jlvfr
King
- Joined
- Jul 26, 2007
- Messages
- 986
I will fix this bug with the next version of the CCM mainfile. Thank you very much for reporting that error.![]()
No problem, glad to contribute for this awesome mod.

I will fix this bug with the next version of the CCM mainfile. Thank you very much for reporting that error.![]()

Inti Warrior does not enslave. World Map?
At present I have the focus at a massive WW II mod (SOE) as this summer another modder fixed the missing soundfiles for hundreds of units and I don´t want that he did this in vain. So at present the CCM world map has only second preference as there are still hundreds of citynames in resource file format missing. The CCM world map will come, but I can´t say yet, when it will be finished. 
I am in the middle of the second age and am liking the mod very much...It's very complete and innovative. Good work.

I'm not too fond of the Enslavers and the other invisible units as they can sneak up on me too easily, especially in the early going; too hard to defend against, especially as the AI can use them to attack cities. Still I am holding my own.
I think that making all civs playing as the default is too much for most computers. Mine is fairly new and turn times were excessive, even with "show my moves" & "show other's moves" turned off. I started over with only 8 civs and it plays like normal.
I also think that some of the auto unit producing wonders become obsolete too quickly. Specifically, Royal Tournament, Royal Garrison & Siege Workshop. I only got 5 Knights, 2 Medieval Infantry and 2 Catapults, respectively, before they expired.
Still, despite these points, I do like the mod. I will continue to play it out to the end and post more comments as they arise.
What difficulty level and what world settings are you playing?
Civinator, just to let you know I still immensely enjoy your mod (in fact I don't play C3C 'vanilla' anymore).
I would appreciate the world map a lot![]()

I'm playing with the most recent BIQ and the workers are able to "See Invisible", but I still think that the AI has a definate advantage in the first age as the Apprentice is auto-produced every 12 turns, whereas the Enslaver is auto-produced every 10.

By only playing 8 civs, my turns are less than a minute, even most of the way through the 3rd age. I find 5 minute turns to be... with all due respect, unacceptable.
On the other side by lowering down the number of civs, the map sizes and other options, a lot of the richness of this mod is given away. For example with only 8 civs you have access to the powerful religious wonders too easily, simplifying the depth of the game. The contest about the dominance in world religions is softened up. But each player has to find his own balance what he finds acceptable in interturn waiting times in comparison to the options he scales down in the game.
I would never play CCM with less than 31 starting civs and to play CCM with less than 16 starting civs in my eyes seriously influences the balance of the game. But of course this is only my opinion. 
Now having said all this, I will end by saying that I really like the auto-producing buildings and the way you've allowed the multiple unit lines and easy upgrade. I also really like the Great Cultural Persons and the Supply Wagon. At first I didn't like how slow the settlers & workers were produced, but I am now pleased with how it has turned out. My territory is manageable, corruption is limited and I have been able to terraform just about everything; so it's worked out. Very nicely done.

Civinator, just to let you know I still immensely enjoy your mod (in fact I don't play C3C 'vanilla' anymore). I would appreciate the world map a lot![]()
Same here. I have, in fact, been playing this a lot more than Civ V![]()
- and I have to confess I still like CCM a lot, too.
In my eyes it is a very good way in playing civ - and Civ 3 doesn´t look as ugly and weired as Civ 4 and Civ 5. where can we find that scenario? looks interesting

That error will be fixed with the next version of the CCM civilopedia. 

Unfortunately, pretty much.It takes 20 secs for my turns and 3 mins for the AI on turn 45. What is the problem - is it my old comp?