Hi djolecorp,
... if creator is still working on this project?
Yes, the work on CCM continues. A lot of errors and things to fix (especially in the civiliopedia) were reported in the past to improve CCM. They are all noted by me. Some of these errors, like the problem with the AMX 30, were reported since a longer time, but this fix needs the upload of a new mainfile for CCM. This upload will come but I´m waiting until Wyrmshadow has the fun and the time to do the modern western tanks for C3C. In the meantime I´m working on an old giant WW2 scenario called SOE (Storm over Europe) and with a little luck a betatestversion of SOE could be available around the tenth birthday of Civ 3, which will be my contribution to this anniversary.
German infantry, from WWII mislinked .ini file
In the current CCM-mainfile of that unit I couldn´t discover an error in the INI. The players of a present CCM succession game with the civ Germany (
http://forums.civfanatics.com/showpost.php?p=10591767&postcount=662) also didn´t report about a problem here. Can you please specify what is mislinked here? May be you use an earlier CCM mainfile?
Wonder United Nations may only be built on coastal?
This is an old setting to assure for the CCM Worldmap, that this wonder can only be built in NewYork (in addition with some other perequisites). The"coastal"-flag of that wonder can and will be removed. Thank you for the report.
Peacekeeper still wearing national mark - it can't attack without triggering conflict.
This was intended as otherwise all AI civs will attack the peacekeepers if set to hidden nationality (=HN). But I have to reflect about this, as an HN attack of this unit offers some interesting options in gameplay, especially if this unit has the pillage flag. May be an additional unit with the same worldwide paradropping option but with a civ-flag is needed to cover the HN peacekeepers from AI attacks. May be an agent of the secret services? djolecorp, this is very good point you posted!
Few times I've occurred problems in late game, I think that game sometimes enters infinite loop, and game just freezes but processor is getting more and more heated. If I load turn or two before, it usually works fine. Not always though.
This is a serious topic. This situation is the main reason why I posted CCM as a betatest-version. In the prewords in post 1 of the CCM thread I posted the following:
Welcome to CCM and thank you for your interest in this non-commercial mod!
Please don´t forget, that this is a public betatest. Therefore not all of the many new concepts are working perfectly and the civilopedia attached to that mod isn´t completely ready. The AI sometimes still has problems with the path finding of wheeled units. Your experiences and reports are needed for fixing bugs and errors and to find the best conditions for the different world-sizes, governments and overall-gameplay.
You run into such a pathfinding error of a unit done by the programming of C3C. This problem was the main reason of a delay in the release date of CCM by nearly one year. A lot of the freezing situations -that always were connected in different forms with the "wheeled"-flag of one of these units were "ironed out" in the prebetatesting phase of CCM, but is was -and is- not possible to garantuee, that such situations can´t appear again. There are situations, when C3C works completely wrong when a wheeled unit is participating in that action.Here you can see one of the documented situations of the CCM prebetatesting when a unit with the "wheeled"-flag (a chariot) attacked a unit on a terrain that is forbidden for a wheeled unit (mountain). The unit with the wheeled flag attacked the unit on the mountain, but couldn´t move on that terrain and the game did freeze:
http://forums.civfanatics.com/showpost.php?p=8817524&postcount=370
Mostly these situations can be avoided by giving the AI the possibility to do other moves one or two turns earlier (what you recognized in your post

). May be this is also a key to the question, why the wheeled flag in standard Civ 3 is only given to artillery units and why the AI routine for artillery units in Civ 3 is completely spoiled.
On the other side the settings for wheeled units in CCM add such a lot of tactical depth to gameplay in C3C, that I want to keep these settings - even when sometimes situations as described can happen. In the last year your report was the only one about such a situation happening in gameplay. I´m always interested in save files about such freezing situations to analyze them.
Barracks in democracy don't exist?
Yes, that´s true djolecorp. There was an early CCM concept to give civs with the government democracy access to an expensive wonder giving one of the rare barracks for that govenment and to name this wonder Army headquarters. Later gametests showed, that this wonder isn´t needed. So at pesent this is an empty slot for an additional building in CCM. There will come the time when this slot will be filled (may be with a SW that produces CIa, KGB and other agents with a worldwide pillage option that can cover peacekeepers).
djolecorp, I noticed, that you did all your current 5 posts at CFC in the CCM thread. So I say you a special thank you very much for your interest and your help in improving CCM.
