Phaedo
Emperor
Well, here it is. I don't think it went badly all and all
Long term goals: assist the enevidable march of historical materialism through a Russian peasant revolution, sparking a world-wide dictatorship of the proletariate (you can't say Lenin didn't think big)
Midterm goals: irrelevant to this set
Shortterm goals: Survive! and get stronger: defend, build more units and try to get the capitalist and reactionary dogs out of our territory.
800 BC Turn 88
OK, did a little tour and things stand like this:
YarYar (spear in 9): 4/4spear an walls
SSP (walls/spear in 5): 2 3/3 spears
MM (Sword in 3 or spear/arch in 2): 4/4 spear
IH (Sword in 2 arch/spear in 2): 3/3 spear, 4/4 sword
RR (sword in 2 or wasted shields): 2 4/4 swords, 4/ spear, 3/3 arch, 5/5 war, scout
YakYak (arch/wall/spear in 7 sword in 17): 3/3 spear and 2 workers
RR has 2 3MCs in range 2/3 and 1/4 (hittites)
YarYar has a US 4/4 archer and 2 3/3 Ger archers in range with a 4/4 sword and 1/4 archer 2 turns away
in addition there are 5 Barbs 2 away from YarYar and 1 2Ts away from SSP
3/3 archer (Hitts) 2Ts away from MM or IH
So change some builds:
YakYak changes to archer as it is cheap and he could get to vetran while I don't want to be in a position to get a 3/3 spear to vet. Changing to a worker would waste shields and I figure offensive units can't hurt us.
MM changes to an archer because it is cheap and adds some defensive punch. After that it'll change to walls.
Wake RR sword and attack 2/3 3MC which runs.
Send both 3/3 spears from SSP to YarYar. If we are going to lose a city, I would rather lose SSP and I think I can reinforce it before the Barb gets there.
up the lux slider to 30% (-3 but 55 gold)
Send the 5/5 war from RR over the river
1 beer, 2 smokes and 40 min later, and I'm ready to play my first turn.
Pray to the RNG gods and hit return
IBT Ger archer attacks YarYar and dies. Our spear only loses 1 hp
Southern 3MC chariot runs back to the city, the other one runs toward the horses and the Hitt archer moves in range of both MM and our spear escort.
Hittites want to chat but can't
775 BC Turn 89 (1)
Kill the Hittite archer with IH's sword
5/5 war goes to defend IH
Send new MM archer SW of YakYak
Both workers go to the sugar NW of YarYar
Roaming sword in the jungle moves W
Our settler won't get the horses if it settles. Not sure what to do but figure a bird in the hand is better than 2 in the bush at this point so start him and the spear on the trek to the southern horses.
IBT Ger sword dies against our vet spear at YarYAr
3MC dies against our archer (4-0)
2 3MCs move towards RR
750 BC Turn 90 (2)
IH and RR build swords
Defend MM with the 3/4 sword
archer moves N across the river
Workers start irrigating sugar
Spear moves to defend SSP
Settler and escort keep going toward the horses
RR sword attacks and kills Hittite archer to the East but is redlined
We now have a US 4/4 archer and a 3/3 Ger one next to YarYar with a 3/4 Ger arch healing on the Mt and a 3/3 Us one 2 away.
Scout moves N of IH to draw fire and try to sneak through (forgot to do it earlier)
IBT 3MC dies on RR's spear (now 3/4) (6-0)
4/4 Ger archer moves to the Mt S of YarYar
730 BC Turn 91 (3)
archer moves to SSP and the 4/4 spear continues on to YarYar
1/4 spear moves back to RR
Scout moves back to IH and the settler pair crosses the river
Sword (that attacked the 3MC) moves to the jungle E of RR
IBT Ger 4/4 archer kills our 4/4 spear in YakYAk (6-1)
2 4/4 Ger swords move towards YakYak
Learn Math and start on Construction
710 BC Turn 92 (4)
MM builds spear (forgot to change). Switch to rax as it is not in danger and we need good units (6 turns)
Send MM sword across the river to go help out YarYar
IH sword kills Hitt archer (no loss) (7-1)
Switch SSP to a spear 'cause we need the MP and send the archer to YarYar (lux up to 30% again and -3gpt)
sword reaches RR
710 pic
IBT 3MC attacks RR and dies
US archer attacks YarYar, spear redlined but now Elite (9-1)
690 BC Turn 93 (5)
YakYak builds archer and start worker. Send the archer across the river
SSP builds spear and starts walls (lux down to 20% +1gpt)
IH sword back home
SSP welcomes spear
Scout moves to the Gold near IH trying to sneak through but sees a 3/3 archer
IBT 2 Ger archers and a sword attack YarYar. All die and one 3/3 spear is now a vet
3MC dies on RR's spear (13-1)
lose scout (13-2)
670 BC Turn 94 (6)
Decide to move the 3/3 archer to MM as police
SSP swords attacks Ger 2/4 archer and kills him but redlined (14-2)
Send YarYar 3/3spear to cover him
Found Halifax (sorry, couldn't think of anything creative but it's eastern and coastal so I named it after my hometown
)
workers move to road new city
IBT Yank archer attacks spear ans sword on Mt and dies (15-2)
Hittites move 3 more 3MCs near Aleppo
650 BC Turn 95 (7)
IH builds Sword, fortifies and switches to a quick spear (because our one vet spear is doing so well against the 3MCs it would ensure the saftey of the city and free up some units)
Sword and spear move E off the mt to the road
IBT 2 3MCs move next to RR and the other 2 with an archer move around the Mt
630 BC Turn 96 (8)
RR builds a sword
hurt spear and sword move to YarYar and fortify
Attack on 3MC and sends him running
3/3 archer leaves YarYar and moves to SSp to get some experience against the Barb
IBT some shuffling around. A 3MC moves past RR towards MM
610 BC Turn 97 (9)
RR sword attacks 3MC and dies leaving it at 2/4 (15-3)
RR sword attcks 3MC again and sends the other one running
RR sword attacks avance 3MC accross and dies redlining it (15-4)
IH sword moves to reinforce RR
MM archer kills advance 3MC (16-4)
SSP archer gives up one the BArbs, heads to MM and the lux goes up to 30%
RR sword attacks thh last 3MC and sends him running. All 3MCs that I can see are now redlined.
IBT 3MCs run away and a Ger war and archer (3/3) are now on the Mt S of the wines
590 BC Turn 98 (10)
YakYak buils worker and switches to sword (don't really know what to build but it'll take some time so it can be switched). Moves to the second sugar.
archer reaches MM and lux down to 20% (+1)
Sword moves back to RR and the others fortify
So there end my turns. Not bad, we are pretty much in the clear. Don't know what those Kraut units and the hills and Mts provide them quite a bit of defense. IH is about to make a spear but that can be changed to a sword easily enough.
The final kill/loss ratio was 16-4
I was pretty focused on war so probably some builds should be changed and maybe some MMing done (honestly, I didn't do any
)
I'm not sure if I put the city in a good place but it is protected by jungle so 3MCs can't get to it EDIT (I think). A sword should be able to hold it against archer attacks.
Don't worry about the Barbs, they're confused and just move back and forth but could be good experience building if we get some breathing room.
Construction in 11
Our unit count is:
3 workers
1 warrior
3 archers
11 spears
5 swords
All criticism welcome
Oh yea, if we could get a sword or two on that mountain with our fortified spear it would go a long way to keeping the 3MCs away from us and killing them after they run.
Long term goals: assist the enevidable march of historical materialism through a Russian peasant revolution, sparking a world-wide dictatorship of the proletariate (you can't say Lenin didn't think big)
Midterm goals: irrelevant to this set
Shortterm goals: Survive! and get stronger: defend, build more units and try to get the capitalist and reactionary dogs out of our territory.
800 BC Turn 88
OK, did a little tour and things stand like this:
YarYar (spear in 9): 4/4spear an walls
SSP (walls/spear in 5): 2 3/3 spears
MM (Sword in 3 or spear/arch in 2): 4/4 spear
IH (Sword in 2 arch/spear in 2): 3/3 spear, 4/4 sword
RR (sword in 2 or wasted shields): 2 4/4 swords, 4/ spear, 3/3 arch, 5/5 war, scout
YakYak (arch/wall/spear in 7 sword in 17): 3/3 spear and 2 workers
RR has 2 3MCs in range 2/3 and 1/4 (hittites)
YarYar has a US 4/4 archer and 2 3/3 Ger archers in range with a 4/4 sword and 1/4 archer 2 turns away
in addition there are 5 Barbs 2 away from YarYar and 1 2Ts away from SSP
3/3 archer (Hitts) 2Ts away from MM or IH
So change some builds:
YakYak changes to archer as it is cheap and he could get to vetran while I don't want to be in a position to get a 3/3 spear to vet. Changing to a worker would waste shields and I figure offensive units can't hurt us.
MM changes to an archer because it is cheap and adds some defensive punch. After that it'll change to walls.
Wake RR sword and attack 2/3 3MC which runs.
Send both 3/3 spears from SSP to YarYar. If we are going to lose a city, I would rather lose SSP and I think I can reinforce it before the Barb gets there.
up the lux slider to 30% (-3 but 55 gold)
Send the 5/5 war from RR over the river
1 beer, 2 smokes and 40 min later, and I'm ready to play my first turn.
Pray to the RNG gods and hit return
IBT Ger archer attacks YarYar and dies. Our spear only loses 1 hp
Southern 3MC chariot runs back to the city, the other one runs toward the horses and the Hitt archer moves in range of both MM and our spear escort.
Hittites want to chat but can't
775 BC Turn 89 (1)
Kill the Hittite archer with IH's sword
5/5 war goes to defend IH
Send new MM archer SW of YakYak
Both workers go to the sugar NW of YarYar
Roaming sword in the jungle moves W
Our settler won't get the horses if it settles. Not sure what to do but figure a bird in the hand is better than 2 in the bush at this point so start him and the spear on the trek to the southern horses.
IBT Ger sword dies against our vet spear at YarYAr
3MC dies against our archer (4-0)
2 3MCs move towards RR
750 BC Turn 90 (2)
IH and RR build swords
Defend MM with the 3/4 sword
archer moves N across the river
Workers start irrigating sugar
Spear moves to defend SSP
Settler and escort keep going toward the horses
RR sword attacks and kills Hittite archer to the East but is redlined
We now have a US 4/4 archer and a 3/3 Ger one next to YarYar with a 3/4 Ger arch healing on the Mt and a 3/3 Us one 2 away.
Scout moves N of IH to draw fire and try to sneak through (forgot to do it earlier)
IBT 3MC dies on RR's spear (now 3/4) (6-0)
4/4 Ger archer moves to the Mt S of YarYar
730 BC Turn 91 (3)
archer moves to SSP and the 4/4 spear continues on to YarYar
1/4 spear moves back to RR
Scout moves back to IH and the settler pair crosses the river
Sword (that attacked the 3MC) moves to the jungle E of RR
IBT Ger 4/4 archer kills our 4/4 spear in YakYAk (6-1)
2 4/4 Ger swords move towards YakYak
Learn Math and start on Construction
710 BC Turn 92 (4)
MM builds spear (forgot to change). Switch to rax as it is not in danger and we need good units (6 turns)
Send MM sword across the river to go help out YarYar
IH sword kills Hitt archer (no loss) (7-1)
Switch SSP to a spear 'cause we need the MP and send the archer to YarYar (lux up to 30% again and -3gpt)
sword reaches RR
710 pic
IBT 3MC attacks RR and dies
US archer attacks YarYar, spear redlined but now Elite (9-1)
690 BC Turn 93 (5)
YakYak builds archer and start worker. Send the archer across the river
SSP builds spear and starts walls (lux down to 20% +1gpt)
IH sword back home
SSP welcomes spear
Scout moves to the Gold near IH trying to sneak through but sees a 3/3 archer
IBT 2 Ger archers and a sword attack YarYar. All die and one 3/3 spear is now a vet
3MC dies on RR's spear (13-1)
lose scout (13-2)
670 BC Turn 94 (6)
Decide to move the 3/3 archer to MM as police
SSP swords attacks Ger 2/4 archer and kills him but redlined (14-2)
Send YarYar 3/3spear to cover him
Found Halifax (sorry, couldn't think of anything creative but it's eastern and coastal so I named it after my hometown

workers move to road new city
IBT Yank archer attacks spear ans sword on Mt and dies (15-2)
Hittites move 3 more 3MCs near Aleppo
650 BC Turn 95 (7)
IH builds Sword, fortifies and switches to a quick spear (because our one vet spear is doing so well against the 3MCs it would ensure the saftey of the city and free up some units)
Sword and spear move E off the mt to the road
IBT 2 3MCs move next to RR and the other 2 with an archer move around the Mt
630 BC Turn 96 (8)
RR builds a sword
hurt spear and sword move to YarYar and fortify
Attack on 3MC and sends him running
3/3 archer leaves YarYar and moves to SSp to get some experience against the Barb
IBT some shuffling around. A 3MC moves past RR towards MM
610 BC Turn 97 (9)
RR sword attacks 3MC and dies leaving it at 2/4 (15-3)
RR sword attcks 3MC again and sends the other one running
RR sword attacks avance 3MC accross and dies redlining it (15-4)
IH sword moves to reinforce RR
MM archer kills advance 3MC (16-4)
SSP archer gives up one the BArbs, heads to MM and the lux goes up to 30%
RR sword attacks thh last 3MC and sends him running. All 3MCs that I can see are now redlined.
IBT 3MCs run away and a Ger war and archer (3/3) are now on the Mt S of the wines
590 BC Turn 98 (10)
YakYak buils worker and switches to sword (don't really know what to build but it'll take some time so it can be switched). Moves to the second sugar.
archer reaches MM and lux down to 20% (+1)
Sword moves back to RR and the others fortify
So there end my turns. Not bad, we are pretty much in the clear. Don't know what those Kraut units and the hills and Mts provide them quite a bit of defense. IH is about to make a spear but that can be changed to a sword easily enough.
The final kill/loss ratio was 16-4
I was pretty focused on war so probably some builds should be changed and maybe some MMing done (honestly, I didn't do any

I'm not sure if I put the city in a good place but it is protected by jungle so 3MCs can't get to it EDIT (I think). A sword should be able to hold it against archer attacks.
Don't worry about the Barbs, they're confused and just move back and forth but could be good experience building if we get some breathing room.
Construction in 11
Our unit count is:
3 workers
1 warrior
3 archers
11 spears
5 swords
All criticism welcome
Oh yea, if we could get a sword or two on that mountain with our fortified spear it would go a long way to keeping the 3MCs away from us and killing them after they run.
