CBob01 AWM Training Day Game

Chalk up my vote for the GL. reasons:
- I've never built the GW, so am not used to it, more comfort with GL
- Cash issues others have mentioned

So for research I think we should go Writing and then Lit. After that - ?
 
CommandoBob said:
Good idea, but I don't think you thought it all the way through. Not thinking things through is a real good way to learn how things really work, but the learning curve can be a bit steep. The University of Hard Knocks is a great teacher but the methods used to drive home a point are very painful.

But having ideas and seeing if they work or not is part of what a Training Day Game is all about. So don't give up on having ideas.

You're right. I didn't think that all the way through. I was too focused on the number of cities we'd have to defend and reinforce.

As far as allowed cheats, exploits, etc, let' s use the GOTM rules. They are fairly standard and not too cumbersome or restrictive.

Frankly, I'd been operating on the assumption that we'd be using GOTM rules for these, just because they're standardized.
 
Aabraxan said:
You're right. I didn't think that all the way through. I was too focused on the number of cities we'd have to defend and reinforce.
I, too, have problems not seeing the forest because of all the trees!

But keep thinking!
 
I know that I posted the Wonder standings in this thread earlier, but the post has gone AWOL. I wanted to post research as well, but just don't have time today. As always, if I misstate anyone's vote, let me know and I'll correct it.

Wonders:
Aabraxan: Great Wall
Phaedo: Great Library
D'Artagnan59: ???
CivActuary: Great Library
Norton II: Great Library
CommandoBob: ???

I've also had another idea regarding standings and tracking them. I have a post on the first page that I could edit to become the "Current Standings" post on whatever items are currently under debate. That would give us one central post on the first page to look at to see where our decision-making process stands. Would anyone else find this helpful?
 
lurker's comment: Dont know if a lurker's comment makes the cut, but I say the Great Wall. As a monarch/emperor player, I am enjoying this lots of discussion. :)
 
Aabraxan said:
Wonders:
Aabraxan: Great Wall
Phaedo: Great Library
D'Artagnan59: ???
CivActuary: Great Library
Norton II: Great Library
CommandoBob: ???
I don't have a clear preference either way. I prefer the Great Wall because it is a fresh idea to me. Seems like everybody makes a beeline for the Great Library.

I'm not really worried about the tech race. I am concerned about having to make a lot of units to keep up the arms races we will be in with our feisty neighbors. I would favor the GW because it does provide a tangible benefit to our troops. Many of the cities we capture will be small and rebellious. Having an instant defensive bonus would be nice. We could then concentrate on starving the city down to size 1 and then letting it grow back with a strong Russian flavor.

Remember how the tech costs work. As more civs that we know learn a tech, our price (in beakers of research) decreases. I think that if make a point to have a library as our second or third city improvement we can keep up with the tech leaders.

I've also had another idea regarding standings and tracking them. I have a post on the first page that I could edit to become the "Current Standings" post on whatever items are currently under debate. That would give us one central post on the first page to look at to see where our decision-making process stands. Would anyone else find this helpful?
Sounds good to me. Just be sure to indicate where/when we made a decision or reached an understanding.

Maybe something like this, indicating an open item:
First Wonder: GW, GL or HG

that could go to this when it was decided/completed/whatever:
First Wonder: Hanging Gardens Post #???

Or maybe the open items should have the color and bold highlights, to make them stand out.

I like your idea.

'Make it so.'
 
lurker's comment: If I may make one more pitch for the GW; if one of your opponents builds the GL, it will not benefit them greatly, as they will only advance as fast as the other AI's. This is something that they will do anyway, as the AI gives favourable trades to one another. Plus, if it is on your Continent, you will eventually capture it; however, if they build the GW, your conquest becomes 50% more difficult. Why give them that advantage?

I guess what I'm saying is not only will the GW benefit you greatly, simply depriving your opponents of it will deprive them of the benefits, a win-win situation.
 
According to Phaedo, D'Artagnan59 will be out for a while. That post is here.

Revised Roster:
  • Aabraxan
  • Phaedo - just played
  • D'Artagnan59 - ghosting
  • CivActuary - UP!
  • Norton II - on deck
  • CommandoBob - warming up
 
On page 1 of this thread, I have edited my first post to include "The Standings" on whatever issues we're deciding. While I really enjoy the discussion that goes into deciding these issues, I get really, really tired of digging through pages and pages of posts to determine how each player stands on a given issue.

I anticipate deleting votes that become non-issues as they do so. For example, once we've built our First Wonder, whatever it may be, I will replace the "First Wonder" section with a "Second Wonder" section. Hopefully, I can keep a nice, neat tally of our plans.

I will do my level best to accurately state everyone's opinion on each issue. In the event I should misstate your opinion or the group's status in terms of the decision, do not hesitate to let me know and I will correct it as soon as I can.

If you think of any information that should be included, or of improvements in how I can present this information, please let me know.
 
Ok, Got it. Before I get into it, let's review our short term goals:

Expansion - Get pink dot, I think we are all agreed on this
Research - finish Alpha - then Math according the the page 1 post? If going GL should we do Writing?
Wonder - still discussing. Y'all are making me doubt my GL pick though ;) Bucephalus's point about denying to your enemy has made the most sense to me as a arguement for GW.
Military - build a couple archers for offense before making a barracks
Maybe sneak a worker in somewhere.

I'll probably play tonight or tomorrow night.


Oh and Aabraxan - good work on the organization post. :goodjob:
 
Thanks.

As for Math, I've put it in there, but I'm not entirely sure it's still accurate. Math was "decided" a couple of pages back, so clarification from the others as to where we stand on this would help. I've edited the organizational post to reflect this uncertainty. Sorry if I caused any confusion.
 
As I said, the GL was more out of a sense of comfort for me so I'm happy with the GW really. However, I'm not as confident about our research ability as CBob. The gold it will take to suport our forces will severly cut into our research budget. Thank God we are only on Monarch:eek: . Could just be the learning curve though;)
 
Phaedo said:
The gold it will take to suport our forces will severly cut into our research budget.
lurker's comment: Whatever do you mean? In Despotism, you get 4 free units per town and unless you go Republic (which you shouldnt) , Monarchy is pretty much the same (maybe a unit less). :confused:
 
Monarchy is 2 per city until they grow to 7. I'm just thinking the stacks we will need to wage war on 3 civs will mean a bigger force than even Despotism will allow (I might just be overestimating our needs though). Corruption will be an issue until we get communism too so I can't see how we will be in the black much.
 
Phaedo beat me to it - Monarchy is 2/4/8, Despotism is 4/4/4. I know we were not going to hurry to switch to Monarchy or anything, but once we get there, I was worried about supporting our glorious armies, which is one of my reasons for supporting the GL push - we would have cash to support and rush.
 
So it is a severe cut. And what do you gain? Turns of anarchy. Not until are your populations high enough to get past 6 (or require the faster growth) should you switch. Especially if you have the Great Library, you do not need to switch. (Despotism gives less commerce, so less research and fund gains can occur; the free techs are more worth it.)

Yet also, for despotism, you will get most of the benefits of the Great Wall, which go away after you reach cityhood, something faster reached by monarchy. So if you plan to expand and expand new cities, Despotism is definitely what you want.

As for which wonder first, I would think that the Great Library would be more helpful; as long as you use your artillery and mounted units effectively (assuming you build them), you should be fine from attacks when placing high defense units in your border towns.
 
I'm doing the preflight - I think I'm going to put that geek in Moscow back to work and use the slider instead. That means Moscow will grow in 4 not 10. Anyone out there have a problem running -1gpt so we still get Alpha in 7? We've got 44 gold, so we can afford it I think.

Also, CAII says Respawn AI is on - is that right?
 
FWIW - I am going to start tracking here again soon...heavy dose of RL lately....
 
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