Nice work, CivActuary! I think this is my favorite part:

Attack and kill spear in Izibia (16-3), raze it because I don't like the name.

Attack and kill spear in Izibia (16-3), raze it because I don't like the name.
Now that the German capital is offshore, the flip risks is most of those have decreased dramatically so I would accept the smaller risks of garrison units to pacify the resistors. After that we can produce slave workers (which I managed to do in a couple cities like Boston, which ended its resistance during the turnset)We have six resisting cities:
What should we do with them to get them into good order? The reason I ask is that I don't think this is a case of a one-size-fits-all solution.
- Berlin
- Leipzig
- Konigsberg
- Heidelburg
- Seattle
- Washington
We can only place one with the Aztecs, since we are, oddly enough, at war with the others. I checked on the cost before I ended the set, but can't remember exactly what it is (40-50 gold?). I think it's worth it to see what they are building and where their capital is, it may affect where we send our galleys.I didn't check on the cost of embassies. We don't need one with Babylon or even Germany, but it would help with America and the Aztecs. We could at least place those cities on our world map.
Now that you mention it I did notice the governor on in a couple cities - I think it was gold hill I reassigned the citizens to. I dislike using the governor, so you'll get no argument from me about turning it off.I have been puzzled by the small white line around the population size of some of our cities, like Somewhere City and Anywhere. In fiddling around, I discovered that those citys are using the Governor to manage the citizens. We don't want that. We need to manage citizens moods. All the governor needs to do is emphasis production. To change this, open the city screen and try to reallocate where a citizen works. Answer 'Yes' to the question 'Are you sure you want to stop the governor from managing this city's citizens.'
An interesting query. What do we want most out of out GA? If it is military units (ie cranking out cossacks) we can certainly leave one city and then as soon as we get a cossack, go use it.Very nice! I just downloaded the save, and I'll play my set this weekend. Do we still want to leave one city, or should we clear our continent and send cossacks to the islands to start our GA?
I have been puzzled by the small white line around the population size of some of our cities, like Somewhere City and Anywhere. In fiddling around, I discovered that those citys are using the Governor to manage the citizens. We don't want that. We need to manage citizens moods. All the governor needs to do is emphasis production. To change this, open the city screen and try to reallocate where a citizen works. Answer 'Yes' to the question 'Are you sure you want to stop the governor from managing this city's citizens.'
Now that you mention it I did notice the governor on in a couple cities - I think it was gold hill I reassigned the citizens to. I dislike using the governor, so you'll get no argument from me about turning it off.
Go to gold hill. Try to move a citizen. I have to turn off the governor?!?!
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Based on a production/mm discussion from Aabra 01, I set the governor to "emphasize production" in all cities.
One tech really, Metallurgy. With that we can upgrade some of our units to cannons (just before we send them overseas). Cannons and Cossacks and we can rock-n-roll.I don't think we're more than three or four techs behind them (Babylonians).