time (with or without prepping, making me think all the hoops suggested one to jump through in the other thread are just coincidences), but since the bugs thread makes me think that is not a stable version so I'm going back to 3647 (or even 3564) for now.
 
Sorry to repeat myself, but is there any way to deal with these bugs? Most of them weren't in v25.
 
Sorry to repeat myself, but is there any way to deal with these bugs? Most of them weren't in v25.

If you have bugs/crashes etc, pls use the thread directly for that, thx.
 
Our intention is to have multiple maps, building space units and exploring space eventually yes
:eek: My heart just stopped! Did you just say your going to actually be making my dream game? How are you going to achieve that... Your going to have to go past editing tables and actually write expanded game code. It will be so awesome to be able to zoom out of earth see space then zoom into other planets. Wow... Just imagine terraforming other planets, building space stations and seeing spaceships flying around :)

Many of the future techs are still under development so for now, please enjoy as much of the game as you can reasonably play at this time
Oh lol personally I doubt I'll get very far at all because I don't really get that much free time. I was just doing a quick scan of the tech tree so I could see what generally was involved with the mod. I'm sure what you have worked on so far would keep me occupied for at least 6 months lol. :) (assuming 30 minutes per day on epic game speed)

In the meantime, we continue to innovate and perfect on every front of modding here and will be doing so with this mod for some time to come!
Wow I hope your getting paid for this somehow... Really, this would be a great game to be sold in shops! Oh and please tell me there is a development blog or something like that so I can see what's planned in the coming versions and also the far future... Do you have something like that?
 
:eek: My heart just stopped! Did you just say your going to actually be making my dream game? How are you going to achieve that... Your going to have to go past editing tables and actually write expanded game code. It will be so awesome to be able to zoom out of earth see space then zoom into other planets. Wow... Just imagine terraforming other planets, building space stations and seeing spaceships flying around :)


Oh lol personally I doubt I'll get very far at all because I don't really get that much free time. I was just doing a quick scan of the tech tree so I could see what generally was involved with the mod. I'm sure what you have worked on so far would keep me occupied for at least 6 months lol. :) (assuming 30 minutes per day on epic game speed)


Wow I hope your getting paid for this somehow... Really, this would be a great game to be sold in shops! Oh and please tell me there is a development blog or something like that so I can see what's planned in the coming versions and also the far future... Do you have something like that?

You can pick up on our plans by reading on the forums here mostly. We welcome feedback on both what we've done and what we're doing (but we can be some hardcore debaters and can take some solid positions at times - but we ARE friendly nevertheless. :) )
 
How are you going to achieve that... Your going to have to go past editing tables and actually write expanded game code.
We are long past simple table editing in the Civ4 mod community. Luckily the source code for the game DLL was released and we have been improving that all the time.
For example the source code for the original DLL had a size of around 7MB in total, the current source code of the C2C DLL is around 17MB.
What we can't change is the graphics engine code in the EXE so part of our effort here was to mess around with the interface to the graphics engine to get it to do what we want.
 
What we can't change is the graphics engine code in the EXE so part of our effort here was to mess around with the interface to the graphics engine to get it to do what we want.
Will you ever gain access to it and be able to heavily add to and modify it? You can't really expand this mod into space without doing that but hey... That's still years away right? Or do you aim to do this very soon?

Good luck with that because once you do gain access to the exe graphics this mod will truly be amazing! But there's a problem... What happens when the game detects an unofficial .exe file? It could potentially lead to "no disc found" errors or legal problems for uploading the games exe file. I really hope all is successful...
 
Will you ever gain access to it and be able to heavily add to and modify it? You can't really expand this mod into space without doing that but hey... That's still years away right? Or do you aim to do this very soon?

Good luck with that because once you do gain access to the exe graphics this mod will truly be amazing! But there's a problem... What happens when the game detects an unofficial .exe file? It could potentially lead to "no disc found" errors or legal problems for uploading the games exe file. I really hope all is successful...
We don't expect to ever get access to the exe but what Koshling has implemented is a way for the engine to see only a part of the map and we will use that to be able to switch between maps, representing different planets and space.
 
Will you ever gain access to it and be able to heavily add to and modify it? You can't really expand this mod into space without doing that but hey... That's still years away right? Or do you aim to do this very soon?

Good luck with that because once you do gain access to the exe graphics this mod will truly be amazing! But there's a problem... What happens when the game detects an unofficial .exe file? It could potentially lead to "no disc found" errors or legal problems for uploading the games exe file. I really hope all is successful...

We are forbidden from editing the exe file, but we can edit the CvGameCoreDLL file as Firaxis released the source code for that a long time ago. That way we can 'trick' the exe into doing things in a way that allows for multiple maps.
 
We are forbidden from editing the exe file, but we can edit the CvGameCoreDLL file as Firaxis released the source code for that a long time ago. That way we can 'trick' the exe into doing things in a way that allows for multiple maps.

We don't expect to ever get access to the exe but what Koshling has implemented is a way for the engine to see only a part of the map and we will use that to be able to switch between maps, representing different planets and space.

Well... It's awesome that there will be at least one way to have different planets... Will they be earth like or actually like other planets such as mars, Venus and Pluto? I am guessing that spaceships carrying people will be the only form of transport between planets initially until you get controllable wormholes/portals researched.

What about terraforming... How's that going to work? Can the map have its tiles changed by buildings or plays in game?
 
Well... It's awesome that there will be at least one way to have different planets... Will they be earth like or actually like other planets such as mars, Venus and Pluto? I am guessing that spaceships carrying people will be the only form of transport between planets initially until you get controllable wormholes/portals researched.

What about terraforming... How's that going to work? Can the map have its tiles changed by buildings or plays in game?

We've got terrains designed for moon and mars style maps and maybe more yet to come. There's still some things up in the air about how everything will be truly implemented. Probably will have a solar system map outside Earth's sphere, possibly even an orbital map for near-earth travel, and a galactic map beyond the solar system. But terraforming should be easily done considering we've got means to terraform the Earth in the late game already.
 
I have been enjoying your mod. I like how you added ww2 characters like Hitler and such so I can fight against them. However after I updated lastnight I have dx10 errors. I had just updated my video card on the 15th. Ill try updating today and see if that helps the recent inability to load the mod.
 
Serious noob question. Can someone give step-by-step instructions on how to install the mod?
 
Serious noob question. Can someone give step-by-step instructions on how to install the mod?

You install this mod just like you would any other mod so you could easily find a tutorial online to do so.

Basically all you do is download the mod and extract it. You will get a folder called "C2C release". Just place this folder unaltered in the mods folder (the are already some other mods in it) which you can find in the civ 4 beyond the sword installation directory. Don't put it in the civ 4 mods folder... Only the beyond the sword mods folder.

To play the game just run beyond the sword then click advanced on the main menu. Next click "load a mod" and then select C2C from the list. It may take up to 5 minutes to load but once it has loaded you can experience the full glory of this awesome mod :)

Probably will have a solar system map outside Earth's sphere, possibly even an orbital map for near-earth travel, and a galactic map beyond the solar system. But terraforming should be easily done considering we've got means to terraform the Earth in the late game already.
Wow... Just wow! So are you thinking of having space tiles that shaceships can move on almost like water tiles that boats can move on? So the continents will actually be planets yet have it so space won't actually replace water? That will be awesome but I'm guessing this will require huge map sizes...
 
@12padams

You should take a look at this thread.

C2C - Space Terrains
http://forums.civfanatics.com/showthread.php?t=453005

attachment.php

Omg, I'm in love with that pic... I can just imagine that being a map full of planets and spaceships. The planets moving one square per second as they rotate around the sun. Lol I wonder if ultra advanced technology will allow you to visit, land on and colonize the sun... Or even destroying it which would effect all the rotating planets... Good winning strategy actually! Just leave the solar system, colonize another one then blow up the sun of the solar system with a remotely controlled space nuke. The planets would go out of orbit, freeze up and go completly dark. The remaining c
Civs on earth would need to evacuate before collision with another planet or be prepared to live in the cold dark environment possibliy requiring heating and light machines. The possibilities are endless :) I guess I've got a lot to look forward to if this mod stays in development...
 
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