Caveman2Cosmos

I downloaded the new 38.1 version to 2 computers that meet the min specs, same win10 OS, but get an OOS before turn 50 using Direct IP.
Has a work around been figured out yet or is this mod unplayable in multiplayer?
Top advice is to not play with events or Rev.
 
make sure you are running as an administrator. Check through the list of starting issues in the player's guide too if you have more problems or if it persists.
Seems to have worked, thanks. I get nervous asking for help because I am not good at computers (even installing this mod was a trouble for me) so the solution is usually very obvious.
 
So I guess I did something wrong when loading v38. When I try to fire the mod up, I get multiple (perhaps 100+) xml errors and finally an assert error (not even sure what that is!). I pretty much just saved the unzipped folder over my previous c2c folder. I just switched to a new Dell XPS 8930. Played a few minutes of c2c from the old version I moved over from my old computer. Save games worked and everything. Then I got v38 and I can't even load the mod let alone my previously saved games. What have I done?!?!?!
 
So I guess I did something wrong when loading v38. When I try to fire the mod up, I get multiple (perhaps 100+) xml errors and finally an assert error (not even sure what that is!). I pretty much just saved the unzipped folder over my previous c2c folder. I just switched to a new Dell XPS 8930. Played a few minutes of c2c from the old version I moved over from my old computer. Save games worked and everything. Then I got v38 and I can't even load the mod let alone my previously saved games. What have I done?!?!?!
You can't copy it over an old install. If you do that you will leave in stuff in folders that has been merged into the core XML and removed from those folders. When installing from a compressed folder it must go into an empty folder to avoid such issues.

There are problems with the v38 release and we are hoping to have a new release this weekend or next.
 
You can't copy it over an old install. If you do that you will leave in stuff in folders that has been merged into the core XML and removed from those folders. When installing from a compressed folder it must go into an empty folder to avoid such issues.

There are problems with the v38 release and we are hoping to have a new release this weekend or next.

Well, that got me a bit farther. My saved game tried to load, but gave me an error citing a missing Naval_mine unit, causing a runtime error and into what seemed an endless loop...
 
Just started playing civ this month (4). I looked into some mods and found this one. I love it! You guys did some awesome work; thanks for sharing.
 
I've been playing though my first C2C game, and while it's generally great, I wish ancient siege weapons were done differently. Historically, they were built in the field by engineers, not shipped from the home country. E.g., when the Golden Horde besieged Bela IV at Trogir in 1242, they would have used siege weapons built by Chinese engineers from local materials, they didn't have to ship them from New Sarai.

Interesting idea though to make cities uninvadeable until you break their physical defenses.
 
I've been playing though my first C2C game, and while it's generally great, I wish ancient siege weapons were done differently. Historically, they were built in the field by engineers, not shipped from the home country. E.g., when the Golden Horde besieged Bela IV at Trogir in 1242, they would have used siege weapons built by Chinese engineers from local materials, they didn't have to ship them from New Sarai.

Interesting idea though to make cities uninvadeable until you break their physical defenses.
We have discussed this on and off. We have come up with a number of possible ways of doing it but not yet in a way that the AI can work with.
 
We have discussed this on and off. We have come up with a number of possible ways of doing it but not yet in a way that the AI can work with.
OK.

I did find it weird, somewhat relatedly, that I could still get my War Cats into these fortified cities to attack and kill enemy units. I guess my war cats are jumping them when they go out to take a wee or something.
 
Another thing that I found a bit weird on my first major run thru a C2C game:

It's nice and realistic that you need a surround bonus to have a decent chance of defeating an enemy. But I found when using mounted (i.e., >1 move per turn) units that I get a huge change in attack success numbers if I spend one move going to another square before attacking.

E.g., after setting up my units around a city, I use the mouse to point Horseman #1 towards the city, and the game tells me that he only has a 26% success chance at attack; but if I then move him to a neighbouring square and then point him at the city, his success is recalculated at something like 74%! This was independent of any terrain bonus changes, I checked. I guess it makes sense if the argument is the defenders were dug in for his previous position.

Just something that I stumbled across, didn't know if it was intended by developers.
 
Just wanted to stop by and thank you for making this most amazing modpack. c2c seems to have unlimited playability and im still in prehistoric era
 
Ha, saw something neat just now.

I was playing a C2C game and it crashed. Turns out, ctrl-alt-del afterwards to look at processes told me that Windows Defender Security Center was in the process of doing a virus update. Looks like that virus update process must interfere with C2C.

I'm running Windows 10. This was a C2C v38 game.

So I guess that's not so much a C2C mod problem as it is a poor-programming-by-Microsoft-yet-again-so-what's-new problem.
 
Hi all,

i have tried C2C. Its really great, but i dont know, whether its a bug or not, but i am really unable to handle the crime. Right now in almost all of my cities its increasing, and then i found out, that i can train Towns Watchmen or Patrol. If i train a new unit, it will affect the crime for a short time. Lets say crime is increasing with +35 points in every turn, and one patrols effect is -8 per turn, with promotions -10 (i dont know the exact number).

So i thought, if have 5 in this city, +35-50= -15 every month. But its not. If i build one unit, it will change in the next turn lets say +20. I am still building the next one patrol, and in the next turn its +22. Which means, its has increased again. Right now in my bigger cities the only way to keep the crime decreasing is to build patrols continously. There are already 15-17 patrols right now in my bigger cities, and if i stop building them, after a few turns, the crime will be above 0 and begin to increase again. Is this normal? The number of the crime is above 1000 in every city, which means, almost all kinds of crime has already appeared in my cities, which causes unhappyness, and i have got all the time revolution. In every 3-4 turns there is a new revolution, so the game is now unplayable.

I have made a test, i moved all of my patrols out of the city in one turn, in the next turn the crime rate was about +400.....

How is it possible to solve this? Is that the same for everyone, or i have just missed something?
This new feature of crime, desease etc is a good idea, because it needs even more micromanagement from us, but the way it is working for me now, makes the game barely enjoyable :( I dont even understand, what does effect it, when is it increasing, when is it decreasing...
 
Hi all,

i have tried C2C. Its really great, but i dont know, whether its a bug or not, but i am really unable to handle the crime. Right now in almost all of my cities its increasing, and then i found out, that i can train Towns Watchmen or Patrol. If i train a new unit, it will affect the crime for a short time. Lets say crime is increasing with +35 points in every turn, and one patrols effect is -8 per turn, with promotions -10 (i dont know the exact number).

So i thought, if have 5 in this city, +35-50= -15 every month. But its not. If i build one unit, it will change in the next turn lets say +20. I am still building the next one patrol, and in the next turn its +22. Which means, its has increased again. Right now in my bigger cities the only way to keep the crime decreasing is to build patrols continously. There are already 15-17 patrols right now in my bigger cities, and if i stop building them, after a few turns, the crime will be above 0 and begin to increase again. Is this normal? The number of the crime is above 1000 in every city, which means, almost all kinds of crime has already appeared in my cities, which causes unhappyness, and i have got all the time revolution. In every 3-4 turns there is a new revolution, so the game is now unplayable.

I have made a test, i moved all of my patrols out of the city in one turn, in the next turn the crime rate was about +400.....

How is it possible to solve this? Is that the same for everyone, or i have just missed something?
This new feature of crime, desease etc is a good idea, because it needs even more micromanagement from us, but the way it is working for me now, makes the game barely enjoyable :( I dont even understand, what does effect it, when is it increasing, when is it decreasing...
Have you set your units to "Fight Crime" in the build up (I think that is its name, ie red shield) action? Rather than fortify. It gives them a boost to crime reduction. Otherwise get rid of some of the crime making buildings.

In the city screen where the resources are shown there is a tab called Properties click on it to see the current value of crime in the city. The number in () is how much it changed from last turn so you can see if it is increasing or decreasing.
 
Have you set your units to "Fight Crime" in the build up (I think that is its name, ie red shield) action? Rather than fortify. It gives them a boost to crime reduction. Otherwise get rid of some of the crime making buildings.

In the city screen where the resources are shown there is a tab called Properties click on it to see the current value of crime in the city. The number in () is how much it changed from last turn so you can see if it is increasing or decreasing.

Well, the red shield is kinda promotion line. I have went through all icons, but i did not see anything like that. Or is it showing up only for a certain units?
Actually all of my cities have got now a high number of crime, but i managed to solve it by building building which cause happyness and health.

My problem is now, that its 2660 BC right now, and i dont see any war going in the world. There are 15-16 civs which i have contact with, and everything is calm.
Even these civilizations dont really contact me with anything, there was only one neighbour, who contacted me 2-3 times, but thats it.
Is that normal?
And i have got a bug also, on the diplomatic screen when i click on tech or resources, there is a blank page showing up. I have got the newest version of C2C. My graphic settings are at high. Have anyone faced these issue?
By the way, i am just new here on civfanatics, are anyone here still playing this great game? :)
 
Well, the red shield is kinda promotion line.
Exactly. You click on it and you have a choice of what you want the unit to specialize in. If it can fight crime then "Crime Fighting" and "Inspections" are options you can select. The first gives a boost to crime fighting the latter lets you capture any criminals in the city (eventually). Any criminal units you build you need to get out of your city and nation as fast as possible. Then move them into someone else's city to destableise it.

See the Caveman2Cosmos sub forum here.
 
okay i have checked it, i dont see "crime fighting" yet there, maybe this is something, which will appear later in the game, right now am at 1554 BC.

Yes, i know that there are some buildings, which suppose to decrease crime. But for me it seems, that they dont have any effect. For example the Town Watch, it says, that it decreases crime -15 per turn. I have built it in one of my smaller cities, which had got a crime rate of +2 per turn that time (the number of crime is already above 1000, so i have got all possible crime there). The town watch has been done, and i checked the crime rate in that turn, it was -3. So instead of -15, it has decreased it -5 only.
But the problem, that in the next turn i checked again, it was +2 again. So it seems, the building did not have any effect at all.
 
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