End of Turnset 30 Stats:
Industrialization -- turns (10.0.0)
3515 gold +575 gpt
132 hours and 60 minutes.
Ninety-seven cities; I'll not detail them all.
We have 4 Rubber, 2 Coal, 4 Saltpeter, 5 Iron and 4 Horses.
We have 3 Wines, 1 Fur, 4 Dyes, 2 Incense, 4 Spices, 1 Ivory, 4 Silks and 4 Gems (8 of the 8 luxuries).
The Russian Military Machine:
- 08 Settlers
- 46 Workers
- 03 Warriors
- 01 Archers
- 12 Spears
- 08 Swords
- 20 Pikes
- 08 Muskets
- 02 Rifles
- 28 Cannons
- 01 Artillery
- 02 Galleys
- 01 Caravel
- 08 Frigates
- 18 Galleons
- 09 Armies
- 70 Cossacks
- 01 Privateer
- 33 Maces
- 02 Trebuchets
- 167 Slaves
- Military Accountablity
- Total units 281
- Allowed units 254
- Support Cost 27 gpt
We are strong compared to Arabs and the Aztecs.
Cycle through the cites:
- Babylon, hire a taxman, city to zero growth.
- Washington, work the flood plain, +7 food from +4, hire 4 taxers, rush settler for 88 gold.
- Leipzig, hire 3rd taxer.
- Veii, hire 4 more taxers, rush settler for 48 gold.
- Ashur, hire 3rd taxer, switch to worker, lose 2 shields.
- Boston, hire 3 more taxers.
- Konigsberg, move citizen from roaded hill to railed/irrigated grassland, city will expand before the settler is born.
- Philadelphia, hire 2 more taxers.
- Tyranna, hire 2 taxers.
- Munich wealth -> market, since it nets 3 spt, hire 3 hard hats and it completes in 13 turns.
- Heidelburg arty -> wealth, hire 2nd taxer.
- Pompeii arty -> wealth.
- Pisea arty -> wealth.
- Cologne, hire 3 taxers.
- Astrakhan', hire a taxer.
- Viroconium arty -> wealth.
- Seattle, hire 2 taxers.
- Incense-itivity arty -> worker, 1 turn.
- Bremen, taxer to hard-hat, market in 5 not 7.
- Hilton arty -> worker, 1 turn, hire 2 taxers.
- Rostov vGuerilla -> worker, rush for 8 gold.
- German Clover vInf -> worker, 1 turn.
- Yogi Bear arty -> wealth
Now at +624 gpt, 3371 in gold.
Wake some Cossacks in the homeland and get them ready to sail.
Long Range Goals =
Mid Range Goals =
Short Range Goals
Rid the world of non-Russian infestation.
Hit Enter.
[IBT 1600 AD]
Kill a Green Archer, lose a Mace (1 of 2).
Kill some barbs.
Washington settler -> wealth, hire 3 taxmen.
Veii settler -> wealth, hire 6 taxmen.
Ashur worker -> wealth
New Whale City worker -> wealth.
Rowdy Rostov vCossack -> vCossack, 7 turns.
Yakkity Yakutsk vFrigate -> vCossack, 5 turns.
Chita worker -> wealth.
Incense-itivity worker -> wealth.
JellyBank vCossack -> vCossack, 3 turns.
West Moscow vCossack -> vCossack, 9 turns.
Lava Town vCossack -> vCossack, 13 turns.
Hilton worker -> wealth.
Rostov worker -> wealth.
German Clover worker -> wealth.
Arabs are building Shakespeare's Theater.
1 1605 AD
Battle of Tzintzuntzen (5) (Aztec, on Aztec Island II)
vCossack vs. rMusket, Cossack wins (2 of 3).
vCossack vs. rMusket 2/3, Cossack wins (3 of 4).
Good News
And Tzintzuntzen is now Russian.
We keep this city as a base of operations on Aztec Island II.
But we rename it to TenZgrad, a good, decent, Russian name.
The place has three resistors, so we hire a taxman and build a worker, since the harbor was not destroyed.
Before the battle we picked up 4 units from Aztec Isalnd I; they will arrive next turn.
Move Army and Cossacks into TenZgrad to quell the resistance in one turn.
Aztec Island II has two remaining Aztec cities.
Fortify a lot of slaves on Aztec Island I.
On the homeland, combine some slaves into stacks of 12 to rail hills in one turn.
Send all workers and slaves and new units to Akkad (first on the GoToCity List) and sort them out into groups.
Battle of Basra (10) (Arab)
1st Cossack Army (12/17) vs. rSpear, Army wins (4 of 5).
1st Cossack Army (8/17) vs. rSpear, Army wins (5 of 6).
Good News
And Basra is now Russian.
We raze it, gaining 6 slaves.
And end up behind enemy lines.
Build ByPass City 3SE of Pisae, where we can rail eastward without railing a mountain.
This leaves two settlers overseas, which is not enough.
Rail east from ByPass City and build Medina Mauler on an Ivory, using the Roman settler.
Battle of Tlacopan (3) (Aztec)
First Mace Army (13/13) vs. vPike, Army wins (6 of 7).
First Mace Army (9/13) vs. vPike, Army wins (7 of 8).
Good News
And Tlacopan is now Russian.
We keep this city.
And rename it to TalcPowder.
It has two resistors and three slaves.
Minor Skirmishes
First Sword Army vs. vCrusader (Aztec), Army wins (8 of 9).
Upgrade our cannons to artillery. Twenty one cannons in cities with barracks, cost of 1260. Worth it; arty has a range of 2, not 1.
Upgrade one treb for 75 gold.
Cumae vCossack -> settler, rush for 40 gold.
Nortongrad barracks -> settler, rush for 96 gold.
Forgot that Cossacks can blitz (attack more than once per turn)!
Move units and settlers near the Aztec capital onto a hill 2NE of Tenochitlins. Units aren't strong enough to attack but should be able to defend on a hill. Once built, the city will receive two galleons of reinforcements.
On the mainland, we have 46 slaves and 36 workers.
Create three stacks of slave hill railroaders. Had to augment some stacks due to bad directions.
Created six stacks of Russian railroaders.
In all, railed 10 hills this turn, with two completing this IBT.
(This was a long turn, including the preflight, about three hours realtime! The others should move much faster.)
Spent a lot of gold on rushing things. Hope it was worth it. We'll see.
[IBT]
We defeat two Aztec archers (10 of 11).
Some barbarians attack and die. One eMace kills 4 cHorses without a scratch.
Nortongrad settler -> worker, 10 turns.
Cumae settler -> worker, 10 turns.
YarYar vCossack -> vCossack, 6 turns.
Tyrana rGalleon -> harbor, 12 turns.
Uruk worker -> wealth, hire three taxmen.
Silk City worker -> wealth, hire a taxman.
Nippur worker -> wealth, hire two taxmen.
Hot'n Spicey vCossack -> vCossack, 8 turns.
Whale City settler ->
Ozzy's Victory worker -> wealth.
Bananna Bobby worker -> wealth, hire two taxmen.
Lakeside worker -> wealth, hire a taxman.
Arabs are building Shakespeare's Theater (again).
2 1610 AD
Resisting Cities
TenZgrad (4) has three resisters, one taxman, zero growth, worker in 9.
TalcPowder (2) resistance is over.
Found Aztecs Anonymous 2NE of Tenochiltins; grows in 10, walls in 20.
Found Wadi Suprise inside Arab borders, grows in 5, worker in 10.
With artillery, pound the three defenders in Medina to their redlines.
Battle of Medina (10) (Aztec)
eCossack vs. rMusket 1/3, Cossack wins (11 of 12).
eCossack vs. rPike 1/3, Cossack wins (12 of 13).
eCossack 3/5 vs. rPike 1/3, Cossack wins (13 of 14).
Good News
And Medina is now Russian.
We keep it for an advance base.
It has eight resisters.
We rail to it.
Battle of Byzantium (6) (Aztec Island II)
vCossack vs. rSpear, Cossack wins (14 of 15).
vCossack vs. rSpear, Cossack promotes to Elite (15 of 16).
Good News
Byzantium is now Russian.
We keep this city, to make the attack on Malinaico easier.
It has four resisters. We hire a taxman, begin a worker.
Battle of Malinalco (8) (Aztec Island II)
vCossack vs. rMusket 2/3, Cossack retreats (15 of 17).
Unnamed Army of Cossacks (7/13) vs. rMusket 2/3, Army wins (16 of 18).
Unnamed Army of Cossacks (7/13) vs. rMusket 2/3, Army wins (17 of 19).
Good News
Malinalco is now Russian.
We raze the city and get three slaves.
Galleons arrive in Aztec Anonymous.
Next Cossack Army is loaded.
Battle of Tenochtitlan (12) (Aztec)
Next Cossack Army (16/16) vs. vMusket, Army wins (18 of 20).
Next Cossack Army (12/16) vs. vPike, Army unit promotes (19 of 21).
Next Cossack Army (11/17) vs. vPike, Army wins (20 of 22).
First Sword Army (14/19) vs. vPike, Army wins (21 of 23).
Aztec capital defended by rMusekt, has two Archers also.
We are out of moves and cannot attack further.
Fiddle with workers and slaves on the mainland.
Aztecs: 8 cities
Arabs: 4 cities
[IBT]
Kill a Knight, lose a Cossack (22 of 25).
Mosiac Moscow bank -> vCossack, 4 turns.
Tobol'sk worker -> worker, 10 turns.
Aztecs are building Shakespeares' Theater (once again).
3 1615 AD
Resisting Cities
TenZgrad (4) has three resisters, one taxman, zero growth, worker in 8.
Medina (9) has eight resisters, one taxman, zero growth, worker in 9.
Byzantium (5) has three resisters, two taxmen, city will starve, worker in 9.
Battle of Tenochtitlan (12) (Aztec) - Round 2
Next Cossack Army (9/17) vs. rMusket, Army wins (23 of 26).
Next Cossack Army (9/17) vs. rMusket, Army wins (24 of 27).
Next Cossack Army (7/17) vs. rMusket, Army wins (25 of 28).
First Sword Amry (12/19) vs. rMusket, Army wins (26 of 29).
First Sword Army (9/19) vs. vMusket 3/4, Army wins (27 of 30).
vCossack vs. vPike, Cossack retreats (27 of 31).
vCossack vs. vPike 2/4, Cossack wins (28 of 32).
vCossack vs. vLongbow 2/4, Cossack promotes to Elite (29 of 33).
Good News
Tenochtitlan (11) is now Russian. It has nine resisters, one taxman, zero growth, worker in 10.
Found T-Lax 2E of Medina and within artillery range of Tlaxcala; grows in 7, worker in 10.
Found Mecca Muncher 2S of Medina and within artilery range of Mecca; grows in 10, worker in 10.
Pound Tlaxcala and Mecca to redline units.
Battle of Tlaxcala (10) (Aztec)
2nd Cossack Army (17/17) vs. rMusket 1/3, Army wins (30 of 34).
2nd Cossack Army (17/17) vs. vMusket 1/4, Army wins (31 of 35).
2nd Cossack Army (16/17) vs. vPike 1/4, Army wins (32 of 36).
Good News
(Oops! Didn't get the screenshot.)
Tlaxcala (9) is now Russian. It has seven resisters, two taxmen, a food shortage and worker in 10.
We capture one worker also.
Battle of Mecca (12) (Arab)
vCossack vs. rPike 1/3, Cossack wins (33 of 37).
vCossack vs. rPike 1/3, Cossack promotes to Elite (34 of 38).
vCossack vs. rPike 1/3, Cossack wins (35 of 39).
vCossack vs. vPike 1/4, Cossack wins (36 of 40).
vCossack 2/4 vs. vPike 1/4, Cossack promotes to Elite (37 of 41).
vCossack 2/4 vs. vSpear 1/4, Cossack promotes to Elite (38 of 42).
Good News
Mecca (11) is now Russian. It has six resisters, five taxmen, a food shortage, worker in 10.
We capture one slave.
Minor Skirmishes
vMace vs. vKnight (Aztec), Mace wins (39 of 43).
vMace vs. vLongbow (Arab), Mace wins (40 of 44).
Play with workers.
Aztecs: 6 cities
Arabs: 3 cities
Save game; open later in CAII.
New city 2S of Bypass City, can pound Damascus.
New city between Tlaxcala and Tenochtitlan.
One near Mecca, heading east?
139 hours 54 minutes. Almost seven hours to do preflight and three turns.
However, PC is slow and not to responsive at times, which makes it seem even slower.
[IBT]
And the save is
>>HERE<<.