CBob01 AWM Training Day Game

Despite Norton's having cleverly disguised the save by putting it at the top of his post, I have got the save. Can't play tonight, but maybe tomorrow night.

I always put the save at the top! That way, I don't forget to post it.
 
There's no need to research past RP. The Aztecs will probably put up a bit more resistance than the Romans did, but nothing that cossacks can't deal with. For that matter, we might not even need RP--I was running max research in case we needed it, but it appears that we can wrap this up very soon.
 
We're only a couple of turns from RP. Are we even going to bother researching anything after that, or should I just shut down research and cash rush everything?
Once we get RP we have faster workers and slaves and we have artillery. Artillery has a range of 2, instead of the range of 1 we have had with catapults, trebuchets and cannons. So with a few workers/slaves overseas and some upgraded-to-artillery units, we can (sometimes) build rails to a point where we can move our artillery and still use them to bombard before we send in the Cossacks to capture the city.

Shutting down research and generating cash looks to be the plan to follow.
 
So with a few workers/slaves overseas and some upgraded-to-artillery units, we can (sometimes) build rails to a point where we can move our artillery and still use them to bombard before we send in the Cossacks to capture the city.

It's probably not necessary in our situation, but combat settlers make your "sometimes" an "almost always":)

The faster workers are nice and probably the most helpful thing we will get out of RP. After that though, cash is our best friend.
 
Cbob01 1500+

Short-term Goal:
Kill some of 'em.

Mid-Term Goal:
Kill many of 'em.

Long-Term Goals
Kill 'em all.

Pre-flight:
Military
Incredibly Humongous compared to the other guys.

Cities:
Many, many more than our nearest competitor.

(I hope nobody was really counting on a detailed pre-flight plan at this point.

Hurry a galleon at Staraya Russia for 40 gold.
Hurry a Galleon at Dyesville for 48 gold.

Hit enter:
Lots of Aztec naval activity.
Aztecs attack the army at Cumae. (1-0)

Builds:
Hattusas: Cossack-->Cossack (8)
Tarsus: cossack -->cossack (8)
silly St. Pete's (wow, there's been a lot of development in this area since my last turnset):

cossack-->Library (3)
New Whale City: Worker-->worker (10)
Akkad: cossack-->Cannon (40)
Incense-itivity: Worker -->cannon (40)
Murmur: cossack --> cossack (5)
New Horse Town: cossack-->cossack (6)
Lava Town: cossack --> cossack (8)
Dyesville: Galleon -->privateer (50)
Staraya Russia: Galleon --> frigate (60)
Suzdal': Settler -->cannon (40)
North Munich: Harbor -->frigate (30)
Chelyabinsk: worker-->galleon (50)


Turn 1: 1555
Near Ixtapulca
Attack archer w/ vCossack (2-0)
Attack Ixtapulca
3-0
4-0
Raze city.
Realize that I should have attacked Tialmanlco, because I've got a stack right next to it (Doh!)
Attack it.
4-1 (lose to a pike)
5-1
Raze.
Continue railing a loop around the perimeter of our first continent.
I have a settler down by Babylon and Silk City. I see no other obvious locations to put him in, so plant him where he stands. Kursk is founded.
Kill an Arab LB near Cumae (6-1)
Kill 2 Aztec knights and an Aztec Crusader with the 2nd Cossack Army (9-1)
Cossack redlines knight, but dies 9-2
Knight doesn't fare as well against 2nd cossack 10-2
LB doesn't fare well, either (11-2)
Pikes standing on hills do al ittle better (11-3, 12-3)
Venerable First Sword Army kills an Aztec Pike (13-3), promotes someone inside to elite, and takes two slaves).
slaves disbanded. (I'm still mad at the AI).
3d Sword army kills an arabian LB (14-3)
Rush a galleon at Ugarit for 80 gold.
Kill Musket outside Veii (15-3); take 2 slaves (Aztec settler pair)
Discover barbs sitting on our coal NW of Veii (I couldn't build RR with the slaves, so I went to hook up some coal . . . )


IBT:
Win 2 battles and lose 2: Wins against longbow and barb, win against longbow and knight (17-5)
The Arabs are building Newton's University

Builds:
Babylon: worker--> wealth
Leipzig: worker -->settler
Validimir: harbor-->frigate
Ugarit: frigate -->frigate
Nizhniy Novgorod: cannon-->cannon
Ashur: longbow-->longbow
Nowhere city: worker-->longbow
Hattusha: cossack-->cossack
Uruk: Worker-->worker
silk City: worker-->worker
Samarra: worker-->worker
Nippur: worker-->worker
Hilton: worker-->cannon
Huexotla: worker-->wealth
Rostov: worker-->medieval infantry
New Stuttgart: worker-->settler
Stalag Luft III: worker-->settler
Ozzy's Victory: worker-->worker
Banana Bobby: worker-->worker
Lakeside: worker-->worker
German Clover: worker-->mace
Yogi Bear: worker--> cannon

Turn 2:1560
Many, many worker moves railing.
Kill a pike at Chalco (18-5)
Kill another pike and raze Chalco (19-5), taking 8 more slaves
Kill an Aztec knight at Cumae (20-5)
Kill Arab LB (21-5)
Kill Aztec musekt (22-5)
Kill Aztec knight, promote cossack to elite (23-5)
Kill Aztec Crusader (24-5)
Pillage two farms right outside Texacoco (size 12). Let them eat dirt.
We can have RP in 2 @ 40% (+367 gpt), or in 1 at 100% (-78) gpt. I take the latter. We've got

almost 400 gold in the bank now. As soon as we get RP, I'll switch over to a cash . . . so why am I building libraries? I go switch them as follows:

Bremen: library (1)-->marketplace (16)
Halifax: library (1) -->bank (11)
Boston: library (12) -->cannon (12)
SSP: library (2)-->market (6)

IBT:
We learn:


Set Research to Industrialization.
Lose one stray cossack to a LB (24-6)

Builds:
Tyrana: frigate-->galleon (7)
Tobol'sk: worker-->worker
Tamiun: settler-->wealth
Jelly Bank completes the Iron Works-->bank (4)(It's capable of 3-turn cossacks)



West Moscow: cossack-->cossack (6)
Somewhere city: cossack-->cossack

Turn 3: 1565
Switch all beakerheads to beancounters & set research to 0%. Before transition: 282, -81 gpt at 100%. After:282 gold, +780 gpt. (Industrialization due, oh, sometime after the sun implodes.)
If we're not going to research, we should sell all of our libraries, too.
Kill Aztec archer (25-6)
Lose a cossack to a Pike at Teayo (25-7)
Kill that Pike and a spear to boot (27-7). I really need to look at the Aztecs culture, but since I haven't done so, I just raze Teayo. 4 more slaves.
Kill a pike & spear at Cempoala & raze (29-7)(3 slaves)
Remember to go look at Aztec Culture. If I'm reading this right & I'm not sure I am, we've got 1821 culture and our next competitor is the Aztecs with 995.
Grab another Aztec slave who apparently doesn't have the sense to come in out of the rain.
Aztecs dropped off a settler pair north of Veii and right next to a cossack. Kill them, too (30-7)
Mace and sword armies continue to make life miserable for Aztecs, pillaging farms, roads and furs. I can't wait for the next Aztec warrior to attack.
I realize that I've made a tactical mess near Cumae, so I'm going to begin regrouping.
But there's one lone Aztec pike I've just gotta kill first (31-7). Promote to elite
Rush a galleon at Pskov for 148 gold.
I also realize that I've let the Arabians sneak 4 LBs up on Pisae, which only has one cossack in it.
Fortunately the 3-move and blitz capabilities of the Awesome Cossack let me bring in outside help and kill all 4. (35-7). The cossack at Pisae promotes to elite.
Kill one last arabian archer before turn's end. (36-7)

IBT:
One unsuccessful Aztec longbow attacks a cossack (37-7)

Builds:
Iron Hill: cossack --> cossack (4)
Rowdy Rostov: cossack-->cossack (6)
Yakkity Yakutsk: cossack --> frigate (3)
H&S: cossack -->cossack (6)
Pskov: Galleon -->privateer (50)

The Arabs are building Shakespeare's Theater.

Nice, if unsurprising news:


Turn 4: 1570
Regroup stack at Cumae
Silly aztec longbows (38-7)(standing right next to a cossack army on the northern Aztec isle)
Continue pillaging.
continue railing.
Otherwise uneventful turn.

IBT:
Lots of running around.

Builds:
Nortongrad: Worker-->Rax
YarYar: Cossack-->cossack


The Arabs are building Shakespeare's Theater.

Turn 5:1575
Lots of workerturns, lots of railing
Found Saratov
Kill Arab spear (settler pair), 2 more slaves (39-7)
1st Cossack Army kills 2 more Arab archers NW of Baghdad (41-7)
Not that they have any use for it, but the Aztecs have rubber SE of Tlaxcala
Kill a Pike & Spear on Northern Aztec Island. I forgot to look at the name of the town before I razed it (43-7)
rush the harbor at Sippar for 28 gold.
Time to clear out the seas. Rush 2 frigates at about 300 gold each & 2 privateers, 1 at 144 and 1 at 196.

IBT:
Lots of runnning.
Arab longbow kills a cossack (41-8), but redlines himself and is now standing next to 2 of our armies. . . .

Builds:
Washington: settler-->settler (10)
Ugarit: Frigate-->settler (30)
Philly: Harbor-->frigate (60)
Pommpeii: worker--> artillery (80)
Viroconium: worker -->artillery (80)
Savignon Samara: cossack -->cossack (7)
Murmur: Cossack-->bank (8)
Gold hill: forgot-to-write-it-down-->frigate(6)
Anywhere: cossack-->cossack(7)
Sippar: Harbor-->worker
Dyesville: privateer-->Galleon(50)
Pskov: privateer-->frigate(60)
Staraya Russa: frigate-->galleon
The Arabs are building Newton's University.
Volcao erupts by Nippur

Turn 6:1580
1 Pike and 1 spear at Tepexpan are killed before razing (43-8). Northern Aztec Isle is now clear for Russian settlement.
Found Tula
Second source of coal hooked up near Rostov.
Kill Arab LB by Baghdad (42-8)
Pillage roads.
Kill another Arab LB by Baghdad (43-8)
Complete railnet from the coast to Nortongrad

IBT:
More running around.
Barb galley attacks a frigate of ours.

Bad News:


Builds:
Yakkity Yakutsk: frigate -->frigate (4)
PIsae: worker --> artillery (80)
Eridu: harbor-->galleon (50)

[The Arabs are building Shakespeare's Theater.[/b]

Turn 7: 1585
Land a force of 7 cossacks & 1 mace land in the mountains by Tlatelolco
Notice that Arab Iron isn't roaded.
3d Sword Army kills an Arab LB (44-8)
Cossacks & armies take out 3 pikes and an archer at Baghdad. Baghdad razed.
Rail line to Veii completed.
Found Popsicle Perm'

IBT:
Arabs LB attacks an eCossack outside Basra. (45-8). Not only does the LB die, we get a leader our of the bargain!
Aztec knight attacks our stack of cossacks in the mountains by Tlatelolco (46-8)

Builds:
Mosaic Moscow: Army-->bank (7)
Cologne: settler -->settler (30)
Samarra: worker-->settler (30)
Seattler: settler-->settler (30)
New Horse Town: cossack --> cossack (9)
JellyBank: Bank-->cossack (3)
Stuttgart: Worker-->Galleon (1) (I hadn't seen the trebs sitting around here until now, so I disbanded a couple and rushed the galleon. We have almost 3K in gold and I only spent 144 rushing the galleon).
Magnet Gork: settler-->Galleon (50)

Massive Barbarian Uprising near Incense-itivity!
The Arabs are building Shakespeare's Theater. This doesn't come as a surprise anymore.

Turn 8: 1590
Attack an Aztec caravel with a privateer. (45-9). Lose the privateer, but wound the caravel & move a frigate in.
Frigate vs. Caravel (45-10) Crap.
There's a whole lot o' railin' goin' on.
Bombard Tlatelco from frigate without much success.
Rail line from Nortongrad to Cumae completed.
Lose a cossack attacking Tlat (45-11)
Lose another one (45-12). Decide to wait for reinforcements before proceeding.
Pillage Aztec horses by Tlex.
Kill Arab spear (46-12)
Kill Arab Longbow & take slaves (47-12)
Finally locate the massive barb uprsing near Incense-itivity: 24 horses and 2 warriors.

IBT:
Ansar Warrior kills one cossack (47-13)
Aztec longbow attacks a cossack, but dies (48-13)
Second Aztec longbow kills same cossack (48-14)

Builds:
Tarsus: cossack--> settler (4)
SSP: Marketplace-->cossack (9)
NY: cossack-->settler (5)
Iron Hill: cossack-->cossack (5)
Heidelburg: settler-->artillery (80)
Stuttgart: galleon-->wealth


Turn 9: 1595
Ship 4 trebs from Stuttgart to North Hilton. They can be upgraded to artillery, or disbanded for shields.
Bombard Aztec Horse supply on previously-unknonwn Foggy Island.
Shuffle troops, settlers, etc. for departure to other lands.
Kill Aztec LB near Tlat (49-14)
Pillage Aztec rubber.
Build Third Cossack Army in Pisae.
Continue bombarding Tlat and pillaging roads around it until reinforcements arrive.
Sail a galleon out of New Whale City to pick up troops of of Northern Aztec Isle, only to land it right next to a pink boat. Sorry, guys.

IBT:
Lots of running around.
Arabs claim a couple of unguarded slaves.
Arab galley flees from our galleon.

Builds:
Hattusas: cossack -->cossack (10)
Hattusa: cossack -->frigate (7)
Somewhere city: Cossack-->bank (15)

The Arabs are building Shakespeare's Theater. (I'm gonna have to talk to our Cultural Advisor about that bong. He keeps repeating himself.)

Turn 10: 1600
Kill another Aztec LB up in the Transport Isles. (49-14)
Continue bombardment of Tzintuntzen on Foggy Island.
Land attack force on Foggy Island.
Kill an Aztec LB by Tlat.
Tlat is no longer accessible by road. I do not know if it has a harbor, so I don't know what its resource situation might be.
Pillage Aztec horses by Teotihuacan.
Complete rail line to Virconium.
Complete rail line to Pisae.
Near the Southern Aztec lands attack an Aztec Galley with a privateer (51-15) & enslave the galley.
Kill an Arab LB and 2 Arab spears at Bursa with a cossack army (54-15)


Notes for Next Player & Team
-->4 Tiles due SW of Staraya Russa, there's a stack. It contains reinforcements for the second invasion of Aztec territory, including an empty army. There are plenty of cossacks to load it.
-->The First Sword Army is in the Southern Aztec lands. Two tiles due north from his position is an Aztec iron source. There's a LB standing on it, but he shouldn't be any trouble.
-->Two tiles east of Pisae, there's another empty army. A Cossack army is on top of him for protection, but you'll want to fill that one up. There are three armies in and around Arab lands. You should have a field day pounding them.
-->Pisae and Virconium each contain an elite Cossack. You have currently have no leaders.
-->I only took 1 Arab city and 7 Aztec cities. However, the northern Aztec Isle is now clear for settlement. I didnn't feel like transporting a bunch of slave workers, so they've been up there irrigating and roading. Drop settlers into the open spots and, voila, instant tax farms.
-->Tons of railing got done.
-->Cash shouldn't be much of an issue. :D
 
Haven't looked at the save yet (mostly because it wasn't posted :p ), but it looks to have gone pretty well. Not much longer now--looks like we'll beat our target win date by quite a bit!
 
Mother Trucker! Look at all that has happened since my turns:D. Looks good Aabra. Well done:goodjob: . Aren't those cossacks fun? And aren't all those worker turns a real pain in the a**.

If we are thinking about selling off Libs, I think the relevant stat is how much culture the Aztecs make per turn as opposed to us. The greater the differential, the lower the flip risk as I understad it.

It's a real eye oppener to see just how quickly the AI can fold when you have your logistics set up eh? It's also a good way to see jsut how effecits certain units can be. Although it is always best to end the set with units in a stack, using each units movement to the fullest can really make a difference.

At this point, I would just raze everything. We don't want to win by conquest by mistake (or do we even have that option?). At any rate, it is faster just to raze cities or (if you don't care about the slaves), take the city, move through it and disband it. Anything we take just eats up trun time to starve it down just to grow it into a specialist factory that we don't need with +750ish gpt (again, well done:) )

A very minor quibble; because of the rails, it might have been a bit kinder to the next player to send some cossacks to the northern port. The attack on the Arabs would proceede a bit faster with some reinforcements and they are 1 turn away with the rails you build once they land. Perhaps sending cannon against the barbs and cossack supported armies against the towns? Whoever is up next has a good chance of winning it.

Just as a note of etiquette, perhaps we should give Cbob, the final win turn. Knock 'em down to the last unti and save for our leader to get the glory:)
 
Roster Then:
  • Phaedo - warming up
  • CivActuary
  • Norton II - just played; killed Rome
  • Aabraxan - UP!
  • CommandoBob - on deck

Roster Now:
  • Phaedo - on deck
  • CivActuary - warming up
  • Norton II
  • Aabraxan - just played; had a grand time
  • CommandoBob - UP!
 
Mother Trucker! Look at all that has happened since my turns:D. Looks good Aabra. Well done:goodjob: . Aren't those cossacks fun?

The cossacks were a blast!

And aren't all those worker turns a real pain in the a**.

They were initially a pain, but there were only one or two groups that had to be re-sorted for 1-turn railing. Once I got those sorted out, it wasn't bad. Besides, it was educational for me. I've had a hard time dealing with mixed native/slave groups, and this helped me on that.

If we are thinking about selling off Libs, I think the relevant stat is how much culture the Aztecs make per turn as opposed to us. The greater the differential, the lower the flip risk as I understad it.

At this point, it's pretty much a non-issue. They'll never flip cities fast enough to do us any harm at this point.

We don't want to win by conquest by mistake . . .

I seem to have forgotten what our victory condition was, if it's not conquest. :blush:

At any rate, it is faster just to raze cities . . .

Agreed. Raze everything at this point. That's what I did on Northern Aztec Island. It's there & empty if we choose to settle it, but that's probably more headache than it's worth.

A very minor quibble; because of the rails, it might have been a bit kinder to the next player to send some cossacks to the northern port. The attack on the Arabs would proceede a bit faster with some reinforcements and they are 1 turn away with the rails you build once they land. Perhaps sending cannon against the barbs and cossack supported armies against the towns? Whoever is up next has a good chance of winning it.

You know, I wrote a whole bunch of stuff about the sea traffic, and then realized that you meant the northern port on the other continent, not Magnet Gork. . . You're probably right. Getting troops from Magnet Gork to the other northern port is a bit more of a headache than coming out of Staraya Russa (the southern route) because the northern lanes see more traffic from unfriendly boats than the southern ones. I've set the southern route up for safe passage and sent two privateers (one native, one captured) north to try to free up the northern waters. The Arabs are not any more of a threat than the barbs are, at this point. If anyone has any fight left in them, it's the Aztecs, and their iron should be pillaged on the first full turn of the next set. Taking down a couple of those large southern towns should cripple them.
 
You know, I wrote a whole bunch of stuff about the sea traffic, and then realized that you meant the northern port on the other continent, not Magnet Gork. . . You're probably right. Getting troops from Magnet Gork to the other northern port is a bit more of a headache than coming out of Staraya Russa (the southern route) because the northern lanes see more traffic from unfriendly boats than the southern ones. I've set the southern route up for safe passage and sent two privateers (one native, one captured) north to try to free up the northern waters. The Arabs are not any more of a threat than the barbs are, at this point. If anyone has any fight left in them, it's the Aztecs, and their iron should be pillaged on the first full turn of the next set. Taking down a couple of those large southern towns should cripple them.

I didn't think about unfriendly boats. It was more of an impression lookng at the save and thinking about taking the northern Aztec towns and how long it would take to cross the mountains in the south. You've done a great job on the rails so I was just lookig at mobility for a quick win. I really didn't mean it as a criticism:)

I always confuse domination and conquest:blush: . I also forget what Victory contditions are on so it may be a non issue.

Finish them off CB!:D
 
@Phaedo: We can only win by conquest--it's the only victory condition enabled besides histographic. Also, I endorse your suggestion about CBob taking it home for us. It's only fitting, after all.

Looked at the save. The Arabs have 5 cities, and we have 2 cossack armies and one empty army; they'll be gone very soon. The Aztecs will be a tougher nut to crack, but they shouldn't hold out too long either since our second front is coming along. Looks like we've still got a lot of cossacks on our home continent (can't just say "our continent" anymore since they're both our continents now :D ), so we might need some more cash-rushed galleons.

Cossacks have brought us back to traditional Civ3 emperor-and-below warfare: building hordes of fast attackers and conquering everything in our path. Early on, force preservation was the most important thing--we were surrounded by enemies, all of whom had a slight production advantage over us. Though we soon became strong compared to any one of them, we were weak compared to all of them combined. As such, we had to expand slowly and methodically, pushing forward only when it wasn't too costly to do so. Things have been a little different these past few sets--now speed is the key. Losses are less costly than delays, especially now that we can buy units if we really need them (speaking of which, it would probably benefit us to make as many taxmen as we can in our corrupt cities--they could support more if allowed to grow, which would be better in the long run, if only there were still a long run). In short, this can be won if 15 turns, maybe less, assuming no settlers on boats--might pay to build a few more frigates.

If this game is typical of AW, the variant seems to have three distinct phases:
1. "OMG we're gonna die!"
2. "OK, so we're not gonna die; now how do we win?
3. mop-up
Phase 1 lasted about a round and a half, and Phase 2 probably ended some time around my third set when the Germans gassed themselves fighting us in the mountains. There was quite a bit of work to do after that, but with our cats and trebs, our armies, and our opponents' war weariness, the situation favored us from that point on.

Also, here's a law governing Civ3 game mechanics: When playing a warmonger-type game as a scientific civ, or even if you just need to go to war soon, you will get monotheism when you enter the MA. :p
 
If this game is typical of AW, the variant seems to have three distinct phases:
1. "OMG we're gonna die!"
2. "OK, so we're not gonna die; now how do we win?
3. mop-up
I was in stage 1 for a while. I looked back at some of the write-ups I did earlier in the game when the Hittites were sending wave upon wave of 3MCs at us and do remember thinking "OMG, we're gonna die!"

Take us home, CBob, this one should be won in the next turnset and a half.
 
Take us home, CBob, this one should be won in the next turnset and a half.
I'll do my best, but probably won't get to this until Thursday or Friday evenings.
 
I was in stage 1 for a while. I looked back at some of the write-ups I did earlier in the game when the Hittites were sending wave upon wave of 3MCs at us and do remember thinking "OMG, we're gonna die!"

Take us home, CBob, this one should be won in the next turnset and a half.

Yeah, I had a really bad case of Stage 1. In fact, I had a Stage 1.1, which was "OMG, I just lost the game for us!" when one of those waves took our slaves and kicked off the Hittite GA. For that turnset, I believe I deserve the Golden Goober Award for this game. :blush:
 
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