CBob01 AWM Training Day Game

Well, thanks to Phaedo and CA, it looks like I'm going to have a pretty easy set. :D Once we have steam power, I'll collect some money for a few turns to upgrade our remaining horses to cossacks and cash-rush some frigates and galleons in the east to invade Aztec Island. After that, I'll start max research toward RP--we may not need artillery, but faster workers will help. Of course, it might also be useful to get espionage. Which one should be first?
 
...After that, I'll start max research toward RP--we may not need artillery, but faster workers will help. Of course, it might also be useful to get espionage. Which one should be first?
Replaceable Parts, for the artillery and the faster workers. By the time we learn those we won't need to learn anything else. (Well, with espionage we could spend some gold to see where the AIs forces are located, but by then we won't care.)
 
I don't know if I mentioned it before but I'm pretty sure our forces will outrun arty. The faster workers will definately help though:)

Again, well done CivA:D
 
I think RP has more benefit than Espionage. We're pretty much the tech leaders, so we won't need to steal anything, and as for knowing where the AI's forces are, well, we can outgun pretty much anything they have, so I don't think it would be that useful. Faster workers to rail is very good, but Phaedo has a point about our artillery - now that we are attacking with cossacks, we are outrunning our artillery support (especially through that Roman jungle).
 
I'm going to start my set shortly. It doesn't look like there's much disagreement about what to do: finish steam power, start our rail network, rush a fleet in the east to invade Aztec Island, and take as many Roman cities as possible, razing the ones that aren't useful to us. Research will stop for a few turns to build up cash; after that, I'll start on electricity on the way to RP. Our cossacks can outrun artillery, but if we get some rails on the western continent, artillery can still help us.
 
I'm 5 turns into the set. Things are going well overall: I've captured Rome, razed 3 Roman cities, and upgraded our horsemen to cossacks. Unfortunately, I also did something incredibly stupid. It won't cost us the game, and it might not even delay our victory, but it's really embarassing and shouldn't have happened: Remember the army that was one turn away from completion? Well, I loaded 4 cossacks into it--in Mosaic Moscow. :blush: :wallbash: :wallbash: :suicide: So right now we have an army that will never be useful since this game will not last until transports.

Obviously, I can't let this stand, so here's what I'm going to do: First, I'm going to send the army back to MM and disband it to put 100 shields toward the army that's under construction there. Then, I'll cash-rush the army. After that, I'll load three cossacks into it and send it to Whale City, where I've started assembling the invasion force for Aztec Island; I don't think it'll be needed on the western continent.

So basically, we're out 4 cossacks, 5 turns for an army, and a fair amount of gold--not disastrous, but it should never have happened and I apologize to everyone for causing it to happen. Since I have to get up very early tomorrow morning for work, I'll play the last 5 turns tomorrow and post immediately afterward.
 
Unfortunately, I also did something incredibly stupid.
Hey, you caught the mistake and have a plan to fix it. That's a lot better than most people. And you have learned from it, even better.

:goodjob:

Personally,

:joke:

Been there.

Done that.

Got the sign.

Here's yours:

HeresYourSignTrimmedNortonII.jpg
 
No worries. It sucks but definately not the end of the world. Disbanding to help the new army is a great back up too:)
 
:lol: Thanks, guys. You don't know how tempted I was to reload once I realized what happened. Anyway, I'm about to finish up. Given how fast we're moving now, this'll almost certainly be my last set. I doubt that researching to RP will even be necessary.
 
First off, the save: View attachment CBob01_1550_AD.SAV

Summary:
1. Rome's out of the picture.
2. We're 3 turns away from RP if we decide to finish it.
3. We have 1 cossack army and 8 cossacks on Aztec Island--that might be all we need.
4. We have a rail network connecting our core cities (or some of them) to the three ports closest to the enemy: Magnet Gork, Whale City, and Staraya Russa.
5. We'll have the Iron Works in JellyBank in 3 turns!
6. I've earned my sign. :lol:

Preflight:
-make lots of geeks, drop sci to 40, steam in 1, 235 gpt
-1st cossack army kills musket in Hispalis (1-0)--army redlined!
IBT:
-learn steam, set research on electricity at 0%
-MM army->army (16); Halifax cossack->cossack (7); Savignon Samara cossack->cossack (10); Khurasan harbor->wealth; Murmur cossack->cossack (5); West Moscow cossack->cossack (6); Somewhere City cossack->cossack (6); Pskov settler->galleon (25)
1:
-found Incense-itivity on the incense (OK, so that's pretty bad, but I couldn't resist), start worker (10)
-cossack kills Aztec knight that landed near Shuffle 1 (2-0)
-cossack kills Roman longbow near Hispalis (3-0)
-upgrade 13 trebs to cannons for 390 gold
-coal showed up near JellyBank, and we can build the Iron Works there! switch from cossack--12 turns
-load 4 cossacks into army in Mosaic Moscow; start kicking self in head a minute later
IBT:
-New York, Rowdy Rostov, Hot 'n Spicey, and Anywhere finish 1 cossack and start on another
2:
-cossack attacks Hispalis, kills musket (4-0); cossack attacks musket in Hispalis, retreats; 1st Cossack Army kills musket, Hispalis falls, razed (5-0); 2nd Cossack Army kills musket and pike in Neapolis, Neapolis falls, razed (7-0)
-change Khurasan to barracks for upgrades to artillery later
-change all geeks to taxmen
-switch all cities on wealth to workers to speed up rails
IBT: Hattusas lib->cossack (9); Tarsus lib->cossack (9); Tyrana privateer->lib (7); Yakkity Yakutsk frigate-> galleon (3); Bremen cannon->lib (10); Lava Town cossack->cossack (8); Novgorod harbor->galleon (25)
3: locate Roman saltpeter under Pompeii
IBT: Silly St. Petey's cossack->cossack (7); Iron Hill cossack->cossack (5); Boston settler->lib (10); YarYar uni->cossack (6); New Horse Town cossack->cossack (7)
4:
-upgrade all horses to cossacks for 1980 gold
-change Halifax to galleon (1)
-cossacks attack Rome: 3 kill muskets, one retreats (10-0)
IBT:
-Hattusha cossack->cossack (7); Halifax galleon->galleon (4)
-Romans settle Brundisium on ruins of another city
5:
-3 cossacks kill muskets in Rome (13-0), Rome falls, Leo's is ours, 1 resister; elite cossack kills longbow (14-0); cossack kills musket and autorazes Brundisium (15-0)
-disband army, cash-rush new army for 744 gold
-change Novgorod to worker (3); change Whale City to lib (3)
-notice that lux is at 20--unnecessary, drop to 0
-change all taxmen to geeks, sci to 80, elec in 4, +46 gpt

Working at 6 again tomorrow, so I'll stop here for now and finish the writeup tomorrow after work (only half a day, so it'll be around 11 when I post again). Meanwhile, since this probably is my last set, I decided to do this:
nortongrad.jpg
 
-found Incense-itivity on the incense (OK, so that's pretty bad, but I couldn't resist)
Well, it sure is better than Incense City, which would have been my default (and boring) name. Your's is much better.

And despite the earlier misstep, the turns look good.

Do you think it is possible to conquer the rest of the world before our Golden Age expires? From your turnset so far, it sure looks possible.
 
I think we are well into the mopping up phase:).
Well done Norton. You took out Rome, you deserve the glory:goodjob:
 
[sinister breathing]Impressive. Most Impressive.[/sinister breathing]

Rome folded like a cheap suit. Did we wipe them out?

These Cossacks are nice.
 
Roster:
  • Phaedo - warming up
  • CivActuary
  • Norton II - just played; killed Rome
  • Aabraxan - UP!
  • CommandoBob - on deck
 
Now here's the rest of the writeup:

IBT:
-MM army->army; YakYak galleon->cossack; Murmur cossack->cossack; Omsk galleon->wealth (forgot to take down turns)
-Arab settler pairs moving north
-Arabs finish Copernicus' Observatory in Mecca (oh noes!)
6:
-2nd Cossack Army kills 2 muskets in Pompeii (17-0), Pompeii falls, keep it so that we won't have to rebuild roads; 2 resisters
-1st Cossack Army kills 2 muskets in Viroconium (19-0), Viroconium falls, keep, 3 resisters
-cossack kills sneaky Aztec longbow up north (20-0)
-sword army and mace army in Rome eack kill one Arab spearman (22-0), 4 slaves captured
-Magnet Gork-Whale City rail network complete
-load 3 cossacks into army in Whale City, load army into galleon
IBT:
-Roman musket in Veii survives against unseen unit
-Gold Hill frigate->cossack (9); West Moscow cossack->cossack (6); Somewhere City cossack->cossack (6)
7:
-cossack attacks Veii twice, kills one musket, retreats vs. next musket (23-0)
-2nd Cossack Army kills Aztec knight, crusader, and pike in Pisae (26-0), Pisae falls, 1 resister
-sword army pillages Arab iron
IBT:
-Arab longbow dies attacking cossack (27-0)
-the barbs are back! 2 slaves killed
-RR cossack->cossack (6); H&S cossack->cossack (6); Munich cannon->wealth; Stuttgart settler->worker (10); Whale City lib->wealth; Novgorod worker->wealth
-2 palace expansions
8:
-launch Aztec Island invasion force, will arrive in 2 turns: 2 frigates, 3 galleons, 1 cossack army, 8 cossacks
-1st Cossack Army kills Aztec longbow (28-0) because the mouse slipped--I was trying to attack Cumae
-1st Cossack Army kills 2 muskets in Cumae (30-0)
-cossack kills spear in Cumae (31-0), Cumae falls, 6 resisters
-cossack dies vs. elite Aztec musket about to pillage fur, next cossack kills musket (32-1); so much for my perfect record this set :mad:
-2 mace armies each kill 1 musket in Veii, cossack kills spear (35-1), Veii falls, and:
nomoreromans.jpg

-cossack kills Aztec pike, promotes (36-1)
-Ansar Warrior visible--when did the Arabs build it?
IBT:
-Ansar Warrior dies vs. cossack in Pisae (37-1)
-Aztec knight kills cossack in Cumae (37-2)
-learn electricity; RP in 4 at 90% sci, -18 gpt
-IH cossack->cossack (5); Tyrana lib->cossack (12); Halifax galleon->lib (4); SS cossack->cossack (7); Eulbar setter->wealth; Anywhere cossack->cossack (7)
9:
-1st Cossack Army, 2nd Cossack Army, and one cossack each kill one Aztec knight (40-2)
-cossack kills crusader (41-2); cossack kills Arab longbow (42-2); cossack kills Aztec musket, captures 2 slaves (43-2); privateer dies vs. Aztec caravel (43-3)
IBT:
-Arabs wanna talk--they'll give 200 gold for peace, but no techs or cities
-Aztecs park 5 knights on the hill SE of Cumae
-New York, YarYar, and YakYak finish one cossack and start another
-Arabs start Newton's (we're doomed!)
10:
-Aztec island invasion force lands--right on top of Aztec worker!
-rail line to Staraya Russa finished
-12 slaves accidentally end up in jungle
-2 cossacks attack Aztec knights--one wins, one dies (44-4)
-1st Cossack Army kills Aztec knight (45-4)

Current military strength:
-5 settlers
-150 workers--19 native, 131 slaves
-3 warriors
-1 archer
-12 spears
-8 swords
-20 pikes
-8 muskets
-2 rifles
-28 cannons
-2 galleys
-2 caravels
-4 frigates
-13 galleons
-7 armies
-58 cossacks
-33 maces
-7 trebs
232 units (other than slaves, etc.), 242 allowed, cost:0!
 
@Aabraxan: You might notice when you open the save that there are a lot of cossacks still on our continent. Rather than sending them north and through the islands, here's what I think we should do:
1. Rush some ships in our southwestern ports--say, 6 galleons and 2-3 frigates for escort. Then assemble them in Staraya Russa.
2. Load our cossacks into the galleons.
3. Send the fleet toward Tenochtitlan and Tlatelolco, thereby opening up a second front.
I don't think we'll win before our GA is up (there are only 6 turns left), but with this additional force, victory should come within the next 20 turns.
 
Back
Top Bottom