Moosezilla
Grognard Warlord
Yes, I noticed the Famous Pirate has the same problem in my game!
I am not sure if this has been reported earlier and fixed but I am having problems with the 'Famous Pirate'. Despite about 10 kills, the Pirate never enslaves any unit.
Is the settler issue of freezing in the game only caused when a BIQ has more than 1 settler in it? (Usually done for graphics purposes) If the BIQ had only 1 settler, would it still possibly freeze when a civ is destroyed and settler is in a boat?
I don't recall unmodded game ever doing this.
Specifically, air attacks are too powerfull. By "powerfull", I don't mean "too much strenght" but "too much range". I think their range should be drastically cut down. Ground attack craft (Dive bombers, Mosquitos, helis and others I have not seen) should have a range of no more than 4-6.
Anything more than that should be left to cruise and V1 missiles. Btw, modern cruise missiles have far more range than the old V1. Why here they have such a short range?
As for the long range bombers (strategy and heavy) I think their cost should be increased. Historically, they were allways something only big nations were able to aford. And even WWII Germany couldn't get them...
The range is needed for games in 250x250 maps to have a better gameplay and on this map in my eyes it isn´t (at least so much) out of scale. Please don´t forget, that there are landunits that can move 3 tiles a turn (on roads 9 tiles). Airunits with a range of 4-6 would be rather useless (and not very much fun) if they can be steamhammered so easily.
It´s one of the strength of CCM trying to take into account the effects of a setting in the editor for the AI. The AI should be "convinced" to produce a certain unit in numbers that are good for gameplay. When looking on production costs in CCM, aircrafts and especially ships are too cheap in comparison to most land units, but these production costs are needed to convince the AI to produce these units in adequate numbers for gameplay.
OK Now I'm really peeved off.
I am using version 5 and have progressed to 1803, almost finished Military Tradition. I've just noticed that although I passed Ballistics a while ago, my bombarde are not upgrading to cannon as they should. I checked the biq and found that bombarde upgrades to Hwacha (for Korea) and that upgrades to Cannon. I'm playing as India.
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