Open the game and save it as CBob01_AD_1350.sav.
Makes it easier to keep the AD and BC portions separate and distinct.
And it prevents me from opening the wrong save!
Hit Enter.
[IBT 1350 AD]
A pink galley cruises up the west coast, between us and America.
Ugarit rGalley -> settler, 30 turns (?)
YarYar market -> courthouse, 10 turns.
Yakkity Yakutsk vCossack -> vCossack, 7 turns.
Halifax aqueduct -> vGalley, 5 turns.
Somewhere City market -> vMusket, 8 turns.
Pskov settler -> settler, 30 turns.
We lose a suicide galley.
1 1355 AD
We talk to the pink galley and meet the Arabs.
They have 40 gold. They know The Republic, Chivalry and Astronomy.
They will not sell Astronomy.
Okay, we'll talk again. Don't declare war now, will do so later this turn.
Build an embassy for 85 gold.
Oh!
Mecca is in a rather bad starting place.
Mecca 1355 AD
Mecca today. Four Spears guard the city.
Looking carefully at the map screenshot, I see what looks like a green border to the SE of Mecca. Atzecs?
Move a vPike into Leipzig to quell resistance.
Found Stalag Luft III in the middle of Germany (suggested name Yakaterinburg), grows in 10, wealth (specailist farm).
It is connected to the greater empire.
Gang up workers and slaves where possible, to finish tasks quicker and thus benefit us that much sooner. Too many groups of too few slaves/workers.
Found Ozzy's Victory on Exile Island, named after Ozzy in the latest Survivor game (the race based one). Grows in 10, library in 40 (just for the culture expansion).
This is 4NE of North Hilton, 1 turn of movement for caravels and galleons.
Talk to the Arabs again.
Try to intimidate them into giving Astronomy. We are strong compared to Arabia.
They don't cave in.
Oh!
So we declare war on the Arabs.
Hmm. I notice in the screen shot that the Foreign Advisor is behind the Military Advisor. I guess that explains the Military's initial response of 'Respecting our neighbors.' Wimps.
As I save the game, I see that CBob01_AD_1355 is furhter down the list than CBob01_1350_AD. I thought that the letters would come first before the numbers.
[IBT]
West Moscow market -> courthouse, 14 turns.
Omsk rGalley -> courthouse, 80 turns. I put all the citizens on land and we had a 2 of 6 tiles lost to corruption. So once we get some irrigation up here it will be a good city for us.
Dyesville library -> settler, 30 turns, hire a geek, zero growth.
2 1360 AD
See that Hattusha just grew to size 12 and is cranky. Hire a geek. Change build to market, due in 12. Hire two more geeks, city at zero growth, 24 beakers to science instead of the 22 before the last two geeks were hired.
[IBT]
Aztec Longbow moves next to Ozzy's Victory and Stuttgart on Exile Island. We have 7 bombard units next to him. Prepare to die.
Leipzig worker -> wealth.
Nizhniy Novgorod settler -> settler, 30 turns.
Munich settler -> worker, 10 turns.
Hot'n Spicey vMace -> courthouse, 10 turns.
Anywhere vMace -> aqueduct, 15 turns.
3 1365 AD
Minor Skirmishes
eMace vs. rLongbow 1/3, Mace wins (1 of 1).
SouthwestHoGalley heads from Staraya Russa towards the Aztec capital. This is probably a suicide run.
NorthEastHoGalley heads from Whale City northeast into the fog. This, too, is probably a suicide run. Maybe not, it sees a green border.
Drop science to 30%, Astronomy in 1, +210 gpt.
[IBT]
We learn Astronomy, begin to learn Physics, 11 turns at 30%.
Vladimir worker -> harbor, 60 turns.
JellyBank vCossack -> vCossack, 7 turns.
Novgorod rWarrior -> harbor, 60 turns.
4 1370 AD
Galley builds are all switched to caravels automatically.
Up science to 80%, Physics in 5. At higher percentages, still just 5 turns.
Rename Magnitogorsk to Magnet Gork. Build harbor instead of caravel, 44 turns.
Found Banana Bobby on a banana tile 2S of Nizhniy Novgorod, grows in 7, wealth.
An American galley is on our north shore and I decide not to fight it. Want to get the galleys to Magnet Gork and upgraded.
NorthEastHoGalley survived the IBT. Ends in a sea tile, which is now a safe tile for galleys.
SouthwestHoGalley also survived the IBT. Heads 3SW and ends in an ocean tile but does see a green border.
I did not expect both to survive the IBT. I wonder if learning Astronomy shifted the odds in our favor.
Cologne harbor -> caravel, 2 turns.
17 catapults in Magnet Gork. Disbanding them should complete the harbor next IBT.
Drop science down to 60%, learning Physics in 6 turns instead of 5. This will give us +33 gpt instead of -25 gpt.
May need to hire taxmen instead of geeks to keep the cash flow good while we upgrade.
Oh, the Aztecs do NOT know Astronomy.
And just FYI, our culture is second in the known world at 4902 (+50 per turn) but we will be overtaken soon by the Arabs, with 4811 and +75 per turn.
Aztec culture is at 9895, +152 per turn.
We don't have a count on Arab cities.
Oops!
I see that we need to learn three techs to leave the Middle Ages. Magnetism (which we planned), Theory of Gravity and Banking.
Banking would be 5 turns at our current research, but I will not change.
The best reason to get out of the Middle Ages would be for Steam Power and railroads.
But we need to discuss that and be sure that is the plan.
[IBT]
Frankfurt worker -> wealth.
Rowdy Rostov vCossack -> vCossack, 10 turns.
Samarra worker -> wealth.
5 1375 AD
Cycle through the cities (should have done this before now).
Hattusas produces 17 shields and nets 2, yet were are building a courthouse? Settlers are better, but I'm not going to wate 64 shields on a settler. The build continues.
Tarsus needs roads and mines.
New York, market to follow courthouse.
Savignon Samara vCossack -> market, 3 turns.
Need 172 gold to rush the harbor in Magnet Gork or 43 shields.
Catapults disband for 5 shields, so 9 catapults will do the job.
NorthEastHoGalley explores some Aztec coastline.
SouthwestHoGalley survives the IBT and reaches Aztec shores.
EastwardHoGalley, from Exile Island, heads east.
Found Golddigger on a gold coastal hill in Old Babylon; grows in 7, harbor in 60.
[IBT]
Aztec Longbow tries to threaten two slaves on Exile Island.
Washington settler -> wealth.
Silly St. Peteys cannon -> vMusket, 10 turns.
Philadelphia worker -> harbor, 60 turns.
Cologne rCaravel -> wealth, hire two geeks, zero growth.
Nippur worker -> wealth.
Gold Hill market -> vMusket, 15 turns.
Magnet Gork harbor -> vCaravel, 40 turns (8 catapults).
Palace Improvement. We add a right wing (well, its on the right side as you look at it!).
EastwardHoGalley is lost at sea.
6 1380 AD
Disband 8 catapults and complete the vCaravel in Magnet Gork.
Found Lakeside just a bit east of Rostov (not Rowdy Rostov, the other one); grows in 7, wealth.
Three galleys arrive in Magnet Gork, upgrade one of them, 30 gold.
Found North Munich across the bay from Munich (I'm running out of clever names), grows in 7, harbor in 60.
Galleys fog bust the Aztec coast.
[IBT]
Oh!
Mosiac Moscow Military Academy -> Army, 27 turns (!)
New York courthouse -> market, 17 turns.
Boston settler -> settler, 30 turns.
Hailfax rCaravel -> market, 15 turns.
New Horse Town vMace -> vMusket, 10 turns.
Magnet Gork vCaravel -> vCaravel, 40 turns.
We have two catapults in our entire empire and both are in Magnet Gork.
7 1385 AD
Upgrade two galleys in Magnet Gork, 60 gold.
Two Aztec galleys outside Magnet Gork.
Rename a caravel to Convoy01; load three vMace into it.
Move 3W and touch American shores.
Find the American captial of Miami.
Unload the 3 vMace 1NE of Miami.
Load up Convoy02 and sail to America.
Convoy03 has 2 vMace and 1 vPike.
Unload Convoy02 and 03 with the units from Convoy01.
Sail all 3 back towards Magnet Gork, ending next to the Aztec galleys. We have better defense than their offense; let them attack us.
Upgraded a treb to a cannon by accident, 30 gold.
Disband a treb in Magnet Gork for 7 shields towards the Caravel.
Minor Skirmishes
eMace vs. rLongbow 1/3, a swing and a kill (2 of 2).
[IBT]
A Roman galley sails into view around America.
Aztec sail north and do not attack.
Americans land a lone rWarrior on Exile Island.
Tarsus courthouse -> market, 25 turns.
Ellipi settler -> wealth.
Yakkity Yakutsk vCossack -> vCossack, 7 turns.
Savignon Samara market -> vCossack, 13 turns.
Murmur vCossack -> vCossack, 9 turns.
8 1390 AD
Talk to Rome. They have Republic and Chivalry; no gold and no workers.
They do offer Republic and 4 gpt for Metallurgy. We're not that nice.
Oh!
Declare war.
Found German Clover (that name just came to mind, I don't know why) 2N of Boston, grows in 5, wealth.
Just now realize I should have made an embassy with Rome before declaring war. Too late now.
Minor Skirmishes
eMace vs. American rWarrior, a swing and a kill (3 of 3).
Battle of Miami (?) latest American captial
vMace vs. rSpear, Spear wins (3 of 4).
vMace vs. rSpear, Mace wins (4 of 5).
vMace vs. rSpear 2/3, Mace wins (5 of 6).
And Miami is now Russian.
Good News
Miami is not in the right place for us. It needs to be 1NE, where we can move from Magnet Gork to it in one turn (no spending a turn at sea).
So we raze it.
We gain three slaves.
Blue borders to the North so we go exploring on foot.
We see the current American capital of Houston (4) a bit to the north.
Wake OverseasSettler and load into Convoy04. Also load Archerboy, our eArcher, for defense.
They unload on former American ground.
Send Convoy04 to snoop.
Uh, the upgrade from Horse to Cossack is 180 each. We have 12 Horse, so we would need about 2000 gold.
Don't think that upgrade is going to happen.
Spears to Musket is 120 per head and we have 11 Spears. Another upgrade we wont' do.
[IBT]
A Roman settler pair unload into South America.
We lose a vPike to a Yank Mace (5 of 7).
NorthEastHoGalley is attacked by two ships in white and promotes to Elite.
Eulbar settler -> settler, 30 turns.
Somewhere City vMusket -> vMusket, 8 turns.
9 1395 AD
We found Bye Bye American Pie 4W of Magnet Gork, grows in 5, harbor in 60.
SouthwestHoGalley sails into Roman waters.
Minor Skirmishes
vMace vs. Roman rMusket, Mace wins (6 of 8).
We capture two Yankee slaves.
vMace vs. American rMace 1/3, we win (7 of 9).
We move 5 Maces next to Houston.
Per MapStat, America how has 2 cities. The Arabs have 6.
Arab culture is tied with other culture and their culture per turn matches ours also. Not important, I know, just sorta interesting.
See that the Aztecs have learned Printing Press.
Send Convoy05 to snoop southwards from America, on our side of the Aztec holdings.
We drop science to 50%, Physics in 1, +70 gpt.
[IBT]
We learn Physics, begin to learn Magnetism (7 turns at 50%)
Theory of Gravity is also 7 turns; Banking is 6 turns.
10 1400 AD
Battle of Houston (4) current American capital
vMace vs. rSpear, Spear wins (7 of 10).
vMace vs. rSpear, Mace wins (8 of 11).
vMace vs. rMace, we win (9 of 12).
vMace vs. rSpear 1/3, a swing and a kill (10 of 13).
Good News
And Houston is now Russian.
We keep Houston (3).
It has two resisters, one geek, zero growth, worker in 10.
Found Yogi Bear 2SW of Silk City in Old Babylon, grows in 10, wealth.
[IBT]
And the save is
>>HERE<<.