CBob01 AWM Training Day Game

Aabraxan said:
@ Bucephalus: I can't tell if you mean the first to become feudalistic, or the first to discover feudalism. I'm somewhat reluctant to use it as a government because if its unit support structure (5/2/1). Looks to me like that would almost force us into an ICS with tons of towns.

I meant the tech (MI, Pikes) not the Govt. The Govt has WW, and is therefore unsuitable for AW.
 
Aabraxan said:
AW doesn't mean stupid.
So true (but very easy to forget).

Phaedo said:
I know our fearless Defender of the Alamo doesn't like to rely on wonders but in this variant, I think doing without them would be like trying to win WWII without tanks :suicide:.
I am not opposed to wonders. I just don't want a game plan that must have a wonder to succeed. Having said that, I think the list that Aabraxan made needs careful consideration in its execution. None of them are gamebreakers. SoZ gives Ancient Calvary and that would be a big boost to our offense. But it depends on ivory and only gives a new unit every 5 turns, so we would have to wait a bit to get a good attack force (4 to 6 ACs).

The two most important wonders that I see are the obvious ones: Sun Tzu's Academy of War (instant barracks, no upkeep, quick healing of our honorably wounded) and Leonardo's Workshop for cheaper upgrades. (Uh, wait, if we don't have a lot of cash coming in, upgrading units may be less appealing that building units. Ouch. :cry: )

Knights Templar I have not used, so I really can't comment on it.

I would prefer to capture the Great Library instead of building it, but that is only a preference and not a doctrine in my playbook.

Will we build wonders? Probably. I sure hope so. But wonders are like dessert and we still need to finish our vegetables. :)
 
CommandoBob said:
I am not opposed to wonders. I just don't want a game plan that must have a wonder to succeed.

Agreed. I just thought we might think about these while we're discussing tech & research.

Having said that, I think the list that Aabraxan made needs careful consideration in its execution.

Agreed. We don't need all of them and I don't think we want all of them. One or two might really help, though.

Knights Templar I have not used, so I really can't comment on it.

I've used it at lower levels and the Crusaders are nice, but I'm not sure it will be worth the shield investment. Like SoZ, though, it will continuously produce units (a) at the same time the city is producing other units; and (b) without any shield investment for the units.

I would prefer to capture the Great Library instead of building it, but that is only a preference and not a doctrine in my playbook.

I think we'll have to decide this later. Its capture may be impossible, or may take so long that it does us no good.
 
I get the feeling that everyone is itching to play some turns.

So let's all do that.

For now, let us all take the starting save (>>HERE<<) and each play the first twenty turns. Keep a turnlog (I have Notepad open when I am playing and Alt+Tab between the game, game notes, game log and MapStat and sometimes Paint) and try to have screenshots of things you think are important or noteworthy. Please post a message stating that your turns are done when they are done. When everyone that was able to play has finished their turns, we'll post our logs, compare notes and decide which start to continue playing from.

In your turnlog, in addition to telling what you have done, try to tell why you have done that. Even if the reason seems obvious to you, it may not be to someone reading the log. Don't worry about a strategy post or any other 'reporting' things I mentioned earlier. Those can start once we get past the first 20.

Aabraxan said:
I just thought we might think about these while we're discussing tech & research.
Can't argue with that. Now let's see what our world is like so we can begin planning in earnest. :D Urrah!

Note:
I'll leave this game open a little while longer. I will probably close it after we decide which start we want to use.
 
Thanks for the save. This is looking like it will be fun
Just a quick note, I'm not a huge fan of Templars. The one movement isn't so great. The road building is kind of neat but I've never used it effectively. The truth is, I don't usually build wonders so I'm not an expert, it would just seem that with so many constraints, some of those wonders could really help us. I like CommandoBob's choices. I also like the pyramids if we can get it (not build it). Faster growth= more cities= more everything :D Edit (including corruption:( )
 
My turns are done, and ready to post. (Yes, CommandoBob, I was ready to begin . . . )

@Phaedo -- I usually build a couple of wonders per game. It also seems like I build fewer of them each game, probably because I keep increasing the difficulty. Anyway, like I said, the Templars may not be worth the shield investment, particularly if we can get the SoZ instead. It'll depend on our research and our resources. Frankly, I've never built anything with a crusader.
 
I'm also ready to post:)
This AW thing is scary!:eek: War really isn't my strength so this should be really helpful for my game playing
 
You guys are showing me up! :lol:

In my meager defense, I had turns to play in SGOTM 11 and things got a little interesting with the barbarians.

And I must confess, I don't play quickly, either.

I do plan to play my turns tomorrow, maybe even giving up my Sunday afternoon nap! :eek:
 
I think Aabra and I are a little keen as we are new to the Sg thing:)
I don't have a Mrs. or a youngster to take care of but RL still gets in the way of Civ (as it should:D )
Looking forward to the discussion
 
OK, my set is finished as well. I got some kid-free time and played out the 20 turns, though i don't feel like I did too well.
 
I got my twenty turns in and then my twenty winks in.

:sleep:

All in all, a good afternoon.
 
It is quite similar to the Phaedo patience SG but the differences are interesting:D .

I think we are out of the spoiler mode now.

I guess we are just waiting for D'art's turns now eh? Hope he's feeling better.

Question:
I don't want to give anything away so I'll be as general as I can. As we know we will always be at war, does anyone have any ideas how we can keep a war effort going and grow at the same time? Are there some general principles to follow? Are there standard build orders (that would of course have to modified to the situation)? Any tips on early rushing?
 
D'Artagnan59 said:
I died in the 20 turns.

So what do I put in my lovely status-tracking post above?

Seriously, until Phaedo's post, I had no clue that you weren't feeling well and hope you've recovered. By the above, do you mean that your empire died, or that you didn't feel well enough to play?
 
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