CCM1 (epic mod)

It sounds interesting: Would you mind elaboration the point CCM concepts 2b) Hotkeys and Game Controls? Is there any notable difference to vanilla game and if yes how did you do it?
 
It sounds interesting: Would you mind elaboration the point CCM concepts 2b) Hotkeys and Game Controls? Is there any notable difference to vanilla game and if yes how did you do it?

These are the normal descriptions of Hotkeys from the C3C concepts and of ways to speed up the game in the CCM civilopedia (no new hotkey commands) - but now all these things are standing concentrated in the civilopedia in a chapter. When a player has the feeling that the game turns are lasting too long here stands what he can do to speed up the game from using hotkeys (and how to use them) up to settings in the graphics of the game.

In other chapters there are explanations about land- air- and seacombat , unit types and so on.
 
This new style of a table of contents sounds very interesting!

Putting together all the little tidbits you have 'teased' us with about CCM 2, it looks like this mod will be groundbreaking in a number of areas.

Wish I could say I was waiting patiently. :)
 
Thank you all for your kind words about the table of contents in the next version of CCM. :)

I just reworked the first chapter of the table of contents a little bit. The most amazing with the new form of information about concepts is, that I don´t have to rework any of the ten-thousands of links in the CCM civilopedia to achieve this new format.

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A small question to you Civinator...
When you put ver 1.8 together did you use Steph Editor or Quintillus ?
Got a couple of small things I'm dying to edit but since some of these editors are very detailed and have other stuff available than the standard version. Using the wrong editor I think could omit some clever fiddling on your behalf to make this package so outstanding.
Tricking the game with some un-thinkable combos in the editor sometimes makes the game perform a little better I understand. (As certain aircrafts only permitted to land on carriers and such)
 
Greetings,
The game crashed to desktop when I create a new city. Also this is how the saves look like. Kinda strange :)
Do you need a save or smth?
Thanks.
upload_2017-3-3_21-49-18.png
 
A small question to you Civinator...
When you put ver 1.8 together did you use Steph Editor or Quintillus ?
Got a couple of small things I'm dying to edit but since some of these editors are very detailed and have other stuff available than the standard version. Using the wrong editor I think could omit some clever fiddling on your behalf to make this package so outstanding.
Tricking the game with some un-thinkable combos in the editor sometimes makes the game perform a little better I understand. (As certain aircrafts only permitted to land on carriers and such)

The settings of the current versions of CCM were done with the C3C editor 1.00 (the editor coming with the unpatched C3C). The patched Firaxis editor 1.03 doesn´t work for the SGLs. If you use the Firaxis editor, don´t forget to readjust the players settings to 31 players and giving each civ the starting settings of CCM as by changes with the Firaxis editor these editor jumps back to 16 civs and the default settings for most players.. It wouldn´t be a problem to use the Quintillus editor.
 
Greetings,
The game crashed to desktop when I create a new city. Also this is how the saves look like. Kinda strange :)
Do you need a save or smth?
Thanks.

I have never seen such an error message.

May be you are using that messed up Steam version of Civ Complete. The last update of the Steam version of Civ Complete by Steam/Firaxis added a new line between "PING" and "Host" (line 86) to the labels text that just says "Unknown". Of course this messed up the labeling of buttons and text for C3C mods/scenarios with own labels texts (as it is the case with CCM). If you have problems with the messed up labeling of buttons at the start of CCM and use the Steam version of Civ Complete, you can try the following patch that I added to the last upload version of CCM:

1. Go to the text folder inside the CCM mod.
2. Rename the textfile labels to labels1 (or something like that).
3. Rename the textfile labels-Steam CivComplete Patch to labels.

If you have an earlier version of CCM, you must change the labels text file manually with a text editor and add the entry Unknown to the labels text between "PING" and "Host" (line 86) . I don´t know, why Steam/Firaxis produced such a nonsense.
 
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Thank you, it seems that renaming the label file fixed for me.
Also, sorry for the noob question but what does the supply shipment do?
Thanks.
 
Thank you, it seems that renaming the label file fixed for me.
Also, sorry for the noob question but what does the supply shipment do?
Thanks.
It's flagged as a 'Princess' unit; in CCM, it gives you money when you use another unit to bring it (back) into your Capital.

Unlike the Princess units in e.g. the 'Three Sisters' conquest (which are flagged as 'Immobile'), the CCM Supply-shipments can move. However, they have only 1 MP (i.e. can only move 3 tiles along roads), so you need to decide whether to send them back to your Capital on their own (slow -- and potentially risky if there are AI-controlled Enslavers around), and then use one of your Capital's garrisons to collect them and bring them in, or pick them up with a >2 MP-unit, and send that unit back to the Capital (faster, but not necessarily advisable if the Supply-centre is on your borders, and you need to keep your fast-units on border patrol...).

NB It is possible to build a Supply-center in your Capital, but if you do this, you will have to take the Supply-shipment out of town, then pick it up and bring it back in to get the cash. The AI doesn't understand this, though, which can make capturing an AI-capital (that had a Supply-center) quite profitable...

@Civinator What were you doing online at 5 am...?!? ;)
 
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Thank you for the kind explanation tjs282 :)
I can "capture" the shipment, my unit colors in red, i bring it to the capital but nothing happens. I end up with a lot of red units :)
Cheers.
 
@Civinator What were you doing online at 5 am...?!? ;)

Here I finally found the time to answer the last posts. :)

I can "capture" the shipment, my unit colors in red, i bring it to the capital but nothing happens. I end up with a lot of red units :)
Cheers.

The settings victory point scoring and capture the unit must be enabled in the game so the supply shipments can work.
 
Started to play, and I really don't understand that "invisible slaver defeats spearmen fortified in the town" part.
Why are they invisible in the first place, and how this ninja slaver unit can defeat a relatively strong military unit fortified in a town?
Apart from that, really interesting though I'm at the early start. Also the science progress speed seems a bit too fast for me.
 
Those enslaver units are invisible and you got to really be careful to protect your cities and workforce. they have an attack strength of 2, it is possible for them to beat a fortified spear, though chances are not that high.
 
The enslaver has 'hidden nationality' and if it were visible it would immediately be attacked by every Civ that had a unit near it. So, giving it the hidden nationality allows other Civs to attack you without declaring war and the invisibility allows it to last long enough to sneak up on you. Both of those attributes give extra depth to the difficulty of playing and to whatever strategy you may be using.
 
Did you defeat the last city of some opponent, but they are still in the game with a settler? That's a known bug. You got to make sure when an AI has no more city, they are out of the game, else you will get a crash in the IBT.
 
I don't know what IBT stands for :)
The game becomes unresponsive, it doesn't crash to the desktop or smth.
Indeed a couple of turns ago (not sure how many) some ai civ destroyed other ai civ. If that is the cause, shouldn't the game crash in the next turn? I will check the last 4 autosaves to see when it was.
 
IBT means the time between turns. It won't crash but simply become unresponsive. exactly what you describe
 
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